Not much of a surprise when you just end up hitting every chest you come across.Yeah, people love surprises!
"Jimquisition"
Nintendo, Sony, Microsoft to require loot box odds disclosure
ESA says platform holders will roll out new policy that would apply to new games and updates that add loot box features
The Entertainment Software Association has said that Nintendo, Sony, and Microsoft are working on new policies to require loot box odds disclosure on their systems.
Entertainment Software Association chief counsel of tech policy Michael Warnecke announced the news this morning at the Federal Trade Commission's Inside the Game workshop on the loot box issue. The comments came after Warnecke recapped the industry's previous attempts to address loot box concerns: an in-game purchases label on retail titles and platform-level spending controls on consoles and the EA Origin PC storefront.
"That said, we are doing more," Warnecke said. "I'm pleased to announce this morning that Microsoft, Nintendo, and Sony have indicated to ESA a commitment to new platform policies with respect to the use of paid loot boxes in games that are developed for their platform. Specifically, this would apply to new games and game updates that add loot box features. And it would require the disclosure of the relative rarity or probabilities of obtaining randomized virtual items in games that are available on their platforms.
"As well, many of the leading video game publishers of the Entertainment Software Association have decided that they are going to implement a similar approach at the publisher level to provide consumers this information and give them enhanced information to make purchase decisions."
Apple mandated lootbox odds disclosure for iOS games in 2017. Google followed suit with Google Play requirements earlier this year.
Update: The ESA has provided more details on the loot box disclosures, saying that platform holders are targeting to implement them in 2020. The trade group released a list of its member companies that have pledged to release loot box disclosure odds on all new games by the end of 2020. That list includes Activision Blizzard, Bandai Namco Entertainment, Bethesda, Bungie, Electronic Arts, Microsoft, Nintendo, Sony Interactive Entertainment, Take-Two Interactive, Ubisoft, Warner Bros. Interactive Entertainment, and Wizards of the Coast.
Some notable ESA member publishers who haven't made such a commitment include 505 Games, Capcom, CI Games, Deep Silver, Disney Interactive Studios, Epic Games, Focus Home Interactive, Gearbox Publishing, GungHo, Intellivision Entertainment, Kalypso, Konami, Magic Leap, NCsoft, Natsume, Nexon, Rebellion, Riot Games, Sega, Square Enix, THQ Nordic, Tencent, and Marvelous
They are aiming for people with little self-control and a blind "I will win at any cost" temperement. In other words, it is aimed at millennials and sjws.It's funny, my issue with freemium is not so much it existing, as what it existing does to business incentives and the quality of games. It would be like if gambling was so lucrative that every bakery shut down, grocery stores didn't exist, because everyone was just setting up gambling dens instead. I'm not sure why video game companies proved so unable to resist the lure of money in this way where in the real world it doesn't quite get this bad, but there it is.
They are aiming for people with little self-control and a blind "I will win at any cost" temperement. In other words, it is aimed at millennials and sjws.It's funny, my issue with freemium is not so much it existing, as what it existing does to business incentives and the quality of games. It would be like if gambling was so lucrative that every bakery shut down, grocery stores didn't exist, because everyone was just setting up gambling dens instead. I'm not sure why video game companies proved so unable to resist the lure of money in this way where in the real world it doesn't quite get this bad, but there it is.
Gambling is a lucrative industry. Always had been. The Chinese takes it to a whole new level, of course, but all cultures have it in one form or another.They are aiming for people with little self-control and a blind "I will win at any cost" temperement. In other words, it is aimed at millennials and sjws.It's funny, my issue with freemium is not so much it existing, as what it existing does to business incentives and the quality of games. It would be like if gambling was so lucrative that every bakery shut down, grocery stores didn't exist, because everyone was just setting up gambling dens instead. I'm not sure why video game companies proved so unable to resist the lure of money in this way where in the real world it doesn't quite get this bad, but there it is.
Right, but this has proven so lucrative that it has taken over almost every publisher. Almost no one abstains, even people who said at first they would. Competitive advantage and all that forcing them to do it I suppose, but it's still way more intense than other industries it seems like.
