Chris Avellone
Arcane
TBH, the fact that they use a variant of stir in successive sentences annoys me about that PST screen. An easy thing to fix, so I'm surprised nobody did.
Chris is very bright and creative, but I don't need to read his wikipedia page to know he has never taken a writing class in his life. His work is plagued with basic technical errors.
I totally agree with this. It was painful to go back and read the text when I was working on the enhanced edition - and also realize how many basic spelling and grammar errors there were. While I have taken writing classes (which makes this admission worse), the failure is mine, not my teachers. Torment suffered the curse of not having an editor, which wasn't even considered a "thing" by Interplay at the time - or Obsidian. I did hire one with my own money for Lonesome Road, but that was perhaps the worst DLC to ask an editor to look over.
For PoE, I did advocate for an editor and had lined up candidates, but Obsidian wouldn't pay for a professional as "we'd sunk too much into this game already." (It definitely would have helped the game, imo.) I was a bit frustrated to learn they'd hired one for Tyranny, even if the team didn't like the editor - for me, it was just surprising to discover they only realized the value one project too late.
I didn't know D:OS2 had gotten a Chinese localization, but I was surprised to see it so far above PoE2 (I had actually assumed it had been discounted and that was the reason it was farther up the charts).
I just checked, and D:OS2 is still on there, but PoE2 is off the top 25 (not sure if that coincides with the same pattern with PoE1, and being off the top 25 doesn't mean the game is selling badly necessarily, it can also mean that other games are simply selling a lot more than originally expected).
EDIT: ...on the Global Top Sellers charts, that is.
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