With Lillura gone, I feel like I must deliver the RPG truth to the masses:
Every Bethesda game ever made was utter shit.
Arena was inspired by the twin masterpieces of Ultima Underworld and Ultima VII: The Black Gate, and turned out to be an inferior combo of those two.
Daggerfall aimed to leverage the power of procedural generation, but to do this, you have to actually have a ton of procedural systems, ala Dwarf Fortress or NetHack or Terraria. Instead, they procedurally generated empty space the size of Great Britain, populated it sparsely with some cardboard cutout settlements and some passable dungeons. To compensate for the emptiness, they introduced a plethora of bugs.
Morrowind, they gave up procedural generation in spirit, created a more static world, but the procedural ghosts of the past manifested themselves as cardboard NPCs with wikipedia dialogue, copy-pasta dungeons, and a combat system to make a man wish to off himself. For which purpose they introduced cliff racers.
Oblivion, they finally realized that hey, if you have a 3D first person world, you might as well have action combat. So they borrowed some combat ideas from far better games, and completely ruined them. Compensating this time with level scaled rats. You aint seen nothing till you saw a level 50 daedric vermin. And oh god, the oblivion gates. No one cared in the game world, but they were so fucking repetivive, you WISHED for cliff racers now.
Skyrim, they took all the stuff they DIDN'T learn from Oblivion, and made it even BETTER™. The decades of shit writing culminated in their magnum opus of a toddler (get it, TODD-ler) level dream of wanting to be a chosen man-dragon. Babbling some syllable nonsense as you slayed draurgrs left and right using complex left mouse click sequences.
I won't even dive into their necrophilia with the Fallout brand. I will just say Fallout 76...
Bethesda is the one studio that you can never accuse of decline. They were always shit and proud of it.