Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Elder Scrolls The Elder Scrolls VI - officially announced but you'll have to wait

Guess the Province/Location

  • Hammerfell

    Votes: 157 31.8%
  • High Rock

    Votes: 109 22.1%
  • Valenwood

    Votes: 12 2.4%
  • Elsweyr

    Votes: 28 5.7%
  • Black Marsh

    Votes: 20 4.0%
  • Summerset Isle

    Votes: 28 5.7%
  • Daggerfall

    Votes: 21 4.3%
  • Akavir (kingcomrade)

    Votes: 120 24.3%

  • Total voters
    494

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,576
Location
Future Wasteland
Strap Yourselves In
It's actually quite interesting because one of the core components of Bethesda's "RPGs" is still progression from a character skill standpoint. The more fighting you do with a one-handed weapon the better you get at it (at least in terms of the amount of damage inflicted). The more you attempt to influence people in dialog the better your Speech skill gets. These things have got to still be controlled internally by numbers, right? So why hide them?

Because numbers are scary and bad, m'kay? They make our heads hert. Ow.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
9,001
It's actually quite interesting because one of the core components of Bethesda's "RPGs" is still progression from a character skill standpoint. The more fighting you do with a one-handed weapon the better you get at it (at least in terms of the amount of damage inflicted). The more you attempt to influence people in dialog the better your Speech skill gets. These things have got to still be controlled internally by numbers, right? So why hide them?

Because numbers are scary and bad, m'kay? They make our heads hert. Ow.
In the case of Skyrim, everyone would laugh at them if they showed the persuasion numbers. Many persuasion checks are literally impossible to fail, or have thresholds below the skill's starting value, and only one check requires a Speech skill of 100. Take a guess which one it is.

The one that lets you enter the College of Winterhold without having to cast a novice tier spell!

OK, technically there's a second 100 Speech check added by Creation Club garbage.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
In vanilla Skyrim, selling items to merchants raises the speech skill. Higher value the better. Any number of perks mods add shouting as a way to raise speech.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,941
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
It's actually quite interesting because one of the core components of Bethesda's "RPGs" is still progression from a character skill standpoint. The more fighting you do with a one-handed weapon the better you get at it (at least in terms of the amount of damage inflicted). The more you attempt to influence people in dialog the better your Speech skill gets.
These things have got to still be controlled internally by numbers, right? So why hide them?
Huh? The numbers are right there on the screen in Starfield. Shoot 100 guys (currently 37/100), gun can be increased to rank 2 and a damage bonus with a deliberate point spend.

The old Skyrim method of a hidden meter that eventually (and organically) increases your skill from 23 to 24 is gone, baby, gone.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,576
Location
Future Wasteland
Strap Yourselves In
Sorry, my brain is sort of protecting me from remembering anything about Starfield. And I do mean that, literally. I can't recall the screen you're talking about, although I take your word for it that it's there somewhere.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,941
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
FWIW I don't think any Bethesda game (until Starfield) actually showed you the progress meters for skills. You would just do things a lot and it would tell you when the number went up. Which isn't enough reason to post; what I really want to say is that I like it that way. Not because numbers are scary, but because I appreciate and enjoy the immersion which Bethesda has been good at in the past.

RPGs are amazing games because of their complexity - millions of little modifiers, this sword has a longer reach which means you get this bonus; dwarves are hard for large monsters to hit so they get that AC bonus; etc. Awesome! That level of simulation is super cool. Me, I don't really care whether those numbers are all flashing on the screen or not, because I know the computer remembers them. The joy of CRPGs is that, unlike at a real table in a room with stinky humans, you don't have to freaking remember them all. So much of D&D is just tracking all that shit, and y'know I get the satisfaction in adding up numbers and getting the desired answer, but man, I already work in an office. And everyone has stories about the time they should have lived but they forgot to mention their +2 vs reptiles and so the dragon didn't die when it "should have".

Don't know where I'm going with this but sometimes (not always but sometimes) hiding the numbers can let you focus on other things.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
ojo8hjzz93h71.jpg
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,576
Location
Future Wasteland
Strap Yourselves In
Don't know where I'm going with this but sometimes (not always but sometimes) hiding the numbers can let you focus on other things.
There should be an option to show them, though. As illustrated above, even Oblivion had it. With Skyrim, there were/are mods that can show most of those numeric values, also (they exist).

Now, if Bethesda decides to truly do away with all numeric skill values altogether, turning entirely to the player's skill exclusively, then that will be a departure and a rather pathetic one at that.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,869
Yea, it's more than year before release, and while Bethesda can fail spectacularly the same as with Starfield, there is rather silence about TES VI.
I wasn't able to find an official thread. Now I wonder if I should post this, because Bethesda could have 3+ years delay and then posters in this thread would be saying: "my grandfather was posting in this thread in the begining, and now I can finally play Bethesda's game. Was that wait worthy?"


But, I was curious about what AI writers can do, so I decided to ask ChatGPT to write plot for TES VI. The amazing stuff is it actually was able to recognize from words "TES VI" about what I was talking.
Now obviously TES VI isn't happening on Summerset Isle, and the story bellow is basically Veilguard with better story, or some kind of Diesel punk.
But...
Can Bethesda do better than the text bellow?



