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The Elder Scrolls Online

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
1 - She calls herself "malukah", gives me the creeps.
2 - STOP LOOKING AT THE FUCKING CAMERA
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
First concrete info on the end game is coming out. Looks pretty boss.

How Do Veteran Ranks Work?
1. At level 50, you receive Veteran Rank 1.

2. Veteran Ranks increase from 1 to 10.

3. Each Veteran Rank level increase gives you +10 into your Magicka, Health, and Stamina.

4. Gaining Veteran Ranks does not give you more attribute points to spend. Those cap at 49 points (1 point, levels 2-50).

5. Gear will require Veteran Rank 3, Veteran Rank 6, etc., just like previous gear required you to be level 16 or 40 or the like in order to equip.

6. You earn XP and gain Veteran Ranks by completing content in the other factions’ zones. This occurs after you finish your personal story from your original faction’s content.

7. Mobs scale up to your level in enemy factions. So mobs will be Veteran Rank 1, etc. and start with about twice as many stats as previous mobs your level.

8. Veteran Rank content is PVE only; you don’t see enemy players.

9. Force reached Veteran Rank 1 (so, level 50) in under 4 days played in beta. So, that’s very quick leveling. We’ll see tons of Veteran Rank 2+ in the first week.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
6. You earn XP and gain Veteran Ranks by completing content in the other factions’ zones. This occurs after you finish your personal story from your original faction’s content.
8. Veteran Rank content is PVE only; you don’t see enemy players.

Really?
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Why do you think it looks pretty boss?

The video explains it better than I could. Everything you can see there is awesome:



As a bonus, you can also see how many areas are unlocked at launch and how big they are. It's a ton of content.
 
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Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Crossposting - mid game dungeon gameplay and a big dungeon boss:



 
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Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
I am fascinated by the fact this game looks like Morrowind, Oblivion, Skyrim altogether. Even the GUI elements are a mixture of all 3. Not enough reason to play though. This game will be epic fail... so much epic fail that you can smell the timeline already:

> 2 months after release it's dead
> 4 months after release a desperate attempt to make it more popular by making it F2P. The effort brings back a handful curious people, only to make them leave after a week
> 6 months after release they switch off the servers

Conclusion: 8 years of development wasted for shit.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,591
Location
Tirra Lirra by the River
I expect console sales will keep ESO above water at least for a little while. But I see the Xbox gold membership, plus subscription fee killing half of that market at birth.

I think you underestimate how much money some of the retarded console kiddies are in possession of.

But I'm not underestimating how much they love to complain about additional fees on top of what Microsoft are already fleecing them for.
 

bledcarrot

Educated
Joined
Sep 21, 2013
Messages
98
First concrete info on the end game is coming out. Looks pretty boss.

How Do Veteran Ranks Work?
1. At level 50, you receive Veteran Rank 1.

2. Veteran Ranks increase from 1 to 10.

3. Each Veteran Rank level increase gives you +10 into your Magicka, Health, and Stamina.

4. Gaining Veteran Ranks does not give you more attribute points to spend. Those cap at 49 points (1 point, levels 2-50).

5. Gear will require Veteran Rank 3, Veteran Rank 6, etc., just like previous gear required you to be level 16 or 40 or the like in order to equip.

6. You earn XP and gain Veteran Ranks by completing content in the other factions’ zones. This occurs after you finish your personal story from your original faction’s content.

7. Mobs scale up to your level in enemy factions. So mobs will be Veteran Rank 1, etc. and start with about twice as many stats as previous mobs your level.

8. Veteran Rank content is PVE only; you don’t see enemy players.

9. Force reached Veteran Rank 1 (so, level 50) in under 4 days played in beta. So, that’s very quick leveling. We’ll see tons of Veteran Rank 2+ in the first week.

But why don't you just make ten louder, and make ten be the top number, and make that a little louder?
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Because then 10 would be about 240 degrees down the dial from 9, and that wouldn't look very good.

(playing through the entirety of your faction's content get you to level 50, and then playing through the entirety of the other two factions' content gets you to 50+10)
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Well, you play it for the fully voiced quests and the exploration of course.
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
This game will be epic fail... so much epic fail that you can smell the timeline already:

> 2 months after release it's dead
> 4 months after release a desperate attempt to make it more popular by making it F2P. The effort brings back a handful curious people, only to make them leave after a week
> 6 months after release they switch off the servers

For comparison, BioWare's announcement that SWTOR would turn F2P came 7 months after release, and the game turned F2P 11 months after release.