Actually, now I'm curious. Can anyone name a publisher that doesn't engage in micro-transactions at all? Only one that sort of comes to mind is CDPR.
Gambling is a lucrative industry. Always had been. The Chinese takes it to a whole new level, of course, but all cultures have it in one form or another.They are aiming for people with little self-control and a blind "I will win at any cost" temperement. In other words, it is aimed at millennials and sjws.It's funny, my issue with freemium is not so much it existing, as what it existing does to business incentives and the quality of games. It would be like if gambling was so lucrative that every bakery shut down, grocery stores didn't exist, because everyone was just setting up gambling dens instead. I'm not sure why video game companies proved so unable to resist the lure of money in this way where in the real world it doesn't quite get this bad, but there it is.
Right, but this has proven so lucrative that it has taken over almost every publisher. Almost no one abstains, even people who said at first they would. Competitive advantage and all that forcing them to do it I suppose, but it's still way more intense than other industries it seems like.
Actually, now I'm curious. Can anyone name a publisher that doesn't engage in micro-transactions at all? Only one that sort of comes to mind is CDPR.
This fremium nonsense should be regulated like the gambling industry.
Then it is up to the people to buy the product or not. Look, it is not as if people go into it blind. They know what they are buying. I am not even all that supportive of gambling regulations in the first place, and I don't gamble as a rule. If people have so little impulse control as to go crazy with the gambling and buying (which is really no different to buying a flash car they can't afford in the first place, or borrow from the bank to go on a 20k cruise), then it is their own bloody fault when their stupidity bites them in the arse. Social Darwinism is a good thing.Gambling is a lucrative industry. Always had been. The Chinese takes it to a whole new level, of course, but all cultures have it in one form or another.They are aiming for people with little self-control and a blind "I will win at any cost" temperement. In other words, it is aimed at millennials and sjws.It's funny, my issue with freemium is not so much it existing, as what it existing does to business incentives and the quality of games. It would be like if gambling was so lucrative that every bakery shut down, grocery stores didn't exist, because everyone was just setting up gambling dens instead. I'm not sure why video game companies proved so unable to resist the lure of money in this way where in the real world it doesn't quite get this bad, but there it is.
Right, but this has proven so lucrative that it has taken over almost every publisher. Almost no one abstains, even people who said at first they would. Competitive advantage and all that forcing them to do it I suppose, but it's still way more intense than other industries it seems like.
Actually, now I'm curious. Can anyone name a publisher that doesn't engage in micro-transactions at all? Only one that sort of comes to mind is CDPR.
This fremium nonsense should be regulated like the gambling industry.
Some of this isn't gambling, though. Gacha games are their own thing, but slicing and dicing a boxed product into locked sections you have to buy to unlock, or making you pay money just to do basic stuff... isn't gambling at all, it's just abusive financially.
Delivering a broken product and saying it's fine because it's GaaS and it'll be functional at some point in the future unless not enough people buy it, in which case we'll abandon it... again, not gambling.
It's hilarious what happened in Belgium with Animal Crossing. When Nintendo, that friendly company, realized that they couldn't do loot boxes and microtransactions to kids below 18, they forbade access to the game. "It's not worth it to us if you play for free although we keep telling you that you can play for free and that you never have to pay".
It's hilarious what happened in Belgium with Animal Crossing. When Nintendo, that friendly company, realized that they couldn't do loot boxes and microtransactions to kids below 18, they forbade access to the game. "It's not worth it to us if you play for free although we keep telling you that you can play for free and that you never have to pay".
How else would you stop kids from buying stuff though?
It's not like 8 year olds have a credit card. The 8 year olds racking up thousands in microtransactions are doing so with their parent's credit card. If what they were already doing wasn't good enough, where were they supposed to go from there? Bear in mind that they would probably be facing hefty fines if their new course of action wasn't sufficiently draconian enough to please all of the relevant bureaucrats.
