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The future of Role-Playing Games

just

Liturgist
Joined
Feb 6, 2019
Messages
1,350
can i join your team?
i'll make a logo
Why not, show us all what you've got. Do you need a game title or do you already have an idea?
jktzsf.png
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
"What will be your role in the communist utopia, comrade?"
"I will clean up digital shit on forums for free. I will get paid nothing to do it. I will be an internet janitor."
 

Gahbreeil

Scholar
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Continuing with the topic of the thread I believe Role-Playing is defined by two factors. Theatrics which means choices and dialogue which influence the world as well as TSR or Tactical Squad Role-Playing. Playing out a role in a squad. My video game is meant to focus on the first while the second would be replaced by fighting alongside the AI.

Besides that, what makes a good idea pitch? And besides that, are RPGs in general not copyrighted? I thought they were, based on TSR and so owned by WotC and Hasbro.
 

fork

Guest
inb4 "video games are not board games"

That would be a valid counter tbh. Board game adaptations of video games are completely different most of the time. Most are worse (Starcraft, Dark Souls, Bloodborne), some are better (Gears of War), but to ask of a video game designer to design a board game first is retarded.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
to ask of a video game designer to design a board game first is retarded

No, it's not. Somebody who is looking for a position as game designer - no programming skills, not art skills, just game designer - should at the very least be able to create a board game. I'm not even saying the board game needs to be good or anything.

Any 12 year old can come up with their dream game pitch.
 

fork

Guest
That doesn't help him to design a good video game at all though.

Board games and video games actually are completely different after all. Unless you think all these retarded virtual card games are good video games. In which case may I suggest you kill yourself
 

Gahbreeil

Scholar
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What are doing in this shithole? Go send your CV to game developing companies. Don't forget to include cover letter, it is very important. I'm sure someone will be happy to take you in with those skills of yours.
I do not have experience working with a developer or a publisher whatsoever.
There is no future.
The future never changes.
Wow. Woooooooooow. Nice estimation right there.
With a Kickstarter? With a publisher and developer maybe less.
That doesn't help him to design a good video game at all though. Board games and video games actually are completely different after all. Unless you think all these retarded virtual card games are good video games. In which case may I suggest you kill yourself
I know by what miracle Gwent became successfull, Witcher fans. Hearthstone I get because it's good and novel yet Gwent? It's like taking Oblivion and creating a horse riding game out of it.
For computer rpgs (including jrpgs and western rpgs) this is a total non-factor. There are plenty of RPGs with little to no C&C.
Choice and consequence is the essence of the Role-Playing Game. Otherwise a gamer should just stick to XCOM and other Tactical games.
That doesn't help him to design a good video game at all though. Board games and video games actually are completely different after all. Unless you think all these retarded virtual card games are good video games. In which case may I suggest you kill yourself
I know by what miracle Gwent became successfull, Witcher fans. Hearthstone I get because it's good and novel yet Gwent? It's like taking Oblivion and creating a horse riding game out of it.
No, it's not. Somebody who is looking for a position as game designer - no programming skills, not art skills, just game designer - should at the very least be able to create a board game. I'm not even saying the board game needs to be good or anything. Any 12 year old can come up with their dream game pitch.
Fine, I'll create a board game for everyone. Meanwhile, imagine Talisman the board game made with the Aurora engine. It would be a best seller imho based on what the game would be.
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I believe construction could and should be cut from the game. There is another big post coming up, shorter than the OP.
 

Gahbreeil

Scholar
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...should at the very least be able to create a board game. I'm not even saying the board game needs to be good or anything.
To start with designing a board game one has to start with what a board game is. The players have a board, cards, dice and tokens. Nothing else to work on so it is kind of easy although to push through one has to use an existing setting that received much acclaim or create something novel.

The board needs to be well designed and draw you in through being plain interesting. Cards need to be varied and make sense to accomplish a coherent system on which the board game runs. Believably the dice will always be used to move yet they can also determine how many tokens you receive or how much damage you deal as well as how many cards you draw. Tokens are extra information about the game to flesh it out.

And so, it is the cards and the dice that are the system while the board is the setting, tokens being statistics and so on.

Let's start from the ending to create an examplary board game. Tokens will define your wounds, attack and defense as pre-rolled at the beginning of the game as of the player, this will come in handy for duels. The board would be a large arena enclosure. Dice would be rolled to move diagonally, vertically or diagonally across the board divided into squares, hexes, whatever drives your imagination. The cards would be equipment.

And so, in about a ten minutes I have created Arena the board game. You duel other characters moving across the board to stand next to them in order to attack unless you have a bow or crossbow. The cards would be available to acquire by the players for their tokens of deeds which they earn each round. A player character dies, he takes a new one and is granted a starting equipment. No one prevents the players from grouping against one another.

In the breaks between the rounds the shop allows them to heal fully, equip and await the next round.


I hope this short post helps sate your curiosity.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,140
Continuing with the topic of the thread I believe Role-Playing is defined by two factors. Theatrics which means choices and dialogue which influence the world as well as TSR or Tactical Squad Role-Playing. Playing out a role in a squad. My video game is meant to focus on the first while the second would be replaced by fighting alongside the AI.
Exploration is one of the fundamental elements of a Role-Playing Game, and any game without exploration belongs in a different genre. :M
 
Joined
May 31, 2018
Messages
2,867
Location
The Present
Exploration is one of the fundamental elements of a Role-Playing Game, and any game without exploration belongs in a different genre. :M

This is correct. Without exploration, you have a war-game (AKA tactical simulation). Exploration is one of the 3 minimum requirements to be considered a true, non-hyphenated, RPG.
  • All player actions abstracted through a mechanic (typically statistical)
  • Intrinsic character customization with mutually exclusive choices
  • Exploration
 

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