Gahbreeil
Scholar
Sorry to cut you short, but no developer in their right mind would sign on doing such a demanding project, it is too ambitious and expensive for too little chance of profit since it would only appeal to niche audiences. If you really want to become a game designer you should work on small projects, so you can learn fast the inner works of the medium and gain credibility if you have any competence.
If even designers need to code then I'm out of luck. I believe small projects is exactly what makes the RPG appeal to niche audiences.
10/10 thread, codexian jimmies rustled / 1/10 writing skills, might actually have a future in the industry working for Obsidian
To my defence, the book is written from the point of view of a child as the story warrants.
Try making small RPG Maker game first. Seriously.
I do not believe the game framework allows for anything I want to do. Besides that, the JRPG in all of its forms is a child oriented genre to oppose the more mature WRPG. I prefer the latter.
Consider that any game you make has to be easy & fun to digest by gamers to be enjoyable to the majority of them.
The OP's OP wasn't. At all.
Before you start designing a game find a way to convey your ideas in a more digestible format on here. In doing so you'll be honing your skills of external perception, which will allow you to create the best experience for those on the other end of the gaming telescope.
Wax on, wax off.
The point is the game would be easy to digest, play, have fun with and would be nice to enjoy at a set difficulty level when it would have a storyline? I remind you the roaming system would allow for countless generic adventures as people go missing or roads become untraversible.
I have some bad news for you.
And what are those? I shouldn't be? I know that by now.
Last edited: