Everything level scaled until the end game killed this game for me and it was not a terrible MMO. Imagine not caring about items and levels in MMO for the first 100 hours was deliberate design choice.![Did you see the new King's Quest trailer? :badnews: :badnews:](/forums/smiles/badnews3.gif)
![Did you see the new King's Quest trailer? :badnews: :badnews:](/forums/smiles/badnews3.gif)
Imagine not caring about items and levels in MMO for the first 100 hours was deliberate design choice.
first time player rolling a high elf but i think i fucked up
started out want to larp a archer
Again we have yet another combat focused mmo where the combat is piss easy, floaty garbage. Sick trailer with le epic vampire lord then you encounter him in game and press "1-2-1-2" and some level 1337 no-life runs in and 1-shots the guy for you.
The classes are just skill lines and a relatively minor part of it all, especially if you are a stamina char. You may almost never use class skills, but instead focus on weapon skills, for example. The actual "classes" in the sense of what you do are the collection of skill lines that you prioritise. This is an advantage over regular MMOs which allow for little creativity and closer to the spirit of Ultima Online, where you can get your own odd mixes depending on the skills.I don't even understand the point of having classes if you're just going to make them 99% the same with different colored abilities.
Yes, but why even bother having classes if they're meaningless?The classes are just skill lines and a relatively minor part of it all, especially if you are a stamina char. You may almost never use class skills, but instead focus on weapon skills, for example. The actual "classes" in the sense of what you do are the collection of skill lines that you prioritise. This is an advantage over regular MMOs which allow for little creativity and closer to the spirit of Ultima Online, where you can get your own odd mixes depending on the skills.I don't even understand the point of having classes if you're just going to make them 99% the same with different colored abilities.
They aren't meaningless at all as exclusive skill lines. For instance, only nightblades have a proper invisibility spell. Only sorcs have the extreme mobility spell with stun. Dragon knights are much more tanky than others and have a close combat AoE ultimate that closes the gap and enables close combat, which people love so much they barely use other ults as a DK. Necromancers have a huge AoE nuke. They aren't especially balanced either, depending on what you do. Say, stamina nightblades are trash for battleground PvP.Yes, but why even bother having classes if they're meaningless?
They took the coward's way out in balancing by making everything equal and therefore boring.
Im downloading, if You are still playing give me a call.Just bought this for 10 buxx with Morrowind, Summerset and Elsweyr included. Game is pretty damn neat. Anyone in Europe who wants to buddy up for group dungeons or whatever, drop me a PM.
Yay the game won't look like shit anymore soon