Cyberarmy
Love fool
BTW none of the biggest "gaming" sites have reviewed this one yet?
Are they waiting till they get more doritos?
Are they waiting till they get more doritos?
BTW none of the biggest "gaming" sites have reviewed this one yet?
Are they waiting till they get more doritos?
Good thing you can't jump in this game.I'm surprised anyone could get them to form a queue in the first place. In most MMO's there would be people standing on the tables to talk to that guy.
Good thing you can't jump in this game.I'm surprised anyone could get them to form a queue in the first place. In most MMO's there would be people standing on the tables to talk to that guy.
there are glaring issues with the Dark Zone and the lack of content (which hopefully will be solved by the free updates and the expansions)
there are glaring issues with the Dark Zone and the lack of content (which hopefully will be solved by the free updates and the expansions)
Oh how the codex has fallen.
I've played about 40 hours so far. The game is enjoyable but there are glaring issues with the Dark Zone and the lack of content (which hopefully will be solved by the free updates and the expansions). The more I play the more I feel saddened by the fact that the game will never reach its true potential: something more alike to the hardcore experience of DayZ but set in Manhattan would have been amazing. More survival elements, less handholding, systems that would encourage/force the players to compete in order to survive (food/ammo/weapons/zone control). I also probably would have enjoyed it more so far if it had been a pure shooter, as I'm still not sold on all the RPG elements of the combat.
Despite the fact that many people have remarked that the story is bland, there is probably a lot of details about it that they've missed by not collecting the intel spread across the entire map. I've collected about 200 out of the total of 293 and they paint an interesting picture of the events that occured prior to the arrival of the second wave of the Division. Especially the ECHOs: they're pretty amazing.
Ubisoft dude, expecing them to not apply a huge dose of hand holding and dumbdown is the same as expecting a cocaine addict to not get high. This game screams Ubisoft's carebear actitude even on the trailers.I've played about 40 hours so far. The game is enjoyable but there are glaring issues with the Dark Zone and the lack of content (which hopefully will be solved by the free updates and the expansions). The more I play the more I feel saddened by the fact that the game will never reach its true potential: something more alike to the hardcore experience of DayZ but set in Manhattan would have been amazing. More survival elements, less handholding, systems that would encourage/force the players to compete in order to survive (food/ammo/weapons/zone control). I also probably would have enjoyed it more so far if it had been a pure shooter, as I'm still not sold on all the RPG elements of the combat.
Despite the fact that many people have remarked that the story is bland, there is probably a lot of details about it that they've missed by not collecting the intel spread across the entire map. I've collected about 200 out of the total of 293 and they paint an interesting picture of the events that occured prior to the arrival of the second wave of the Division. Especially the ECHOs: they're pretty amazing.
the hardcore experience of DayZ