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The Dragon Age: Inquisition Thread

Caim

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So what you're saying is that DA:I is best enjoyed as a walking simulator?
 

prodigydancer

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So just like Skyrim, then?
No, in Skyrim you can at least install a Levitate mod.

Need to face the facts: DA:I is one of the worst games ever made. There's no silver lining, no saving grace, no good side. It's one huge unmitigated disaster. Back in the day I thought they couldn't possibly beat SWTOR fiasco but the decline goes full speed ahead and SWTOR now looks pretty decent for an F2P MMO.
 
Self-Ejected

Bubbles

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Need to face the facts: DA:I is one of the worst games ever made. There's no silver lining, no saving grace, no good side. It's one huge unmitigated disaster.

I thought the connect-the-dots puzzles offered some of Bioware's best gameplay since DA:O.
 

pippin

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If any of you is actually interested (don't lie, many of you will buy the game in secret) Origin apparently has a 40% discount thing on DA:I right now.
 

RK47

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Dead State Divinity: Original Sin
If I can return the game and get 40% of my money back, I'd do it in a heartbeat.
 

AwesomeButton

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If any of you is actually interested (don't lie, many of you will buy the game in secret) Origin apparently has a 40% discount thing on DA:I right now.
"There's no use denying, I might as well confess..." this game flopped, and flopped hard :lol:

Seriously, this POS has spent more time on discount than at regular price announced at launch!
 

Caim

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Bioware gets disposed of by EA when? And will they be next or will other studios be first? If so, which ones?
 

Deleted member 7219

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Just one more stumble is needed.

Whatever talent remains at BioWare, I hope gets snapped up by Obsidian, inXile or HBS.
 

AwesomeButton

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Bioware is on the way to the execution chamber. One or two more stumbles along the way and they will be there.
The irony is that incapable writers and game designers (conveniently hiding behind a SJW agenda, like many insecure people choose to) have been living off old Bioware's corpse and reputation for a decade, until the consequences of their creative feebleness finally surfaced. Gaider being moved from his own setting, management dodging questions about sales numbers, the suspiciously long time the game spends on a discount...

The latter I think shows beyond a shadow of a doubt that the revenue from this game neither reaches the expectations of the publisher, nor is the game even turning an actual profit. I expect the high price was at least partially intended to return investment on the game's production. It seems like this has not happened so far, why else keep the price down for so long so soon after release?

Maybe my prophecy will come to pass and someday soon we'll see Gaider on Kickstarter begging me for my "$20 or more". I anticipate the sadistic pleasure I will derive from the scene, "while thinking about this with great respect."
 
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prodigydancer

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The latter I think shows beyond a shadow of a doubt that the revenue from this game neither reaches the expectations of the publisher, nor is the game even turning an actual profit. I expect the high price was at least partially intended to return investment on the game's production.
How much do you reckon they could spend on such an obvious train wreck? Given BioWare's recent track record, I doubt EA would approve a huge budget. And DA:I shows lots of cut corners. Mute NPCs. Repeatable quests. Padding in the form of war table missions and Power grind. Clunky interface... I probably don't need to recount everything.

So maybe the trip was cheaper than we think judging by how expensive were the tickets. My bet is on the possibility that BioWare is already written off and EA is calculatingly milking the last drops of cash from its dying franchises.

Maybe my prophecy will come to pass and someday soon we'll see Gaider on Kickstarter begging me for my "$20 or more".
Now that would be a weird sight.
 
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AwesomeButton

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The latter I think shows beyond a shadow of a doubt that the revenue from this game neither reaches the expectations of the publisher, nor is the game even turning an actual profit. I expect the high price was at least partially intended to return investment on the game's production.
How much do you reckon they could spend on such an obvious train wreck? Given BioWare's recent track record, I doubt EA would approve a huge budget. And DA:I shows lots of cut corners. Mute NPCs. Repeatable quests. Padding in the form war table missions and Power grind. Clunky interface... I probably don't need to recount everything.

So maybe the trip was cheaper than we think judging by how expensive were the tickets. My bet is on the possibility that BioWare is already written off and EA is calculatingly milking the last drops of cash from its dying franchises.

Maybe my prophecy will come to pass and someday soon we'll see Gaider on Kickstarter begging me for my "$20 or more".
Now that would be a weird sight.
The cinematic experience shit, where we get to experience a cheesy b-movie with a crazy budget, must have cost in the hundreds of millions just to get the critical path. Playing the game, and what I've watched/heard/read about the production process of games with similar gameplay (I don't know, is Alpha Protocol a good base for comparison of production process?) makes me think that 90% of the budget was poured into the critical path, and this decision combined with how big the world is, makes its emptyness especially evident.

Still, with all the cut corners, I seriously doubt the game's budget was anywhere near that of DAII or ME3. That's all speculation of course, because we know nothing for certain except the size of the games' total amount of content, but DAI is bigger than the biggest titles Bioware has. I see no way how they could have pulled this off with a smaller budget and 5 years development process.

This may be another far-fetched comparison, but it wouldn't surprise me if DAI simply leads in Bioware to what LA Noire lead to for Team Bondi. Of course there is no room for comparison of the "cinematic" content quality between the two, DAI can't reach up to LA Noire's little toe, but that's not what's relevant. The game may have been simply too big for the studio to be able to endure its costs.
 
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Yep DAI pretty much sank Bioware... Probably thats why EA after checking first three months sales ordered Bio to work on singleplayer dlc :M
 
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Yep DAI pretty much sank Bioware... Probably thats why EA after checking first three months sales ordered Bio to work on singleplayer dlc :M
Well, what can I say against such rock solid argumentation.
Probably post more drivel about your feels, signs, expectations that the game floped etc. Shit game is shit no doubt but no matter how hard you try it will not sell less.:salute:
 

AwesomeButton

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Yep DAI pretty much sank Bioware... Probably thats why EA after checking first three months sales ordered Bio to work on singleplayer dlc :M
Well, what can I say against such rock solid argumentation.
Probably post more drivel about your feels, signs, expectations that the game floped etc. Shit game is shit no doubt but no matter how hard you try it will not sell less.:salute:
Only thing I'm trying hard is to understand if there is any point to your ramblings. I said clearly enough that I am speculating, and unless you have some solid facts to prove a point, you can sod off.
 

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