- Jun 22, 2014
A video clip of an early prototype testing NPC interactions has been leaked:
I like teh graphics.
I'm replaying Oblivion now, and I must say that, notwithstanding how basic most conversations between NPCs are, the very fact there are random conversations about things (some of which open up new quests through hearing them) that almost everyone seems to engage in does give a whole new level of life to the game. I have come to hate static, especially unmoving NPCs, who have no more than a sentence to say. Instead of ditching this concept like how it did in Skyrim, Bethesda should have used its vast resources to make the whole thing deeper and broader, with myriads of topics to discuss between NPCs, even about some random personal things of NPCs that are not related to any quest at all. This is the problem with Bethesda, even things which are in principle promising but end up lacking in implementation are scrapped instead being improved and expanded upon.
There are numerous games where, upon entering a market for instance, you are presented with tons of background noise and chatter, as a simple looping audio sound. However entering a Market District of the Imperial City in Oblivion (Cyrodiil) is quite a better experience in that regard, with tons of NPCs walking around and starting conversations. Yes the conversations are mostly short and basic, repeat too often about the same things, but still they add an air of life to the game.