There are worse types:It's hilarious what happened in Belgium with Animal Crossing. When Nintendo, that friendly company, realized that they couldn't do loot boxes and microtransactions to kids below 18, they forbade access to the game. "It's not worth it to us if you play for free although we keep telling you that you can play for free and that you never have to pay".
How else would you stop kids from buying stuff though?
It's not like 8 year olds have a credit card. The 8 year olds racking up thousands in microtransactions are doing so with their parent's credit card. If what they were already doing wasn't good enough, where were they supposed to go from there? Bear in mind that they would probably be facing hefty fines if their new course of action wasn't sufficiently draconian enough to please all of the relevant bureaucrats.
My biggest issue is that most of these are not even designed as games with F2P mechanics. They _ are_ not_ games.
I've played my fair bit of F2P shit. I got addicted to a few of them, to be honest, although I have enough sense to have never spent a dime. The gameplay is more than shallow : it is built in a way so that your choices are inconsequential. It gives you always the illusion of being able to develop, build, progress in the direction you want but the dices are loaded. You will lose when they want to, and even worse, you will win when they want to. You can be a crap player, you can't do a terrible build in those kind of RPGs. You can have half a brain, provided you were patient enough to upgrade your base, whatever strategy is going to work on most adversaries. They are not games. They are illusions of games only there to put your brain into a dopamine addiction mode. They prepare your brain for microtransactions while you do not realize you are not even playing a game.
And of course it works this way.
Imagine if the player had any agenda in this game, for example, in the Sim City F2P for Android. Well, said player could definitely fuck his town beyond salvation. What happens when you want to sell the player loot boxes, but you have already pissed him off to a point of no return by screwing his town ? Good luck selling that guy anything, most of us are sore losers !
There's only one way to prevent this : make sure he doesn't lose, put him into an eternal state of apathy, of non-success and yet non-failure as long as he plays. They are illusions of games, and even paying to progress is not fulfilling in any way because it makes you just progress faster on an intended line. It doesn't help you because you don't need help, for failure is not an option.
It's hilarious what happened in Belgium with Animal Crossing. When Nintendo, that friendly company, realized that they couldn't do loot boxes and microtransactions to kids below 18, they forbade access to the game. "It's not worth it to us if you play for free although we keep telling you that you can play for free and that you never have to pay".
How else would you stop kids from buying stuff though?
It's not like 8 year olds have a credit card. The 8 year olds racking up thousands in microtransactions are doing so with their parent's credit card. If what they were already doing wasn't good enough, where were they supposed to go from there? Bear in mind that they would probably be facing hefty fines if their new course of action wasn't sufficiently draconian enough to please all of the relevant bureaucrats.
My biggest issue is that most of these are not even designed as games with F2P mechanics. They _ are_ not_ games.
I've played my fair bit of F2P shit. I got addicted to a few of them, to be honest, although I have enough sense to have never spent a dime. The gameplay is more than shallow : it is built in a way so that your choices are inconsequential. It gives you always the illusion of being able to develop, build, progress in the direction you want but the dices are loaded. You will lose when they want to, and even worse, you will win when they want to. You can be a crap player, you can't do a terrible build in those kind of RPGs. You can have half a brain, provided you were patient enough to upgrade your base, whatever strategy is going to work on most adversaries. They are not games. They are illusions of games only there to put your brain into a dopamine addiction mode. They prepare your brain for microtransactions while you do not realize you are not even playing a game.
And of course it works this way.
Imagine if the player had any agenda in this game, for example, in the Sim City F2P for Android. Well, said player could definitely fuck his town beyond salvation. What happens when you want to sell the player loot boxes, but you have already pissed him off to a point of no return by screwing his town ? Good luck selling that guy anything, most of us are sore losers !
There's only one way to prevent this : make sure he doesn't lose, put him into an eternal state of apathy, of non-success and yet non-failure as long as he plays. They are illusions of games, and even paying to progress is not fulfilling in any way because it makes you just progress faster on an intended line. It doesn't help you because you don't need help, for failure is not an option.
On paper, I am 100% for letting people decide for themselves, but in practice I just want this shit to stop before every gaming experience is destroyed by it.