But for a DLC that promises a lot of story, some of it can seem fairly mundane. Perhaps it's a casualty of the fact that this new adventure has to work whether you have finished the central narrative or not, and so its story stakes never feel like they can reach or outdo that of your main campaign. While fans of Dragon Age lore will love reading the reams of new history that the add-on provides - it's clear that BioWare's writers have worked on this in earnest - more casual players may struggle to care about yet another sorting out of yet another set of squabbling natives.
Thankfully, a lot of this is counterbalanced by a more relaxed script, peppered with humour and in-jokes for fans to smile at. Pleasingly, BioWare has brought back the full voice cast of all your followers' to record new dialogue, both during missions and for general party "banter". The new Viking-like tribe you befriend is well written and realised, as is the plucky professor you must help. But, best of all, fan-favourite side-character Scout Harding has been wisely promoted to a more prominent role (although she's still not romanceable).
It's impressive to see how well the new area fits into the main game, going beyond the expected smattering of new weapons, armour and materials by looping new missions into old quest chains, adding fresh War Table operations and providing new customisation options for Skyhold. There's also a major new ability for your Inquisitor, a Rift-powered shield bubble that blocks all incoming projectiles and which can itself be upgraded further.
Jaws of Hakkon is recommended for players already at level 20 and up, which is where the game's current soft level cap will have already started to slow your progress, and it is clear from the difficulty of enemies you face that this is designed to be a very late or post-game experience. The add-on's ending boss fights are a particular challenge, and force you to juggle confined spaces, spawning mobs and a debilitating status effect.
Returning to Skyhold after playing the DLC I feel like it was an adventure worth taking, if not one that has particularly changed my Dragon Age experience in any meaningful way. And I think that this is perhaps the biggest problem - and maybe what fans saying this is simply "more of the same" might really mean. Beyond the moaning about collectibles, there is a desire to see Inquisition's world and story moved on in a memorable way. It's difficult to do that with any content that could still be played and set pre-finale (and difficult to talk about why that is until you've played it), but here's hoping that whatever DLC BioWare is working on next serves up a more meaningful mouthful of story.