Uriel Septim was such an awesome guy.
Seriously Todd,just give us another "oldschool" Elder Scrolls game with heavy focus on dungeon crawling and no shit quest markers like Arena and Daggerfall. Where I can create humongous nuclear custom spells that annihilate everything in sight,instead of the dogshit magic in Skyrim.
The year is 2330, humanity has explored and settled systems dozens of light years from Earth, compasses haven't been invented yet.Starfield will be my personal indicator of whether or not you can ever count on Bethesda to make a game without compass reliant quest design
So then, damned if you do, damned if you don't?The year is 2330, humanity has explored and settled systems dozens of light years from Earth, compasses haven't been invented yet.
If we consider Daggerfall and Battlespire's direction, it would most likely grow on the simulationist aspects and probably evolve into a FP point and click game more than a combat based rpg. Sadly, there's no way to design a game that makes such interactions worthwhile for the player. What do you get from speaking to 1 (one) single goblin? You could get the same interaction by speaking to your local crackhead.A shame Julian Lefay left Bethesda,as I am very curious of the direction this franchise could've taken with him as director.
They can't. It would never get greenlit. Though, in fairness, an interstellar spacefaring civilization is one of the few settings where I could headcanon a quest compass.Starfield will be my personal indicator of whether or not you can ever count on Bethesda to make a game without compass reliant quest design and actual exploration ever again.
I mean...we have GPS on our phones and we're not a spacefaring civlization. Granted, GPS doesn't point you exactly within millimeters of your destination. Kinda just gets you in the general area which is more than enough anyway.Though, in fairness, an interstellar spacefaring civilization is one of the few settings where I could headcanon a quest compass.
Yeah. When quest markers started, they pinpointed things. A lot of games nowadays just lead you to a giant circle and the objective is "somewhere in here". Still lame compared to visual landmarks and verbal directions, but better than it used to be.I mean...we have GPS on our phones and we're not a spacefaring civlization. Granted, GPS doesn't point you exactly within millimeters of your destination. Kinda just gets you in the general area which is more than enough anyway.
Vicinity markers are acceptable for locations already marked on your map. Don't like them for undiscovered locations though.I think most people who despise quest markers would happily compromise on "it's in this general vicinity, but you still have to keep your eyes peeled".
I never found him!I blame Caius Cosades.
Damn that horny skooma addict!I blame Caius Cosades.
Bretons hit the wall hard.But he’s only 27.
Nah.Bretons hit the wall hard.But he’s only 27.