Title: The Elder Scrolls VI: Aetherfall

Setting:The game takes place in the land of Summerset Isle, home to the High Elves (Altmer) and one of the most ancient, magical, and beautiful places in Tamriel. Known for its towering cities and breathtaking landscapes, Summerset is now on the brink of a civil war. But the conflict is not merely political—it’s rooted in a growing rift between the old, traditional magic of the Altmer and the emerging new forces of technology and innovation.

Plot:A thousand years have passed since the events of The Elder Scrolls V: Skyrim, and Tamriel has evolved. Magic is still potent, but it's being overshadowed by mysterious new technologies. A new power, known as the Aetherians, a group of magical scientists, have harnessed the essence of the stars and the void to create a new form of power. They seek to revolutionize the world with arcane machinery and weapons of unimaginable strength. Some argue they will bring salvation, while others fear the potential destruction of Tamriel’s ancient traditions.

The game begins with your character, an outsider, arriving in Summerset Isle under mysterious circumstances. You are an outcast from another world, whose arrival may signal the return of an ancient prophecy about the Aetherfall, a cataclysmic event when the boundaries between Aetherius (the realm of the gods) and Oblivion (the realm of darkness) collapse.

As you explore the land, you will uncover ancient ruins, interact with factions vying for control of the future of Summerset, and navigate political intrigue between the High Elves, the Aetherians, and the Sapiarchs (ancient mages who uphold traditional magic). Your choices will determine whether the continent sinks into chaos or rises to a new age of enlightenment.

Key Factions:

  1. The Altmer Loyalists – A faction of powerful High Elves who resist the influence of the Aetherians and seek to preserve the old ways of magic. They see themselves as the protectors of the world’s ancient traditions.
  2. The Aetherians – Scholars, scientists, and inventors who use newly discovered technologies derived from the stars. They are seen as dangerous radicals by many, but some see their innovations as the key to a brighter future for Tamriel.
  3. The Sapiarchs – Mages of the ancient Altmer order, protectors of traditional arcane knowledge. They find themselves divided between supporting the old ways and collaborating with the Aetherians to harness this new power.
  4. The Veilborn – An enigmatic and reclusive group of scholars, mystics, and nomads who believe the key to saving Tamriel lies in understanding the hidden energies of the Aether and Oblivion. They play a significant role in the struggle between the Aetherians and the Altmer Loyalists.
Main Quest:The primary questline revolves around The Aetherfall Prophecy, an ancient scroll predicting that an “outsider” will appear at the moment of the great cataclysm, and they will either prevent or cause the destruction of the world. The prophecy hints that only by understanding the nature of the Aether and the boundaries of Oblivion can the impending disaster be stopped.

You must gather allies, make difficult choices, and ultimately decide whether to embrace the power of the Aetherians, preserve the old ways of the Altmer, or forge a new path. Your choices shape the future of Summerset Isle and could lead to an era of peace—or a reign of destruction.

Major Themes:

  • Tradition vs. Innovation: The conflict between preserving ancient magic and embracing new technology becomes the central theme of the game. Players will be forced to confront their views on progress and tradition, and how they shape the future of the world.
  • Power and Responsibility: Whether it's magic, technology, or knowledge, the game explores the consequences of wielding power. Do we control it, or does it control us?
  • The Balance Between Aetherius and Oblivion: As the Aetherfall approaches, the player must uncover the ancient truths about the Aether and Oblivion. Is the blending of realms inevitable, or can balance be restored?
Gameplay Features:

  • Dynamic Magic System: Combining traditional spells with the new technological innovations of the Aetherians, players can create unique combinations of magic and science to defeat enemies.
  • Advanced Faction Influence: The choices players make will significantly alter the power structure of Summerset Isle. Join one of the major factions, or carve your own path.
  • Living World: Summerset will be a fully realized living world, with ongoing political, social, and magical events occurring. Whether it's a royal assassination, a new technological breakthrough, or a rival mage duel, the world reacts to your actions.
  • Aetherial Zones: As the boundaries between the Aether and Oblivion weaken, special areas called Aetherial Zones appear. These are places where reality bends, and you must solve complex puzzles and face terrifying creatures from the realms of gods and demons.
In the end, The Elder Scrolls VI: Aetherfall will challenge the player to consider not just their role in Tamriel’s future, but the very nature of progress, power, and the balance between worlds.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
20,124
I'm guessing that it'll be more Breton rather than Redguard focused for medievalesque fantasy slop, but most likely with the PC's gimmick being swordsinging. Big expansion will focus on Orsinium.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,750
Location
Eastern block
Oblivion was when I stopped playing new games. It hurt.

Skyrim is the worst trash in the history of gaming. Both artistically and technically. A cadaver.

We lived through the best period for gaming, so I really don't care. It's gonna be a half finished game shipped with a great toolset, to finish the game yourself, as always with Beth.