Let us all play the guessing game! My guess is that the F2P announcement will come 9 months after release.
 

Direwolf

Arcane
Joined
Jul 25, 2006
Messages
1,009
Location
Pōneke
Because then 10 would be about 240 degrees down the dial from 9, and that wouldn't look very good.

(playing through the entirety of your faction's content get you to level 50, and then playing through the entirety of the other two factions' content gets you to 50+10)

Grinding more quests at max level is the shittiest idea anyone came up with. Ever.
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,102
Location
AU
they may make a full recovery on all development costs from box sales.
 
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Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Because then 10 would be about 240 degrees down the dial from 9, and that wouldn't look very good.

(playing through the entirety of your faction's content get you to level 50, and then playing through the entirety of the other two factions' content gets you to 50+10)

Grinding more quests at max level is the shittiest idea anyone came up with. Ever.

It's essentially what WoW does with daily quests.
 

Direwolf

Arcane
Joined
Jul 25, 2006
Messages
1,009
Location
Pōneke
Because then 10 would be about 240 degrees down the dial from 9, and that wouldn't look very good.

(playing through the entirety of your faction's content get you to level 50, and then playing through the entirety of the other two factions' content gets you to 50+10)

Grinding more quests at max level is the shittiest idea anyone came up with. Ever.

It's essentially what WoW does with daily quests.

Which became old about a month after they came up with them in TBC. The Isle was bearable for about 2 weeks.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
I expect console sales will keep ESO above water at least for a little while. But I see the Xbox gold membership, plus subscription fee killing half of that market at birth.

I think you underestimate how much money some of the retarded console kiddies are in possession of.

The console kiddies are not going to form orderly raiding schedules, let alone take instruction from raid leaders (I'll grant that they're more than capable of reading raid tactics from the web, and that skill doesn't matter as 99.999% of mmorpg players don't see any tactical gameplay more advanced than 'do what the raid leader says').

Trying to recruit console gamers into mmorpgs just emphasises how the merging of PC and console markets screwed both markets. Mmorpgs are the antithesis of everything that someone might find appealing in a console. 'Switch it on and play' doesn't really work when there's a schedule to keep.

Not to mention the rest of the family raging 'GET OFF THE FUCKING TV I WANT TO WATCH AMERICAN IDOL YOU LITTLE BRAT!!'
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,173
Location
Azores Islands
Still going to play this with my brother, any european like minded codexers want to form a guild? if so...

fuck you mainlanders
 

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
More news from this disaster in the making.

OVERVIEW

The Elder Scrolls Online v0.182 features many fixes and improvements to existing content, and will be one of the last significant patches until launch. Here’s a brief overview of what awaits you in this test: Preparations and updates in Cyrodiil for Early Access and launch. Many fixes and improvements to quests, animations, and gameplay. Tweaked many issues relating to UI.

Please note that we found the underlying cause of the broken quest issues that showed up in last weekend's beta test, and we're currently working to fix them. To aid players who want to visit the former starter islands, we've made changes that more explicitly direct you to them, and the tutorial is getting a few final tweaks as well. These changes aren't in today's patch, but they'll be on the PTS early next week.

FIXES & IMPROVEMENTS

Alliance War

General

In preparation for Early Access, we have changed the campaign reassignment and guest campaign assignment cooldown to 12 hours. In addition, we have also changed the cost to reassign your campaign any time from 100,000 AP to 15,000 AP. This change was done to help you find your campaign of choice, and play with your friends in our first month with ease and lesser burden on their Alliance point gains.

