racofer
Thread Incliner
Seems relevant:
THEY LOVE US! SO YOU SHOULD LOVE THEM TOO!
For the DS PC version of that comic, the kid needs to be in a wheelchair because of the quality kb+m controls.Seems relevant:
Ugh, this healing without any healing spells is getting on my nerves now. The potions is not enough, not on hard anyway. For some reason my mage, and my range guy has a tendency to close in on
targets and get caught up in aoe damage constantly. I don't understand how you are supposed to tank in this game, well bosses at least. My tank has to drink potions every 3 seconds to stay alive, leaving nothing
for the others in the team. And since my main guy is a warrior with a two-hander.. he is basically fucked. I mostly just stand behind and watch, because I can't risk him taking damage as well. It's a cluster-fuck beyond anything I have
experience before in a rpg.
And with this system, will there be any lengthy dungeon-crawls? How will that work?
From what I read there are no dungeons. I even found one "dungeon" on the Hinterlands map and it was like 4 rooms long with one combat encounter. Everything in this game is wilderness focused. There aren't even any big cities.
No, as it has 'upgrades', which are basically parts you can add to your weapons/armors. You can either craft those or find/buy them. They are more or less like runes (and some upgrades are runes), except that slots for those are really in every weapons/armors.
My guess is your LPs people didn't think about looking at the different tabs the sellers have, or else they would have seen them.
Not sure about boots, but you can add gloves/sleeves to your body armour as a crafting option. You can even name the individual parts, leading to an amusing situation where your sword has a hilt with its own name.
No, as it has 'upgrades', which are basically parts you can add to your weapons/armors. You can either craft those or find/buy them. They are more or less like runes (and some upgrades are runes), except that slots for those are really in every weapons/armors.
Upgrades are not itemisation, oh I give-up, see below question at bottom of post -->
My guess is your LPs people didn't think about looking at the different tabs the sellers have, or else they would have seen them.
What makes Loot and itemisation interesting in this game? As in, what Loot and Itemisation events occur that make you feel excited?
So.....
DA:I vs Skyrim?
Which one is better?
I just crafted big two-handed sword for my Reaver Inquisitor. Called it DRAGONDILDO. It even has pink glow thanks to runes i put in it.
Do you get to torture people in the name of the one true god?
I want to burn the witches and kill degenerates... not sleep with them.
I wish there was a game where they let you play as Mozgus
Yeah, i need you to explain to me how "adding a different grip to Bianca" isn't itemisation.Upgrades are not itemisation, oh I give-up, see below question at bottom of post -->
Given th very first vendors still have a tab that looks like a ring that's called 'accessories', i doubt it.My guess is my Let's Players are at a completely different stage of the game than what you're failing to communicate about.
Loot is pretty damn rare in that game, so what i look for the most are schematics for better weapons/armors, as you aren't going to find good stuff reliably.What makes Loot and itemisation interesting in this game - As in, what Loot and Itemisation events occur that make you feel excited?
Much greater?Lol, y'ok, so you've made a sword of brofisting +10, that's cool story bro.
But converting that expression into english, what you're saying is that the looting and itemisation are good because you can make anything that you want rather than wait for a good drop and that the harvesting of the craft materials plus the act of crafting your masterpiece is equal to the joy of simply lifting up a chest-lid at the end of a boss fight and finding a Sword of Greater Dildo?
Yeah, i need you to explain to me how "adding a different grip to Bianca" isn't itemisation.
Given th very first vendors still have a tab that looks like a ring that's called 'accessories', i doubt it.
Loot is pretty damn rare in that game, so what i look for the most are schematics for better weapons/armors, as you aren't going to find good stuff reliably. What i like finding is +stats gear (adding stats is hard in this game) and 'guardbreaking' gear.
Much greater?
I mean, finding a good weapon after a boss fight seems like a given and not really earned. Having to find schematics and hoarding crafting ingredients so that you can make your gear is much more rewarding.
That's a Plants vs Zombies reference, which is actually a fun little game about planting a garden that defends your house from zombie hordes. Sunflowers are used to gather sun energy that lets you grow your army. It even has zombie dolphins. :DBiowares actually believes they managed to make a top-tier game. Whether they did or not, well..But somehow EA felt obligated to spend a lot of time and money on DA:I. They could have just churned out another DA2 for another quick cash in if they wanted to, but they didn't.
No, this isn't the The Witcher: Eternal Fire. You can only play as what Bioware considers to be a goody two-shoes character (aka a dumb doormat), there isn't even slightly draconian choices you can make. They only named it Inquisition because they thought it sounded cool, no heresies to hunt are to be found in this game and no torture either. It's a shame, a Mozgus type character could be so much fun to play as if done by the right devs. I'd like to see Obsidian do something like that one day.Do you get to torture people in the name of the one true god?
I want to burn the witches and kill degenerates... not sleep with them.
I wish there was a game where they let you play as Mozgus
Alas my inquisitor mage Torquemada, ready to rid the world of infidels by blazing firestorms, sofar has been rescuing puppies.
You do find hand placed weapons. For example you get one big fucking stone hammer if you do quest where you have to kill leader of Avars?It has nice stats but you can modify it with weapon parts(pommel/hilt) that you craft/find and you can put different runes. There are also schematics to buy/find in the game that lets you craft special items. As far as i know you can craft almost any armor that you see on enemies provided that you have proper schematic. You can also mix up armor parts and craft armor for your warrior to look like one of rogues restricted armors if you like the look of that particular armor. Runes/weapon parts can give you bonuses to your stas/health/evasion chance etc or additional elemental damage or have chance to paralyze/stunn enemies etc. Standard shit.I just crafted big two-handed sword for my Reaver Inquisitor. Called it DRAGONDILDO. It even has pink glow thanks to runes i put in it.
Lol, y'ok, so you've made a sword of brofisting +10, that's cool story bro.
But converting that expression into english, what you're saying is that the looting and itemisation are good because you can make anything that you want rather than wait for a good drop and that the harvesting of the craft materials plus the act of crafting your masterpiece is equal to the joy of simply lifting up a chest-lid at the end of a boss fight and finding a Sword of Greater Dildo?
There is fuckton of evil options regarding fate of your companions.So no evil options? What's the point then? Hell, the game might have been worth playing if you could execute your companions for being filthy degenerates then play solo and burn down villages to exterminate magi; but you can't do that. I thought they were marketing this as an RPG? I'm pretty sure that Skyrim and even Dragon's Dogma (an action game) had evil choices to make. ie
Sacrifice your beloved to make the scary dragon go away rather than fighting it like a man