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Editorial The Elder Scrolls: Oblivion Retrospective

Mastermind

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Rageing Atheist said:
Mastermind said:
What lore did Oblivion "rape"? If you mean that some things changed, some things changed in Morrowind too.

How about turning the province of Cyrodiil into a generic fantasyland instead of a lush, densely vegetated jungle?

You cut out a piece of my post:

"They're almost always trivial and irrelevant."

And it was not "rape" anyway, it was justified as divine intervention. It's as much "rape" as the destruction of the amulet of kings at the end of Oblivion's main quest is "rape". The world is not static. Sometimes things change. It's not the first instance of geographic ret-conning (ebonheart's location was moved from the mainland to vvardenfell), or mass divine intervention (azura changing the chimer). It's trivial and irrelevant because I don't play RPGs to stare at the trees. It's a nice bonus if done properly, but ultimately whether I'm staring at an oak or staring at a palm tree is meaningless.
 

Mastermind

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FeelTheRads said:
And to get back to the tutorial bit a little, so he can understand it too:

Not only it takes only a few minutes, you also don't get any of "click here to move" bullshit.

I'd rather have "click here to move" bullshit than the pest control/running like a bitch simulator that was Fallout 2's tutorial.
 

TwinkieGorilla

does a good job.
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a beth-larper trolling the codex.


i kinda have a semi-boner. like a semi-semi boner.

c=3
 

SerratedBiz

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This forum is so far gone it can't even muster the strength to defend itself anymore. It just rolls over, bares its stomach and lets the hyenas tear into its innards.
 

Xor

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I would jump in but I'm too lazy. I am outraged every time someone refers to Oblivion as a good game, however.
 
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TwinkieGorilla said:
Mastermind said:
I'm actually getting the urge to install the game again just so I can kill every single npc in the game.

best post ever.

But not that original :smug:

Koalition said:
If you want to get real creative you can come up with a little quest of your own, such as visiting all the towns and killing everybody in the game (which I actually tried to do once). You are only limited by your own imagination.
 
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Xor said:
I would jump in but I'm too lazy. I am outraged every time someone refers to Oblivion as a good game, however.
That's a bit narrow-minded, though, won't you agree? Different strokes for different folks, etc.

Posts like yours remind me of those people that rage that chess is a recognized sport. OMG, it's not a "true" sport, what shall we do now... Similarly, Oblivion may not be an RPG in the same vein as Fallout, but it's still a fun game, if you play it with an open mind. And that's all that matters, right?
 

Xor

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-=DarlSephiroth666=- said:
Xor said:
I would jump in but I'm too lazy. I am outraged every time someone refers to Oblivion as a good game, however.
That's a bit narrow-minded, though, won't you agree? Different strokes for different folks, etc.

Posts like yours remind me of those people that rage that chess is a recognized sport. OMG, it's not a "true" sport, what shall we do now... Similarly, Oblivion may not be an RPG in the same vein as Fallout, but it's still a fun game, if you play it with an open mind. And that's all that matters, right?

The thing is, Oblivion shouldn't really be considered a fun game for numerous reasons. Its predecessors were better in pretty much every way imaginable except graphically, and the graphics in Oblivion were subpar when the game was released and have aged poorly. The gameplay is a shallow mockery of the sandbox genre. There is no real consequence to anything you do. Scenery is boring and unimaginative. How this game has attracted such a large following continues to astound me.
 

Darth Roxor

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Why would anyone want to play Oblivion with Gothics 1 and 2 around? This just doesn't make sense.
 

circ

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Xor said:
The thing is, Oblivion shouldn't really be considered a fun game for numerous reasons. Its predecessors were better in pretty much every way imaginable except graphically, and the graphics in Oblivion were subpar when the game was released and have aged poorly. The gameplay is a shallow mockery of the sandbox genre. There is no real consequence to anything you do. Scenery is boring and unimaginative. How this game has attracted such a large following continues to astound me.
Are you fucking kidding me? Guards come after you after you steal shit. C&C. As for following, who can resist modders who make half naked anime chars for Boblivion.
 

madbringer

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deranged

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Mastermind said:
Again, I didn't mention C&C. I don't know where you're pulling these out from. More ways to finish =/= C&C
Sweet fuck, if you were any more retarded you'd be the President of the United States of America. You make choice A, you get ending A. You make choice B, you get ending B. You make choice C, you get ending C. Etc. That's choice and consequence.

This is priceless! Let us assume for a second that you are an intelligent person with the ability to express coherent thought. Let us also assume that by 'ending', you mean the completion of a quest.

So let me rephrase your sentence, therefore greatly increasing your chances in succesfully communicating your thoughts. (I suggest you do this, as an exericse, on your own. It may hide your mental deficiencies and improve your self-esteem, feelings of incompetence, anti-social attitude and stop other people from bullying you).

Mastermind's brainy alter-ego said:
You make one choice, let's call this choice A, which in effect causes the completion of a quest with an outcome A. Consequently a choice B or C would cause the completion of a quest with outcomes B and C respectivelly.
That's choice and consequence

No. No this isn't. Choice and consequence in an RPG is defined by the amount of meaningful and significant choices (at least you got one word right) that are available to the player for the completion of quests, for advancing the storyline and for improving/defining his character, and may have short-term consequence(s) for completing/failing a quest and/or obtaining loot, or longer-term consequence(s) like altering the plot outcome, restricting or enabling other choices as the game progresses.

You mistake Oblivion's idiotic MMO design, for actual choices presented to the player, where in fact there aren't any, cause the game designers never implemented any. Don't worry most 10-year olds also love Oblivion for this, since they can spend their time riding on a horse killing stuff, before they go to bed.

But seriously now all this is not your fault. It's the game publishers advertising anything that has stats as an RPG. Makes kids confused....Now we can't allow that can we?
 

TwinkieGorilla

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deranged said:
It's the game publishers advertising anything that has stats as an RPG.

i look forward to the day Bioware or Bethesda puts out an action-rpg called "Stats!" i'll build the best fucking character i swear.
 

Sceptic

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I can't believe everyone took the bait and fed the Bethtroll. Was "Oblivion's story is not spoonfed" not indicative enough?
 

Sceptic

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Clockwork Knight said:
Dunno man, after you read a few linked threads from there you're not sure anymore what's trolling and what's retardo
He praised Oblivion's story for being too complex for us and brought up Fallout for no reason whatsoever. Sounds like "trolling RPGCodex 101" to me.
 

Shannow

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SerratedBiz said:
This forum is so far gone it can't even muster the strength to defend itself anymore. It just rolls over, bares its stomach and lets the hyenas tear into its innards.
Mission accomplished. Chefe's alts are good for something afterall.
 

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