I can't bring myself to hate Gaider, because he made Ascension and because he never really seemed to be comfortable with his position. If anything, I kinda felt sorry for him when he said he was jaded with the BSN community.
I liked what he did with Ascension and used to respect him a great deal, but I have no sympathy for him when it comes to BSN. He frequently complained about the toxicity of the internets and the abuse they'd get when going "outside" and yada yada, and he (and the others at Bioware) decided to surround himself with nothing but the sycophant admirers who obsess over the chemical composition of Tali's sweat. This didn't happen by chance; they actively cultivated this fanbase, by ignoring and banning everyone else. Surprise surprise, people who obsess over the chemical composition of the sweat of one of your NPCs are not entirely balanced.
But that's not even the funny part. The funny part is that he became "jaded" because people dared criticize his precious game. Remember the DA2 community drama? When the initial customer response to DA2 was negative (unsurprisingly, considering the game's lack of quality), instead of weathering the storm, or trying to deal with the issues, or shrugging and saying "ok, let's start work on the next game, and let's do better", Bioware instead decided that the game cannot possibly be anything but awesome and that everyone criticizing it was filthy pirate from RPG Codex. So they made the DA2 forum inaccessible to anyone who hadn't bought the game (rememeber that?). Of course this changed nothing, because all the complaints were from people who had bought the game.
Every single person involved making
anything has their work crticized by the intended audience. If you're a writer, some people will dislike your book. If you're a film maker, some people will dislike your movie. If you're a scientist, some people will criticize your science. Gaming is the only field where it is so common for developers to believe that nobody, NOBODY who criticizes your work, for any reason, ever, is worth listening to. Thankfully, not
all developers are like this. It's also I think not too surprising that the ones who aren't like this are the ones who are still making good games. Nobody gets it right all the time. Not all criticism is valid. But if you don't listen to the crticism and don't think about it, you'll never know if you're getting it right or not.