Sterno said:
micmu said:
That's utter bullshit. It's just his most marketed game so far.
That's kind of irrelevant to his main point, though.
No it's not. At the end of the article he sums himself up and basically tries to justify his argument by claiming the changes in DRM led to higher sales. I think we all know that's completely wrong, and I think we also all know that cracking one of Vogel's games is only harder in the sense that getting a crack might be more difficult due to lower demand.
Fact is, there is no copy protection that works. Any time you have software installed and running on someone's computer, it can be cracked. You can't have a software program running and 100% safeguard against reverse engineering. Sure, you can make it more difficult, and more time consuming, and a bitch to do (like Assassin's Creed II), but in the end you have to have the software on your system to play it. The uncrackable game is a logical contradiction. At best you can buy yourself more time, and in doing so you are delivering an inferior product. The ultimate irony is, of course, that when the activation servers go down (and they will), the pirate versions will still be there, and they will offer a better experience to end users.
I also don't think that DRM has, or ever will, prevent people from pirating a game, or convince them to buy the thing for real. Pirating is easy enough that someone with even a passing knowledge in using a computer can do it, with console piracy not too far behind. People buy because they either a) want to support the developer or b) want to own a legal copy for their own moral or functional reasons, and all the DRM in the world won't convince people any differently.
The only thing I've seen that comes even close to providing effective DRM is OnLive, but that's arguably not really DRM since there's no actual ownership to begin with, and even if Internet speeds were to improve 100-fold in the next year, the sheer physical limitations of web streaming mean that you will never get as good an experience as you can on your platform natively (there will always be latency due to the video compression and distance involved, unless you are running the server on your own LAN or something). OnLive has proven itself to be a niche product and I don't think that will change anytime soon unless publishers decide to start putting games out exclusively on it, games people care about, games that drive the industry. I can't see that happening.