TwiiK
Joined: 23 Oct 2007
Posts: 224
Posted: Tue Jan 05, 2010 10:25 pm Post subject:
WinningGuy wrote:
Am I missing something here? It seems a lot of people are being extra hard on this guy.
Not that I encourage it, but he's kind of putting himself in a position where it's easy to rip on him. In everything he says he comes of ignorant.
For instance:
Ik Animation wrote:
Well I've got the graphics and lighting down which is the main thing, any help would just speed things up and make the game better. I'm perfectly capable of doing it myself, it just will take longer.
Graphics and lighting are 1% of any game. Also, your graphics and lighting are just the default Unity graphics, glow filter, real time shadows and some normal mapped textures. This is far from what made Oblivion a successful game and also far from what made Oblivion a beautiful game.
Also, people rip on you because you're making a game in the fantasy rpg genre similar to Oblivion and calling it an Oblivion game. This is similar to xbox gamers calling any third person shooter a Gears of War game or any first person shooter a Modern Warfare game. It makes you seem ignorant because those games are very late games in genres that are 10-20 years old with many much better games.
I honestly thought Oblivion wasn't any good because I couldn't fix it with mods on the pc and had to play it on my xbox. It was ok, but many things were broken in the vanilla game and had to be fixed with mods.
But to list a few of the things that made Oblivion successful:
- A deep, involving story
- Great voice acting
- Interesting characters
- A big world which encouraged exploration
- Well developed rpg elements
- Good gameplay mechanics
- Good graphics
- Good audio
Audio/Music you will have to buy or record yourself which is a huge undertaking in itself. Story is a whole different chapter. Voice acting is practically impossible for one man or a small studio.
And the most important thing, great core gameplay. With great core gameplay you have a game - it's as simple as that. Graphics, story, voice acting, audio etc. comes second.
Find out what people will be doing most of in your game and make it as good as it can possible be and people will like it. Compare Mario to any bad Mario clone and the difference most likely is bad controls because controls are so crucial to a platform game.
Compare Modern Warfare to any bad first person shooter and the difference will be the feel of the gun as your shooting because you will shoot constantly throughout the game and if it feels wrong the game isn't any good.
People on this forum are usually very helpful, but your requests come off sounding as the usual: "I have nothing, but if you give me or teach me everything I will have something".
What you have doesn't look bad, but it's not great. Your buildings are blocky and uninteresting, your ground is flat, your world lacks detail and the overall look is bland. Your textures are way to uniform and clean.
Look at World of Warcarft for example. Certainly not the most technically advanced game, but it has great graphics. Every item, doodad, detail or texture in the game is interesting to look at.