Their last PC game, and their best game overall, was Morrowind. It saved them from bankruptcy, ironically.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,869
We literally know nothing about this game.
indeed, but theres speculation that its going to be based on hammerfell
Actually I heard it would be located in land of Wood Elves. Did they change their mind? That might explain the delay.
XibolS1.jpeg


Now I have bit weird idea. Hey imagine it was originally awesome game with Lush jungles full of treasures, and then weird people came, and said: "where are all these black people?" "Or brown people?" And developers were like, they are in the North, this is one of homeland where Wood elves lived for millenia, they likely even evolved there like Lizardmen evolved in South East part of the continent.

- ... (I don't even dare to imagine the reply.)

- We can't put black or brown there this is land of elves majority of population there are elves and there are few foreigners from central province who are looking like senators of Roman empire, because central province is based on Roman empire and Roman empire expansion.

- (In vocal tone that suggested he's losing his nerves.) You said there is province in the North of these people, who has black and brown people. Make this game about THE PROVINCE NORTH OF ELVES, the province...

- But we finished one third game already.


(Can some employee of Bethesda unofficially confirm or deny my suspicions?)
 
Last edited:

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,766
It's obviously going to be Hammerfell, there was never even the slightest possibility otherwise. A shame, since I really loved Elder Scrolls Adventures: Redguard and this is going to stink up the memories somewhat.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,684
Title: The Elder Scrolls VI: Aetherfall

Setting:The game takes place in the land of Summerset Isle, home to the High Elves (Altmer) and one of the most ancient, magical, and beautiful places in Tamriel.
Actually I heard it would be located in land of Wood Elves.
There's zero chance of Bethesda Softworks deciding to place the next Elder Scrolls game in a non-conventional fantasy setting, rather than returning to one of the four human-populated provinces (Cyrodiil, Hammerfell, High Rock, Skyrim) with a culture derived from actual history (or a generic pseudo-medieval mishmash, as with Oblivion). Since the last two games occurred in Cyrodiil and Skyrim, the natural location for The Elder Scrolls VI would be either Hammerfell, High Rock, or both (as with Daggerfall). They would never return to an elf-populated province with bizarre, exotic elements, as with Morrowind, much less set a game in Black Marsh or Elsweyr.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,410
Bubbles In Memoria
Title: The Elder Scrolls VI: Aetherfall

Setting:The game takes place in the land of Summerset Isle, home to the High Elves (Altmer) and one of the most ancient, magical, and beautiful places in Tamriel.
Actually I heard it would be located in land of Wood Elves.
There's zero chance of Bethesda Softworks deciding to place the next Elder Scrolls game in a non-conventional fantasy setting, rather than returning to one of the four human-populated provinces (Cyrodiil, Hammerfell, High Rock, Skyrim) with a culture derived from actual history (or a generic pseudo-medieval mishmash, as with Oblivion). Since the last two games occurred in Cyrodiil and Skyrim, the natural location for The Elder Scrolls VI would be either Hammerfell, High Rock, or both (as with Daggerfall). They would never return to an elf-populated province with bizarre, exotic elements, as with Morrowind, much less set a game in Black Marsh or Elsweyr.
Nevermind if they 'would' return, they never 'could' without butchering it worse than they did with Cyrodiil.
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
3,207
They should delay this an extra year so they can undo all the DEI crap they put in. Unlike GTA6 there's still hope for this game. Well maybe not but still.
 

Nas92

Augur
Joined
Oct 20, 2014
Messages
708
Title: The Elder Scrolls VI: Aetherfall

Setting:The game takes place in the land of Summerset Isle, home to the High Elves (Altmer) and one of the most ancient, magical, and beautiful places in Tamriel.
Actually I heard it would be located in land of Wood Elves.
There's zero chance of Bethesda Softworks deciding to place the next Elder Scrolls game in a non-conventional fantasy setting, rather than returning to one of the four human-populated provinces (Cyrodiil, Hammerfell, High Rock, Skyrim) with a culture derived from actual history (or a generic pseudo-medieval mishmash, as with Oblivion). Since the last two games occurred in Cyrodiil and Skyrim, the natural location for The Elder Scrolls VI would be either Hammerfell, High Rock, or both (as with Daggerfall). They would never return to an elf-populated province with bizarre, exotic elements, as with Morrowind, much less set a game in Black Marsh or Elsweyr.
It's funny and tragic that Todd is vehemently against non-conventional fantasy yet it was non-conventional fantasy that saved Bethesda from going under basically. Bethesda was about ready to give up the ghost after Battlespire and Redguard, it took Morrowind to pull them away from the brink. I'd also argue that Skyrim was a lot less conventional than Oblivion, which was as conventional as you can get, and Skyrim remains a million times more popular than Oblivion.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,989
Location
SERPGIA
They should delay this an extra year so they can undo all the DEI crap they put in. Unlike GTA6 there's still hope for this game. Well maybe not but still.
There is noone left there with single ounce/gram of vision, talent or testosterone. Who'll make this? Only skilled people that are still at Bethesda are those with Giving Blowjob To Todd Howard SKILL at 100

Elder Scrolls 6 will not be made by Bethesda. It will be called Elder Scrolls 6 but it won't be that. Other Devs will make it under different name
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom