wishbonetail
Learned
- Joined
- Oct 18, 2021
- Messages
- 671
Why would a big company release a single player game nowadays? It doesn't make sense.
Why would a big company release a single player game nowadays? It doesn't make sense.
So you like curved ....swords?Disclaimer: I like Redguards and play a Redguard character since Arena.
So you like curved ....swords?Disclaimer: I like Redguards and play a Redguard character since Arena.
BasedDisclaimer: I like Redguards and play a Redguard character since Arena.
Disclaimer: I like Redguards and play a Redguard character since Arena.
The redguard swords aren't any less realistic than any of the other low-tier weapons. But I agree that thinner style scimitars would have been more aesthetically pleasing.Disclaimer: I like Redguards and play a Redguard character since Arena.
I can't get over the stupid Aladdin swords redguards have, it's bizarre too considering rest of the weapons are mostly low key. Skyrim in particular has fairly down to earth swords then you have this "scimitar" that looks like its from caricature of a cartoon.
The redguard swords aren't any less realistic than any of the other low-tier weapons. But I agree that thinner style scimitars would have been more aesthetically pleasing.Disclaimer: I like Redguards and play a Redguard character since Arena.
I can't get over the stupid Aladdin swords redguards have, it's bizarre too considering rest of the weapons are mostly low key. Skyrim in particular has fairly down to earth swords then you have this "scimitar" that looks like its from caricature of a cartoon.
https://upload.wikimedia.org/wikipedia/commons/d/dc/Imperial_Armoury_Topkapi_Istanbul_(7).JPG
The handle and handguard look pretty bad I guess but there are real scimitars that thick.
Don't know who the guys fighting are supposed to be.
My son's dad works for nintendo and he told me about what has been decided in the TESVI preproduction meetings.
-Combat now has timed counters/ripostes and directional attacks.
-You can do a short directional dodge like in Doom Eternal. The number of charges/cooldown is determined by Agility skill.
-They're dropping the two-hand system. Spellcasting has a dedicated button again like Oblivion. Two weapon wielding is still in.
-There is limb/head/torso damage like in Fallout 4 but nothing similar to VATS is planned.
-Spears are in. Spears don't power attack but "brace" if you hold the attack button down so the attack animation plays automatically when enemies are in range.
-Crossbows are in at every materials tier.
-Mounted combat is going to be a big part of the game. You can ride horses and camels and certain other creatures, and so can enemies.
-Most of the shouts from skyrim are now in as spell effects.
-Wands/staffs work differently now. Holding a wand/staff instead of a normal weapon increases the power of your spells. But they have limited charge. You can hit people with them but they do less damage than a normal weapon.
-The soul gem system is going to be overhauled. Not sure how. It's felt that making the player constantly go into their inventory to pick soul gems for recharging weapons interrupts gameplay too much.
-They also want to clean up potion bloat in inventory. Instead of alchemy affecting intensity/duration of potions, it will gate which potions you can brew. There will be special recipes you can find as loot.
-Enchantments will be similar. Instead of increasing intensity the Enchanting skill gates which effects can be picked from a preset list. Each effect will require certain items in addition to the soul gem. Again there will be secret enchanting "recipes" you can find.
-Dungeons now have obstacles like climbable walls, chasms that need to be jumped, or piles of rocks that need to be moved. Your Agility or Athletics skills gate these. You can either boost Agility or Athletics skills or use Levitation spells, potions or enchantments.
-The lockpick minigame is gone and lockpicks aren't a separate item anymore.
-Perks selection works like it did in Fallout 3.
-The game is set in Hammerfell. The concept art looks like Wakanda/desert depending on the area. The desert areas look either egyptian or arabian nights.
-There will be lots of pyramid/tomb dungeons with mummies that look like drauger. Their heads/arms can come off if damaged and they will keep attacking.
-The Dwarven material tier looks bronze age/ancient egyptian themed now. I think the mummies are supposed to be some kind of dwarves.
-New enemies are sphinxes, gorillas, alligators, hippos, giant snakes, genies and some creatures that look like those egyptian gods with animal heads.
My son's dad works for nintendo and he told me about what has been decided in the TESVI preproduction meetings.
-Combat now has timed counters/ripostes and directional attacks.
-You can do a short directional dodge like in Doom Eternal. The number of charges/cooldown is determined by Agility skill.
-They're dropping the two-hand system. Spellcasting has a dedicated button again like Oblivion. Two weapon wielding is still in.
-There is limb/head/torso damage like in Fallout 4 but nothing similar to VATS is planned.
-Spears are in. Spears don't power attack but "brace" if you hold the attack button down so the attack animation plays automatically when enemies are in range.
-Crossbows are in at every materials tier.
-Mounted combat is going to be a big part of the game. You can ride horses and camels and certain other creatures, and so can enemies.
-Most of the shouts from skyrim are now in as spell effects.
-Wands/staffs work differently now. Holding a wand/staff instead of a normal weapon increases the power of your spells. But they have limited charge. You can hit people with them but they do less damage than a normal weapon.
-The soul gem system is going to be overhauled. Not sure how. It's felt that making the player constantly go into their inventory to pick soul gems for recharging weapons interrupts gameplay too much.
-They also want to clean up potion bloat in inventory. Instead of alchemy affecting intensity/duration of potions, it will gate which potions you can brew. There will be special recipes you can find as loot.
-Enchantments will be similar. Instead of increasing intensity the Enchanting skill gates which effects can be picked from a preset list. Each effect will require certain items in addition to the soul gem. Again there will be secret enchanting "recipes" you can find.
-Dungeons now have obstacles like climbable walls, chasms that need to be jumped, or piles of rocks that need to be moved. Your Agility or Athletics skills gate these. You can either boost Agility or Athletics skills or use Levitation spells, potions or enchantments.
-The lockpick minigame is gone and lockpicks aren't a separate item anymore.
-Perks selection works like it did in Fallout 3.
-The game is set in Hammerfell. The concept art looks like Wakanda/desert depending on the area. The desert areas look either egyptian or arabian nights.
-There will be lots of pyramid/tomb dungeons with mummies that look like drauger. Their heads/arms can come off if damaged and they will keep attacking.
-The Dwarven material tier looks bronze age/ancient egyptian themed now. I think the mummies are supposed to be some kind of dwarves.
-New enemies are sphinxes, gorillas, alligators, hippos, giant snakes, genies and some creatures that look like those egyptian gods with animal heads.
The team is very sensitive to anything that might cause a "racism" controversy. Nobody on the team is really "woke" but they don't want to see twitter articles about how racist they are. Not worried about the articles themselves but afraid that Microsoft might step in if things get too stupid. Somebody pointed out that if they made Skyrim today with its nord separatism storyline they'd be called white supremacists. So ideas to add pygmies/headhunters, throwable spears/javelins, naming the local thieves guild the [Number] Thieves, etc. have been shot down. And I mention the [Number] Thieves thing because it was shot down because of some controversy about how Aladdin is racist now. That's why they're shifting more to an Egyptian/Wakanda theme. They don't know how to make a middle eastern culture that looks middle eastern without it being called racist.I would hope your son's dad at nintendo knows some people that take their artistic influence not just from Disney's Aladdin but at least wikipedia pages, as there are at bare minimum various museum pieces and orientalist paintings for architecture, fashion, arms and armor.