
rusty_shackleford
Unwanted
- Joined
- Jan 14, 2018
- Messages
- 50,711

God bless Todd Howard for creating Fallout and Starfield.
On the one hand, this is a patently untrue statement.So much blasphemy against Todd in this thread when new Todd games are always better than previous ones.
If this is true I think ES6 could be in the running for the greatest RPG of the last 20 years, imagine Daggerfall but with all the advantages of modern design and features
But lets be positive, lets not be cynical and negative until the game is released?I would really like to see a new Elder Scrolls game akin to Arena,Daggerfall and even Morrowind,in all their broken,buggy glory.
But given Bethesda's recent "exploits" I am really skeptical that they will be willing to bring back the good old days of Arena and Daggerfall.
Fuck,I am really cynical,but this industry is sheer poison and trash,every day more soulless junk shit out perpetually for the "consooomers".
At least Molineux had the out of being 100% figure head of the company, devs would tell him what they were working on and for all he knew it was going to be in the game when it was done. Todd actually actively developed Bethesda games at one point and still talked out of his ass.On the one hand, this is a patently untrue statement.So much blasphemy against Todd in this thread when new Todd games are always better than previous ones.
Wrong again, Zed Doink of Banville...
Every new Todd game IS better than the last one, because with every massive dose of bullshit that comes from Todd before every game's release, people play that much less of the next game, thus improving the overall experience. In the industry this is called the Molineux Effect.
Fully in developement, yes. For most of Oblivion too, then he got cutoff. He certainly has his thumb closer to the pulse of the dev team than Molineux did.Wasn't Morrowind Todd's first game where he was actively involved?
Would you guys recognize or accept that studios like Bethesda make millions because millions of gamers enjoy there games because they fun?voted with their wallets.
Greed (and financial success) is the death of art & entertainment. I mean art & entertainment in the sense that they have both breadth and depth. Beauty, complexity, variety, ingenuity. One would assume that with millions at their disposal, a developer could satisfy both parts of the potential buyers, both the casual players and those seeking complexity, depth and challenge. But no, it is always one side that ultimately is catered to in entirety. And it is not like financial considerations are much of an issue, once you start having sales in the millions (not to mention dozens of millions) it should actually encourage you to add new and interesting things to your games, instead of just dumbing it all down even more. But like I said, greed. It is not without reason that greed is considered a mortal sin by some religions.
Thats why I buy all and every Bethesda game, I promise you thats the truth. Their is no other reason
imagine then what will happen once the modders get in the frayIf this is true I think ES6 could be in the running for the greatest RPG of the last 20 years, imagine Daggerfall but with all the advantages of modern design and features![]()
You're gonna get a broken, buggy mess for sure, it's the only tradition they haven't abandoned.I would really like to see a new Elder Scrolls game akin to Arena,Daggerfall and even Morrowind,in all their broken,buggy glory.
there's only one level-scaled rat and it's in a basement in skingrad.Compensating this time with level scaled rats. You aint seen nothing till you saw a level 50 daedric vermin.
yawn.With Lillura gone, I feel like I must deliver the RPG truth to the masses:
Every Bethesda game ever made was utter shit.
We already have Hammerfell(Daggerfall did both High Rock and Hammerfell).Personally I feel like Japan is over-used setting. Desert African Americans sounds more interesting.
We also already had a dedicated Hammerfell game. One of the best things Bethesda ever made, owing mostly to the fact that it wasn't an RPG.We already have Hammerfell(Daggerfall did both High Rock and Hammerfell).Personally I feel like Japan is over-used setting. Desert African Americans sounds more interesting.
Are you referring to Redguard? It's not really a Hammerfell game.We also already had a dedicated Hammerfell game. One of the best things Bethesda ever made, owing mostly to the fact that it wasn't an RPG.We already have Hammerfell(Daggerfall did both High Rock and Hammerfell).Personally I feel like Japan is over-used setting. Desert African Americans sounds more interesting.