Ratty
Scholar
Yeah, it's not like Fallout was designed to, y'know, emulate P&P roleplaying, or anything. Idiot.thesheeep said:2. TB+Iso are NOT essential for Fallout...
Yeah, it's not like Fallout was designed to, y'know, emulate P&P roleplaying, or anything. Idiot.thesheeep said:2. TB+Iso are NOT essential for Fallout...
Rohit_N said:Why are people reading this quote incorrectly? The next sentence after thisThe spirit of Fallout - we've missed it.
means that Todd longed to see that spirit again, not ignore it.We've wanted to see it in games again,
it's pointless in 2 ways:
1. Bethsaoft already decided the other way
2. TB+Iso are NOT essential for Fallout...
Volourn said:There's good stuff in thata rticle too.
thesheeep said:And that's basically all what they rant about there (and here.. and at Beth's forums). I really hope they will shut up with THAT stuff in a while... it's pointless in 2 ways:
1. Bethsaoft already decided the other way
2. TB+Iso are NOT essential for Fallout...
Yes! No one can deny that many things mentioned in the article are positive. In fact, if Pluto 13 or, say, Blizzard announced a game with a similar feature list, I would be creaming my pants like a sneeze fetishist in pepper factory. However, Bethesda has a habit of overplaying game features or even outright lying about them, so everything they say about FO3 is dubious at best. To get a more accurate picture of what FO3 is really like, one should instead pay attention to everything they *don't* say.sqeecoo said:I think most people said there were things they liked in the article, but that there are no clear examples or descriptions of that stuff, and Beth has not lived up to its hype with Obv, so there is little reason to trust them now.
Section8 said:Or in the very least, it lends a bit of reality to the ridiculous backslapping that seems to go on.
Ratty said:Yeah, it's not like Fallout was designed to, y'know, emulate P&P roleplaying, or anything. Idiot.
Section8 said:I assume some of the people working at Bethesda are still human and in that respect, it's fun to guilt trip them by illustrating that they're fucking whores making a game contrary to the wills of its biggest fans. Or in the very least, it lends a bit of reality to the ridiculous backslapping that seems to go on.
sqeecoo said:Well, it's nice to see someone agrees with you, even if you can't change anything. And to use the age-old argument, bitching about someone bitching about computer games is somewhat pointless, too.
I don't. Top-down would work just fine. Har har.So what the heck do you need Iso perspective for in P&P-emulation?
No, it isn't "only" about emulating P&P, but that's the main idea behind it. If you don't believe me, look up interviews with original creators on NMA and see what they had to say on the subject.TB is indeed needed to emulate P&P, but then again... Fallout is not only about emulating P&P...
I think you got the game a bit wrong there.
I never said you did.Also.. I never said that TB + Iso would be bad for F3.
Does that mean you wouldn't object to a third-person point 'n click Half Life 3? Or a turn-based cyberpunk Zelda? Or a first-person Starcraft 2?It would be very good and a guarantee of fun, etc... but it's not the only way possible. People should be a little less narrow-minded...
Admit it: you only want to say "I told you so" after FO3s release. Again.Vault Dweller said:
Never mind, then. Anyway, I've already posted it on GameFAQS, so we'll see if it really works.Vault Dweller said:Judging by the number of "but look at the bright side!" posts, I felt that some things need to be properly explained.
Ratty said:No, it isn't "only" about emulating P&P, but that's the main idea behind it. If you don't believe me, look up interviews with original creators on NMA and see what they had to say on the subject.
Does that mean you wouldn't object to a third-person point 'n click Half Life 3? Or a turn-based cyberpunk Zelda? Or a first-person Starcraft 2?
This isn't an issue of open-mindedness. This is an issue of continuity. Or more precisely, continuity of design. A sequel should by definition have the same design as previous games (though improvements are certainly welcome and even expected), otherwise it can't be considered a sequel. Savvy?
thesheeep said:That "Idiot." really hurt
thesheeep said:TB is indeed needed to emulate P&P correctly, but then again... Fallout is not only about emulating P&P...
I think you got the game a bit wrong there.
thesheeep said:Also.. I never said that TB + Iso would be bad for F3. It would be very good and a guarantee of fun, etc... but it's not the only way possible. People should be a little less narrow-minded...
thesheeep said:TB is indeed needed to emulate P&P correctly, but then again... Fallout is not only about emulating P&P...
I think you got the game a bit wrong there.
Chris Taylor said:Paper and pencil role-playing games were the single biggest influence. We had a goal of trying to recreate the tabletop gaming experience as best as possible. For the most part, I think we succeeded.
thesheeep said:That "Idiot." really hurt
thesheeep said:TB is indeed needed to emulate P&P correctly, but then again... Fallout is not only about emulating P&P...
I think you got the game a bit wrong there.
thesheeep said:Also.. I never said that TB + Iso would be bad for F3. It would be very good and a guarantee of fun, etc... but it's not the only way possible. People should be a little less narrow-minded...
No offense, but your opinion sucks. We are talking about games here, not books or movies. Setting and atmosphere are just one facet of a game. Design is another, and arguably far more important one. These days it's easy to overlook the importance of design, seeing as it often takes a backseat to setting and storytelling. In NWN2, for example, gameplay is little more than filler you have to get through in order to see the plot unfold in yet another dramatic exchange between main characters. However, that's a very flawed perception of what constitutes a game. Why it's flawed becomes instantly obvious when you consider games like Tetris or Lemmings that don't even have a setting, or barely have one. If Lemmings 2 had drastically changed the original's gameplay, what would be left that would make it Lemmings?thesheeep said:And there I simply have another opinion. IMHO Sequels don't have to have the same design, for me it's only the setting and the atmosphere, which has to remain unchanged...
POOPERSCOOPER said:Needles, I think your basing your argument on some vague statement maybe, I haven't really read any of your other posts though.