Gahbreeil
Scholar
To re-invent Role-Playing Games one has to look both to the past as well as the future. While the First Person Player RPGs have fell into a decline in the past, the isometric have succesfully taken the market allowing other companies to take up the FPP RPG innovating upon it and creating a succesful genre out of it. This genre appeals both to the fans of First Person Shooters and Role-Playing Games. However, the isometric RPG appeals to fans of Adventure games as well. As it is the market is unbalanced with a clear trend towards FPP RPGs.
This is because the isometric RPG as coined by the original Baldur's Gate and Icewind Dale series is a better medium for storytelling of a particular sort. It is true the FPP RPG allows the player to enjoy action while the isometric RPG requires the player to think of his choices in the video game. Dialogue will never be a strong part of the FPP as the game would be less interesting in the eyes of the FPS fans. Although it is true KotoR style cutscene dialogue could be implemented with much success. The Real-Time Strategy fans find their entertainment in the isometric RPG as well as the Adventure game fans. The market is small as RTS fans prefer RTS games. Recaping, Adventure, RPG and RTS fans are the customers for the isometric RPG as coined by Black Isle. If no one makes games of this sort, they will not disappear and start playing FPP games as these are of lesser interest to them and they would rather play their own genres of video games. While the FPP RPG is basically an FPS. To rectify the problem of smaller sales and a smaller market the isometric RPG can with a few innovations become much different.
The video game needs to appeal to a broader audience. Either through an original setting or through changes to the actual video game. At this point I should mention before I continue into the part about the changes that it is true the dialogue, the setting and the story as well as exploration form the foundation of the Adventure within the RPG. It is true Tactical Squad Role-Playing forms the second foundation of the RPG, the Strategy. Role-Playing is dual, in the aspect of theatre and combat as one plays out the role in the squad as well as in life. The two remain in balance to create an interesting game.
Both factors will play a major role in the RPG I will describe. However, the innovations stand to change the isometric RPG into something new and interesting as more appears beside the foundation. Full implementation of the 3.5 edition of Dungeons and Dragons proves to be an interesting point that may revitalise the genre. From pushing, pulling and carrying overhead through skills like riding, climbing, swimming, crafting, lore and many other to the combat system and the general premise of the paper and pencil game, the 3.5 allows for a very realistic depiction of real life. All that remains is to add a simulation into the video game so that NPCs walk freely and roam the world based on the AI coded. This would mean the player can engage in heroics while dwelling in a world that is alive as long as the PC is present in a particular area.
I believe this is the way for the classic Western Role-Playing Game. My Real Time Strategy Simulation is a game that can replace this game that I have tried to point out and that is why I name it an MSRPG which I possibly should not do because of copyrights. I do not know. Real Time Theatrical Simulation Single-Player Strategy is another good abbreviation. I know this might be boring yet what I'm doing here on this thread is trying to create this idea pitch so that is unflawed in any way. If anyone wants to help or exchange ideas I encourage the effort.
I am sorry for my ignorance in a claim of mine, dialogue trees might not be copyrighted. Yet anything might be as clearly one company cannot take another company's ideas.
This is because the isometric RPG as coined by the original Baldur's Gate and Icewind Dale series is a better medium for storytelling of a particular sort. It is true the FPP RPG allows the player to enjoy action while the isometric RPG requires the player to think of his choices in the video game. Dialogue will never be a strong part of the FPP as the game would be less interesting in the eyes of the FPS fans. Although it is true KotoR style cutscene dialogue could be implemented with much success. The Real-Time Strategy fans find their entertainment in the isometric RPG as well as the Adventure game fans. The market is small as RTS fans prefer RTS games. Recaping, Adventure, RPG and RTS fans are the customers for the isometric RPG as coined by Black Isle. If no one makes games of this sort, they will not disappear and start playing FPP games as these are of lesser interest to them and they would rather play their own genres of video games. While the FPP RPG is basically an FPS. To rectify the problem of smaller sales and a smaller market the isometric RPG can with a few innovations become much different.
The video game needs to appeal to a broader audience. Either through an original setting or through changes to the actual video game. At this point I should mention before I continue into the part about the changes that it is true the dialogue, the setting and the story as well as exploration form the foundation of the Adventure within the RPG. It is true Tactical Squad Role-Playing forms the second foundation of the RPG, the Strategy. Role-Playing is dual, in the aspect of theatre and combat as one plays out the role in the squad as well as in life. The two remain in balance to create an interesting game.
Both factors will play a major role in the RPG I will describe. However, the innovations stand to change the isometric RPG into something new and interesting as more appears beside the foundation. Full implementation of the 3.5 edition of Dungeons and Dragons proves to be an interesting point that may revitalise the genre. From pushing, pulling and carrying overhead through skills like riding, climbing, swimming, crafting, lore and many other to the combat system and the general premise of the paper and pencil game, the 3.5 allows for a very realistic depiction of real life. All that remains is to add a simulation into the video game so that NPCs walk freely and roam the world based on the AI coded. This would mean the player can engage in heroics while dwelling in a world that is alive as long as the PC is present in a particular area.
I believe this is the way for the classic Western Role-Playing Game. My Real Time Strategy Simulation is a game that can replace this game that I have tried to point out and that is why I name it an MSRPG which I possibly should not do because of copyrights. I do not know. Real Time Theatrical Simulation Single-Player Strategy is another good abbreviation. I know this might be boring yet what I'm doing here on this thread is trying to create this idea pitch so that is unflawed in any way. If anyone wants to help or exchange ideas I encourage the effort.
I am sorry for my ignorance in a claim of mine, dialogue trees might not be copyrighted. Yet anything might be as clearly one company cannot take another company's ideas.