Mastermind said:
Again, I didn't mention C&C. I don't know where you're pulling these out from. More ways to finish =/= C&C
Sweet fuck, if you were any more retarded you'd be the President of the United States of America. You make choice A, you get ending A. You make choice B, you get ending B. You make choice C, you get ending C. Etc. That's choice and consequence.
This is priceless! Let us assume for a second that you are an intelligent person with the ability to express coherent thought. Let us also assume that by 'ending', you mean the completion of a quest.
So let me rephrase your sentence, therefore greatly increasing your chances in succesfully communicating your thoughts. (I suggest you do this, as an exericse, on your own. It may hide your mental deficiencies and improve your self-esteem, feelings of incompetence, anti-social attitude and stop other people from bullying you).
Mastermind's brainy alter-ego said:
You make one choice, let's call this choice A, which in effect causes the completion of a quest with an outcome A. Consequently a choice B or C would cause the completion of a quest with outcomes B and C respectivelly.
That's choice and consequence
No. No this isn't. Choice and consequence in an RPG is defined by the amount of
meaningful and
significant choices (at least you got one word right) that are available to the player for the completion of quests, for advancing the storyline and for improving/defining his character, and may have short-term consequence(s) for completing/failing a quest and/or obtaining loot, or longer-term consequence(s) like altering the plot outcome, restricting or enabling other
choices as the game progresses.
You mistake Oblivion's idiotic MMO design, for actual choices presented to the player, where in fact there aren't any, cause the game designers never implemented any. Don't worry most 10-year olds also love Oblivion for this, since they can spend their time riding on a horse killing stuff, before they go to bed.
But seriously now all this is not your fault. It's the game publishers advertising anything that has stats as an RPG. Makes kids confused....Now we can't allow that can we?