Would you guys recognize or accept that studios like Bethesda make millions because millions of gamers enjoy there games because they fun?
Of course, nobody questions that, and I would not be replaying Oblivion if it were otherwise. Fun is not the issue. It is a (needless) sacrifice of things which gave breadth or depth to their games, where fun is not even in any way negatively affected by those things previously existing, quite the contrary. For example, in Oblivion there is fast travel, which on the surface is very convenient, but objectively takes away from world-building. Why? Because you have games such as Morrowind, where there were numerous "fast travel" methods that were neatly and seamlessly incorporated into the word: traveling using Silt Striders, teleportation using Mages Guild services, Mark & Recall spell, possibly travel via boat (I do not remember if the last one was present). These things gave a dash of believable world-building, and they were not even expensive to use. And Oblivion and Skyrim? Just magically teleport anywhere without any in-game explanation as to how and why that is possible. And considering the size of these games, for example Oblivion, which is to say they are not really huge as one may think, it takes maybe 5 minutes of real time to travel between any two towns; with in-game transportation like boats and ships, horses and carriages, Mages Guild teleportation etc., that time could probably be reduced to under 1 minute. It is a shame, it is a simple dumbing down without real justification. Even I could make a simple mod that connects, for example, Imperial City with other towns via horse travel; all you need are several NPCs with a few simple scripts made in the Construction Set. In fact, there are such mods available already.
And instead of this dumbing down, a simple decision at Bethesda could have been made to allow players to use either fast travel or these various ways of transportation. It does not cost much of resources to implement and yet it would complement the world nicely, not to mention it would be consistent with their previous title which is Morrowind.
Fun is both a valid argument and a an argument of low value. Everyone has fun doing something, or can have fun. But I can assure you I do not have fun seeing sequels to some of my favourite games butchering these seemingly small details which gave variety to them.