Falksi
Arcane
At least the MC's knee will have had chance to have healed fully for the next adventure.
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Supposedly just 1.68 meters tall (5'6" or so in those other measurement units). I don't think much can be expected of this creature anymore. There is only so much brain matter that his skull can contain, and as he ages it shrinks further, as evidenced by increasing simplification and trivialisation of everything this thing is involved with. But as with most leaders, they cannot stand the idea to, for example, let someone else do the important work and simply try and support their vision with whatever they are still good at (marketing?), and so he still needs to shit on the creative works of others. Manlets rarely change for the better...
Ford was something like 6'2" at his peak.Even a shriveled old man like Harrison is taller than the smooth-skinned goblin on the right.
- Game is going to be more immersive, with fast loading times
- Game takes place in Hammerfell and High Rock
- Game will have naval battles, ship building and marine (underwater) exploration inspired by Starfield, explorable islands
- Dragons will return
- Game is set to have 12-13 big cities
- Progression system is much more flexible, abandoning classes for a natural progression, better combat.
- Game to have Fortress and Village building alongside settlement building.
- Game could be shown in July 2025
I just don't give a fuck anymore. I truly don't. I wanna make MY Elder Scrolls VI, Todd's ES6 will be morbid curiousity along the lines: let's take a look at new, innovative way he fucked up this timeFresh leaks
- Game is going to be more immersive, with fast loading times
- Game takes place in Hammerfell and High Rock
- Game will have naval battles, ship building and marine (underwater) exploration inspired by Starfield, explorable islands
- Dragons will return
- Game is set to have 12-13 big cities
- Progression system is much more flexible, abandoning classes for a natural progression, better combat.
- Game to have Fortress and Village building alongside settlement building.
- Game could be shown in July 2025
Source in Spanish
- Progression system is much more flexible, abandoning classes for a natural progression, better combat.
Who's going to post the copypasta about americans and their nigger worship?
Never forget King Cameron! Greatest Redguard leader to ever live! :^)Who's going to post the copypasta about americans and their nigger worship?
sounds like bullshit that copypasted previous ""leaks"" and speculationsFresh leaks
- Game is going to be more immersive, with fast loading times
- Game takes place in Hammerfell and High Rock
- Game will have naval battles, ship building and marine (underwater) exploration inspired by Starfield, explorable islands
- Dragons will return
- Game is set to have 12-13 big cities
- Progression system is much more flexible, abandoning classes for a natural progression, better combat.
- Game to have Fortress and Village building alongside settlement building.
- Game could be shown in July 2025
Source in Spanish
This is how you know the leak is fake and that the "leaker" has no idea what they are talking about.
- abandoning classes for a natural progression,
So... Daggerfall? I mean, it's missing:Fresh leaks
- Game is going to be more immersive, with fast loading times
- Game takes place in Hammerfell and High Rock
- Dragons will return
- Progression system is much more flexible, abandoning classes for a natural progression, better combat.
- Game could be shown in July 2025
Source in Spanish
"We heard your complaints, our quality of games has gone downhill these past two decades. So we're going back to 1995 with a BRAND NEW expansion to our titular title: Daggerfall. You too can now build your own ships, fortresses, and villages! Explore vast, procedurally generated underwater areas and dive for treasure! Visit 9 new bustling cities in Hammerfell and High Rock!" -Todd Howard circa July 2025.So... Daggerfall? I mean, it's missing:Fresh leaks
- Game is going to be more immersive, with fast loading times
- Game takes place in Hammerfell and High Rock
- Dragons will return
- Progression system is much more flexible, abandoning classes for a natural progression, better combat.
- Game could be shown in July 2025
Source in Spanish
But I'd bet there are (or will be) Unity mods that add those in.
- Game will have naval battles, ship building and marine (underwater) exploration inspired by Starfield, explorable islands
- Game is set to have 12-13 big cities [this one's arguable, but at the very least I'd count Sentinel, Wayrest, and Daggerfall itself]
- Game to have Fortress and Village building alongside settlement building.
You have to admit it'd make for a fantastic trolljob to make a release announcement for a game from 1996. And hey, it's already out, so it could legitimately be called a "trailer"!
With big releases? I don't.Why we bother at this point?
Fresh leaks
- Game is going to be more immersive, with fast loading times
- Game takes place in Hammerfell and High Rock
- Game will have naval battles, ship building and marine (underwater) exploration inspired by Starfield, explorable islands
- Dragons will return
- Game is set to have 12-13 big cities
- Progression system is much more flexible, abandoning classes for a natural progression, better combat.
- Game to have Fortress and Village building alongside settlement building.
- Game could be shown in July 2025
Source in Spanish
Not much of what Nesmith says seems disagreeable to me, they're in a tough spot with TES VI because a lot of people will just expect/want Skyrim, but Skyrim also looks from today's perspective like a relic of an era where things had gotten too over-simplistic - it was the right game at the right time in 2011 but if you released it today people would probably find it pretty dull. For the first time in a long time we're in a position where tastes have shifted to the point where something akin to Daggerfall could be a big mainstream commercial success if done right, but they'd also piss off fans who want something closer to MW/Oblivion/Skyrim, especially the latter which is what most people probably expect when they play something with "The Elder Scrolls" written on it. On top of that is that first person action combat governed skills always sucks - it sucked in Arena, it sucked in Daggerfall, it sucked in Battlespire, and it somehow got worse by the time of Morrowind, and the best Oblivion could think to do was fuck everything up beyond belief, so the opportunities for TES to seize on the success of BG3 are pretty limited.