  • You will no longer be able to enter the alliance entry gates with an Elder Scroll. Those who attempt to will find themselves teleported to an accessible position a short distance away from the gate. Those without a scroll who manage to get into an enemy alliance entry gate will continue to be teleported back to their own alliance’s entry gate.
  • Bloodmayne Farm will now properly upgrade over time.
  • Disbanding a guild while owning a keep will now properly relinquish ownership of that claim.
  • Mages Guild books have been removed from keeps, and have been placed in other locations within Cyrodiil.
  • Fixed an issue that would occasionally cause the game to crash while in Cyrodiil.
Art & Animations

General

  • Fixed an issue where characters would play their death animation while on their horse.
  • Fixed various issues with horse and player animations in relation to transitioning from one animation to another while running and jumping.
  • Fixed animation clipping issues with Argonian and Khajiit tails in positions with your hands behind your back.
  • Fixed an issue where bard NPC hands clipped through the lute.
  • Fixed an Ice Wraith monster ability that caused an icicle to appear in the wrong orientation.
  • Many crafted and dropped gear colors were updated to better match their main ingredient type and rarity quality designation.
  • Fixed an issue with the Wisp so it can now be properly targeted.
Audio

General

  • Fixed an issue where audio would occasionally drop out the longer you played.
  • Improved the audio for a number of monsters and abilities.
  • Added a new sound when monsters appear from Dark Fissures.
  • A number of text VO mismatches have been corrected.
  • Improved audio for when you become Emperor!
Combat & Gameplay

General

  • Fixed an issue when leveling through a quest and getting a skill point could incorrectly calculate the number of points actually gained.
  • Fixed an issue where items granted by skipping the tutorial would be enchanted.
  • In order to address some XP grinding exploits, we have reduced the XP received from kills in certain areas of the game:
  • Significantly reduced the XP from monster kills in Public Dungeons.
  • Slightly reduced the XP from monster kills in Explorable Caves.
  • Your weapons will now be hidden while eating or drinking.
  • Increased the veteran points gained from completing over world content; instanced dungeons and Cyrodiil are unaffected by this change.
  • Reduced the base magicka and stamina recovery gained as you increase your veteran rank.
Armor

  • Fixed an issue where spending points in the medium armor passive Athletics was removing the effect of the Wind Walker passive.
AvA

  • Reduced Replenishing Barrier’s restoration when a shield expires.
  • Fixed an issue where the Emperor was receiving full value of his or her passive bonuses outside of Cyrodiil.
  • Reduced the ultimate gain bonus for the passive ability Authority while you are Emperor.
  • Fixed several issues where Scroll bonuses weren’t properly applying to battle leveled characters.
  • Fixed an issue that would allow others to see a floating map or backpack at a stealthed enemy’s location while they were looking at their inventory or UI.
  • Fixed an issue where grouped players could gain the benefits of multiple siege shields.
Fighters Guild

  • Fixed an issue where the FX for Trap Beast weren’t appearing properly.
Item Sets

  • Fixed a few issues with the Kynne’s Flight set bonus where it was returning stamina on all bow attacks instead of on 33% of attacks (as was stated in the tooltip).
  • Fixed an issue where Precise Trait was not properly applying to battle leveled characters.
  • Properly set the cooldown of the Juggernaut set bonus to 90 seconds instead of 1 second.
Nightblade

  • Fixed an issue with Assassin’s Blade where the ability was not properly dealing bonus damage against targets with low health.
  • Fixed an issue with Dark Shade where one of the two shades wouldn’t disappear when the ability was re-cast.
  • Fixed an issue where the damage bonus from Agony could stack when the ability was repeatedly cast.
Sorcerer

  • Fixed an issue where the damage bonus from Empowered Ward was stacking when repeatedly cast.
Skills

  • Set a maximum amount of ultimate gained per cast on several AoE heal abilities, including:
    • Healing Ritual
    • Cleansing Ritual
    • Regeneration
    • Grand Healing
    • Blessing of Protection
    • Force Siphon
  • Fixed an issue where some ultimate abilities were improperly generating the ultimate resource. Most notably, this affected:
    • Dragonknight standard ability and its morphs
    • Veil of Blades
Werewolf

  • Blood Rage effect can now only apply once every 3 seconds.
  • Fixed an issue where you could occasionally get stuck or could not attack after using the Pounce ability.
Racial

  • Removed the critical damage bonus from the Khajiit passive Carnage, and doubled its critical strike chance bonus.

Let us all play the guessing game! My guess is that the F2P announcement will come 9 months after release.
That is not that bad actually.

Considering that the norm nowdays seems to be 6 months.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Whoa, werewolves! Could this game kick any more ass?
 

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