This is completely fine and i agree. Just an instance of either you scaling to enemies or enemies scaling to you is bullshit though. Kills any sense of progression.
I'll take losing a sense of progression over 95% of the areas in the game being invalidated at end game because my numbers are too high and NPCs' are too low.
If there's one genre in gaming where level scaling should be acceptable, it should be content-driven theme park MMOs given how big these games are and how much of a pain in the ass it is to group with your friends that started later otherwise.
I still see a progression despite the level scaling. Instead of my numbers going up and feeling like a god slaying level 6s at level 80, my playstyle has diversified and this doesn't come at the expense of not being able to group with others that haven't reached my level and it also means that going back to the first area in the game isn't a waste of time.
On a different note, Summerset is pretty good.