I think something Starfield doesn't get credit for is making skills more varied and more important than in a lot of recent Bethesda games. They even gate basic core mechanics behind skills, which is pretty ballsy. You can see the outline of how TES VI's character building might work there. The only huge misstep is the stupid "challenges" you have to complete before you're allowed to advance a skill.
I'm not sure Nesmith is saying that; he's just observing that there was a move away from simulating a tabletop experience over the last two decades because it was perceived to be unappealing to the mainstream, and that BG3 stands out for discarding that trend and achieving huge success, which suggests that the trend may be reversing.I really hate this mindset that "changes are always forward and good".
You can't do rat diplomacy sadly, but you can do simplistic diplomacy with every human enemy and most non-human ones. The game rolls your Etiquette/Streetwise skill for humans depending on their class, and your Nymph/Giant/Daedra/Harpy/etc language skill for the corresponding races. If successful, the enemy will turn non-hostile, meaning that if you get your language skills to maximum (something very difficult to do without using guild trainers), you can walk through the game with no problems except from undead enemies and non-sapient animals. Some enemies will even fight for you after you pass the check, I can't remember what determines this though.Never played Daggerfall, so this is an actual question: how do the extra mechanics translate to more ways to play the game? Can you actually do rat diplomacy? Is the gameplay you get from all the extra complexity worth having the complexity in the first place?
I'd argue that the gameplay is worth the complexity, in the same sense that Deus Ex benefits from having non-lethal options and stealth even if you never have to use them, the game doesn't really react to them (after UNATCO, anyway), and they're not well fleshed out as mechanics. The fact that they exist at all ascends the game into something less like a simple action game and more like a world simulation.Is the gameplay you get from all the extra complexity worth having the complexity in the first place?
You're not really wrong, but I'd suggest it's more of a dramatic and deliberate shift of focus that occurs from MW onward. The later games aren't really interested in simulating a world with systems that allow for emergent gameplay; they're more focused on putting you in handmade dungeons so you can stab shit and get loot.Somehow, I suspect that stats systems in early TES games promised lot of different gameplay styles without really delivering and that later entries in the series, instead of expanding the gameplay to fit the stats, reduced the stats to fit the gameplay.
A very fair question. And, as Lemming42 so eloquently stated, kinda. The game has language skills, but all they do is make enemies of that type non-hostile. I once went through the game with a character whose primary, major, and (nearly all) minor skills were languages, and by the endgame, I didn't have to fight anything I didn't want to, except the undead (animals stop showing up in the mid-levels). That didn't really ADD much in terms of gameplay, true, but it certainly did in atmosphere; ancient liches are pretty much the most powerful enemies in the game, but they freely throw around AOE attacks, and since you're usually fighting in narrow corridors, they often kill themselves, too. The scariest enemies in the game are probably the vampire ancients, whose battle cry is a stock bobcat scream that sends shivers down my spine to this day- and since my character wasn't specced for combat, and them I HAD to fight, it made them even creepier.Not much of what Nesmith says seems disagreeable to me, they're in a tough spot with TES VI because a lot of people will just expect/want Skyrim, but Skyrim also looks from today's perspective like a relic of an era where things had gotten too over-simplistic - it was the right game at the right time in 2011 but if you released it today people would probably find it pretty dull. For the first time in a long time we're in a position where tastes have shifted to the point where something akin to Daggerfall could be a big mainstream commercial success if done right, but they'd also piss off fans who want something closer to MW/Oblivion/Skyrim, especially the latter which is what most people probably expect when they play something with "The Elder Scrolls" written on it. On top of that is that first person action combat governed skills always sucks - it sucked in Arena, it sucked in Daggerfall, it sucked in Battlespire, and it somehow got worse by the time of Morrowind, and the best Oblivion could think to do was fuck everything up beyond belief, so the opportunities for TES to seize on the success of BG3 are pretty limited.
I think something Starfield doesn't get credit for is making skills more varied and more important than in a lot of recent Bethesda games. They even gate basic core mechanics behind skills, which is pretty ballsy. You can see the outline of how TES VI's character building might work there. The only huge misstep is the stupid "challenges" you have to complete before you're allowed to advance a skill.
I'm not sure Nesmith is saying that; he's just observing that there was a move away from simulating a tabletop experience over the last two decades because it was perceived to be unappealing to the mainstream, and that BG3 stands out for discarding that trend and achieving huge success, which suggests that the trend may be reversing.I really hate this mindset that "changes are always forward and good".
Never played Daggerfall, so this is an actual question: how do the extra mechanics translate to more ways to play the game? Can you actually do rat diplomacy? Is the gameplay you get from all the extra complexity worth having the complexity in the first place?
In Skyrim, the speech skill doesn't lead anywhere. There are barely any checks. Higher speech makes purchases cheaper but you don't really need to buy anything. You get all the good stuff as loot and quest rewards. Of course, in Skyrim this is more of a balance issue. Bethesda couldn't even design the game to encourage people to drink potions. Players are always saving them for later when they might need them more.
Somehow, I suspect that stats systems in early TES games promised lot of different gameplay styles without really delivering and that later entries in the series, instead of expanding the gameplay to fit the stats, reduced the stats to fit the gameplay.
What I am worried about is the average technical literacy of future developers.Yeah, I think the reversal of the casualisation/simplification trend is here to stay; the late 2000s/early 2010s are gonna look like a weird abberation to people in the future.