SuicideBunny said:shit is graphically more advanced than any current or next-gen game.
Mine's bump-mapped.
SuicideBunny said:shit is graphically more advanced than any current or next-gen game.
Andhaira said:none of these games offer any deep rplaying or npc interaction though; just hack and slash.
none of these games offer any of the copious amounts of maze-like dialogue scripts to slog through that many a man on the internet mistakes for deep npc interaction though
Norfleet said:I think town screens are a great idea, as they allow the town to be larger and more atmospheric than actually depicting the town, yet spare us the endless clickwalking to move about. Done well, a town screen can give a town a sense of scale that can never be accurately replicated by an actual, game-mapped town, yet still be navigable without turning moving about in the town into a painful experience. Town screens are a good thing, considering that the only purpose modelling some or all town in-game has is if you wish to give players the ability to trash the town. Since most games don't let you trash the town anyway, a town-screen does away with all the tedious walking, barrel-smashing, and house-raiding. A town-screen type deal can allow the player the sense of being in a city of thousands of people, rather than wandering through a "town" of all of 30 people. A town screen could even be combined with, say, procedurally generated instanced zones to make something hopefully really awesome. PST did a sort of "town screen" deal like that, although all the zones were fixed. It conveyed the idea that "Sigil Is Huge" without making the walking enormously tedious and boring or having tons of repetitive, useless zones.
Jasede said:How did they manage to make 9 look worse than 6?
Au naturel said:What elements made it a better game for you?
Mareus said:Hope it works. Thank you for suggestion. Trying it out.
EDIT : Nope! Still the same problems remain. The intro doesn't work, and I still get the black screen. Mouse pointer still hacking.
Thanks for the try though.
I really appreciate you trying to help, but unfortunately it also didn't work. All the problems mentioned still remainSir_Brennus said:Mareus said:Hope it works. Thank you for suggestion. Trying it out.
EDIT : Nope! Still the same problems remain. The intro doesn't work, and I still get the black screen. Mouse pointer still hacking.
Thanks for the try though.
1. Install
2. Patch the game with the official patch
3. Decompress ww-townavi.zip into the folder townavi
4. Install W&WGraphicsPatch.zip
5. Play
patch - http://www.tk421.net/wizardry/files/wwpatchV1_0.zip
resolution fix - http://www.csclub.uwaterloo.ca/~rridge/wwpatch.html
additional patch http://www.tk421.net/wizardry/files/ww-townavi.zip
Mareus said:The only problem that remains is the intro. This is the error I recieve:
Application Error d:\games\WW\deep6.exe:
The instruction 005aecd3 referenced memory at 0004000c
The memory could not be read from
Click on OK to terminate the application
I checked the list and I have the Indeo codecs installed. In the second link it says the memory message is connected with the compatibility, but I always get the same error when I try to run intro. Maybe it is something wrong with the intro.bik file?Wintermute said:Here's a couple other threads that might help:
http://www.ironworksforum.com/forum/sho ... hp?t=98119
http://www.ironworksforum.com/forum/sho ... hp?t=31762
They seem to indicate it's an Indeo codec issue, too.
Maybe try using the gameopt.dat file that one guy posted in the first link (page 2 of the thread). That could help to get the game started if its a software/hardware rendering issue and your comp doesn't like the default.