Claw
Erudite
Additionally, I bet it'll be as ineffective as in Gothic, i.e. after a while you'll rather take one or two from your large stimpack stock rather than gain 1-2 hitpoints from a toilet.TalesfromtheCrypt said:I think it becomes pretty clear from the article that the food and water system is nothing but a glorified healing potion replacement. Drink from the toilet to regain health by 1 point steps!
I guess just about everthing has been adressed already. There are numerous inconsistencies and flaws in the setting, not the least of which is the idea that a fully functional computer terminal connected to a highly advanced and irrationally armed ticket inspector robot waiting for you to be used to dispatch of some random super mutants. Sounds to me like they followed the development of Bioshock and thought "We can do that!"
Also, the emphasis on their daft targeting system is annoying. Not all my characters were about called shots in Fallout. For such a character, the entire system is pointless, or worse it'll be forced upon the player. And I'm not impressed by the gorey deaths either. There was more to the death animations than exploding body parts.
Well, there's a few things noone mentioned, probably because they appear so minute in contrast to the obvious raping of Fallout: Fourteen skills, yet three tag skills. Because in Fallout, you just couldn't be really good at enough skills. I wonder if you'll still be able to get an additional tag as perk.
Also, one screen shows that FO3 can't display all relevant character information in a single scree, because that would be too convenient. And the attribute screen is naturally called S.P.E.C.I.A.L. They really have to shove it down our throats how "Fallout" their game is. You're Special! G.O.A.T.! V.A.T.S.! T.H.I.S. I.S. F.A.L.L.O.U.T.!