Gahbreeil
Scholar
Such is life, eh?
Such is life, eh?
Mods, retardo this thread pls
Why not, show us all what you've got. Do you need a game title or do you already have an idea?can i join your team?
i'll make a logo
the jannies are worth every penny they're paidMods, retardo this thread pls
I like the fourth one, very futuristic.The Future: Role Playing Game
I try to keep laid back on the 'dex and not get involved in political arguments, but alas.this thread is 1st-class entertainment
For computer rpgs (including jrpgs and western rpgs) this is a total non-factor. There are plenty of RPGs with little to no C&C.Theatrics which means choices and dialogue which influence the world
inb4 "video games are not board games"
to ask of a video game designer to design a board game first is retarded
Whoa, hold your horse. A 12 year old can spend a day working on an essay that is written in legal speech that a developer or publisher would read full? What do you think a game idea pitch is?Any 12 year old can come up with their dream game pitch.
I do not have experience working with a developer or a publisher whatsoever.What are doing in this shithole? Go send your CV to game developing companies. Don't forget to include cover letter, it is very important. I'm sure someone will be happy to take you in with those skills of yours.
The future never changes.There is no future.
With a Kickstarter? With a publisher and developer maybe less.Wow. Woooooooooow. Nice estimation right there.
I know by what miracle Gwent became successfull, Witcher fans. Hearthstone I get because it's good and novel yet Gwent? It's like taking Oblivion and creating a horse riding game out of it.That doesn't help him to design a good video game at all though. Board games and video games actually are completely different after all. Unless you think all these retarded virtual card games are good video games. In which case may I suggest you kill yourself
Choice and consequence is the essence of the Role-Playing Game. Otherwise a gamer should just stick to XCOM and other Tactical games.For computer rpgs (including jrpgs and western rpgs) this is a total non-factor. There are plenty of RPGs with little to no C&C.
I know by what miracle Gwent became successfull, Witcher fans. Hearthstone I get because it's good and novel yet Gwent? It's like taking Oblivion and creating a horse riding game out of it.That doesn't help him to design a good video game at all though. Board games and video games actually are completely different after all. Unless you think all these retarded virtual card games are good video games. In which case may I suggest you kill yourself
Fine, I'll create a board game for everyone. Meanwhile, imagine Talisman the board game made with the Aurora engine. It would be a best seller imho based on what the game would be.No, it's not. Somebody who is looking for a position as game designer - no programming skills, not art skills, just game designer - should at the very least be able to create a board game. I'm not even saying the board game needs to be good or anything. Any 12 year old can come up with their dream game pitch.
Factually incorrect. Again, there are entire RPGs with absolutely zero C&C. You’re merely stating a preference.Choice and consequence is the essence of the Role-Playing Game
fake news, I choose not to play those shitty games and my consequence is playing good games instead.Factually incorrect. Again, there are entire RPGs with absolutely zero C&C. You’re merely stating a preference.Choice and consequence is the essence of the Role-Playing Game
To start with designing a board game one has to start with what a board game is. The players have a board, cards, dice and tokens. Nothing else to work on so it is kind of easy although to push through one has to use an existing setting that received much acclaim or create something novel....should at the very least be able to create a board game. I'm not even saying the board game needs to be good or anything.
Exploration is one of the fundamental elements of a Role-Playing Game, and any game without exploration belongs in a different genre.Continuing with the topic of the thread I believe Role-Playing is defined by two factors. Theatrics which means choices and dialogue which influence the world as well as TSR or Tactical Squad Role-Playing. Playing out a role in a squad. My video game is meant to focus on the first while the second would be replaced by fighting alongside the AI.
Exploration is one of the fundamental elements of a Role-Playing Game, and any game without exploration belongs in a different genre.