Yes the magic system was more limited, but that decline started with daggerfall.
Yes, I'm quite certain that they only mark your map when you're within a certain radius of your target destination. Asking them multiple times won't make them mark it on your map.
What was in Arena that wasn't in Daggerfall? Very curious, I haven't played Arena as much.
Not much.Yes the magic system was more limited, but that decline started with daggerfall.
What was in Arena that wasn't in Daggerfall? Very curious, I haven't played Arena as much.
It's absolutely crazy when people say Daggerfall began the decline. I like Arena as much as any core Scrolls fan, but it is craziness to say that a relatively sterile game like that is the best of TES.
Casual gamers actually didn't really exist when Daggerfall came out, you're seriously reaching with that one or trying to fit it into the narrative of Morrowind+ when they're basically two separate companies. Playing Daggerfall in DOS involved (like all DOS games) editing stuff like autoexec.bat, which in and of itself is more hardcore gaming than anything on the market today.
What content was cut? Daggerfall added significantly more content and features, and made the game significantly more complex. So what is Passwall was cut - the game also introduced Levitation, the concept of having sounds help you detect what enemy is in the next room (also improved with Acute Hearing), and the ability to build your own magic items, apart from becoming a vampire or a werewolf. Come on!It's absolutely crazy when people say Daggerfall began the decline. I like Arena as much as any core Scrolls fan, but it is craziness to say that a relatively sterile game like that is the best of TES.
Do you think that cutting out content to make the game more accessible to casual gamers is decline?
Do you think removing broken magic/skills rather than fix them is decline?
Do you think asking npc's for direction getting a compass direction and then asking again and they mark it on the map is decline?
Do you think including houses just so people can dress up and decorate them and pretend they really live there is decline?
Do you think that radiant quests and 3d dungeons which change when you re-enter is decline?
Well, was that passwall spell available in Daggerfall? IIRC they got rid of it. Arena and Daggerfall were both made by the same company, by the same people and had a similar feel. Then the company changed ownership and every game afterwards seemed a passionless cynical money grab. I finished Arena quite easily and nearly finished Daggerfall more than once. Even though I bought a new video card specifically for Morrowind's release I couldn't play more than 20 minutes of it before quitting and sadly uninstalling the game. At the time I wasn't aware of what had happened at the company. So it was puzzling. I'm hoping that Bare Mettle is going to be the new old bethesda starting with Sui Generis. That they will be able to do what the founder could only dream of in the late 80s and early 90s.
Or possibly one of the people sacrificed to daedric princes as offerings.The topless characters in churches for no reason
The topless wenches in temples are apparently sex slaves for high priest Daedra summoner.
Or possibly one of the people sacrificed to daedric princes as offerings.The topless characters in churches for no reason
The topless wenches in temples are apparently sex slaves for high priest Daedra summoner.
Or maybe they were there as symbols of the sin that the daedric princes heartily encouraged.
I always noticed that the naked ladies (they weren't merely topless) had a nasty attitude - "Me? Talk to you? AHAHAHAAHA!"
There was only a reason for them to be in the Dibella churches.The topless characters in churches for no reason
More is better than less, at least. Cyrodiil was supposed to have dozens of Dibella cults dedicated to everything from aesthetics to erotic instruction.There was only a reason for them to be in the Dibella churches.The topless characters in churches for no reason
They're optional but the game is designed under the assumption that you'll be using them. "Go get my sword from Ghghslgh Cave" good luck with that unless you want to spend 80 hours wandering until you find Ghghslgh Cave. Whereas in Morrowind that would be "Go get my sword from Ghghslgh Cave. To reach Ghghslgh cave, leave Rurhrhaha via the south gate, following the path until it forks. Take the left fork and follow it until you reach Lake Llahslhs. Ghghslgh Cave should be on the other side of the lake."prefer skyrim over morrowind personally
do agree that the dungeons are linear; note that gps and quest compass are *optional* in skyrim. i left them off.
they're optional but the game is designed under the assumption that you'll be using them. "Go get my sword from Ghghslgh Cave" good luck with that unless you want to spend 80 hours wandering until you find Ghghslgh Cave. Whereas in Morrowind that would be "Go get my sword from Ghghslgh Cave. To reach Ghghslgh cave, leave Rurhrhaha via the south gate, following the path until it forks. Take the left fork and follow it until you reach Lake Llahslhs. Ghghslgh Cave should be on the other side of the lake."
Both run fine on Win7 64bit. To make things easy, use DaggerfallSetup, and don't forget the adjustments mentioned on the page.
they're optional but the game is designed under the assumption that you'll be using them. "Go get my sword from Ghghslgh Cave" good luck with that unless you want to spend 80 hours wandering until you find Ghghslgh Cave. Whereas in Morrowind that would be "Go get my sword from Ghghslgh Cave. To reach Ghghslgh cave, leave Rurhrhaha via the south gate, following the path until it forks. Take the left fork and follow it until you reach Lake Llahslhs. Ghghslgh Cave should be on the other side of the lake."
*shrug*
most of the game is playable and enjoyable without the compass. the only time i turned it on was to find some sunken object in a river that i would have never found otherwise.
unless, of course, thats too hard....
will it ever be done?I'm waiting for DaggerXL to be done to commence my replay of Daggerfall. Is there any word on the creator of XL planning on making certain interesting stats more useful when playing?