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The future of Role-Playing Games

CappenVarra

phase-based phantasmist
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What I know is that to get into the music industry you need a demo tape. Here, what the company needs is a demo of the video game.
apt comparison

to see why it is useful, consider that you are a guy with a grand concept of a progressive rock opera of about 13 hours in length, every minute of it making Bach sound like an amateur - yet you are unable to play any instruments even at a basic level or sing, so you JUST need stupid grunts who actually bothered learning to play some instruments to record YOUR "demo tape"

:lol:

A question, should this thread be in the Codex Workshop instead?
nope, only people actually doing any work belong in the WORKshop

:lol:
 
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Codex Year of the Donut
The problem with denigrating "idea guys" is that the "idea guys" actually do a lot of work. There really should be a new name for people who just suggest grandiose ideas without going into any specific details or fleshing them out properly.
For an example of what I mean, refer to any real game design document. I don't mean the pitch, the actual document itself -- they're often dozens of pages long. Deus Ex's design doc(titled "Majestic Revolutions") is 64 pages long, you can find it here: https://archive.org/details/DeusExDesignDoc11081997/page/n57/mode/2up
The creation of that design doc began in '97. Modern ones tend to be far bigger and more detailed.
 

Gahbreeil

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pondering the future of RPG games made me wonder: do people still rank F2 over F3?
I do.
to see why it is useful, consider that you are a guy with a grand concept of a progressive rock opera of about 13 hours in length, every minute of it making Bach sound like an amateur - yet you are unable to play any instruments even at a basic level or sing, so you JUST need stupid grunts who actually bothered learning to play some instruments to record YOUR "demo tape" nope, only people actually doing any work belong in the WORKshop
I do not need stupid grunts nor peons but actual human beings that think, feel and act. I am not an evil overlord. I can sing by the way. I guess I'll answer you in the next answer, you meant demos and screenshots, yes?
The problem with denigrating "idea guys" is that the "idea guys" actually do a lot of work. There really should be a new name for people who just suggest grandiose ideas without going into any specific details or fleshing them out properly.
For an example of what I mean, refer to any real game design document. I don't mean the pitch, the actual document itself -- they're often dozens of pages long. Deus Ex's design doc(titled "Majestic Revolutions") is 64 pages long, you can find it here: https://archive.org/details/DeusExDesignDoc11081997/page/n57/mode/2up
The creation of that design doc began in '97. Modern ones tend to be far bigger and more detailed.
Jackpot. Now I know what to do. I can write my own no problem although it seems to focus on the storyline and descriptions of the missions. The first few pages is what my OP was meant to be although they clearly have the upper hand over me at the moment.
 
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Codex Year of the Donut
Jackpot. Now I know what to do. I can write my own no problem although it seems to focus on the storyline and descriptions of the missions. The first few pages is what my OP was meant to be although they clearly have the upper hand over me at the moment.
You think you know far more than you actually do.
Obtain copies of old tabletop RPG books and modules. Rolemaster, GURPS, Runequest, etc., Read them cover to cover. Then return.
p.s.
RPGs are inherently capitalistic. Nobody would go on quests if there wasn't a motivation of rewards.
 

Butter

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RPGs are inherently capitalistic. Nobody would go on quests if there wasn't a motivation of rewards.
Ultima_IV_box.jpg
 

mondblut

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Ingrija
The problem with denigrating "idea guys" is that the "idea guys" actually do a lot of work. There really should be a new name for people who just suggest grandiose ideas without going into any specific details or fleshing them out properly.

People who make GDDs are called "game designers", not "idea guys".
 

Gahbreeil

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Would anyone help with an actual image of a logo? A black circle on transparent with Asarlai written over the middle of the circle, centred in dark green letters with or without black shadow. In any case I'll post an upgraded version of the pitch soon. The plot I have to omit since there is no point to showing everyone the storyline or the dialogues.
Wha'd'yo'mean?
 

AdolfSatan

Arcane
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Dec 27, 2017
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Sure, why not! You can have this one for free. I believe it's an honest representation of the ideals portrayed in asarlai.

ar.png
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
For computer rpgs (including jrpgs and western rpgs) this is a total non-factor. There are plenty of RPGs with little to no C&C.
Choice and consequence is the essence of the Role-Playing Game. Otherwise a gamer should just stick to XCOM and other Tactical games.

How is bankrupting your organization, losing supporters or assets not a consequence? Actually, XCOM has more C&C than most RPG. Also, you need to play Kenshi. You probably won't be able to get better art anyway for such a niche genre and no budget.

The problem with denigrating "idea guys" is that the "idea guys" actually do a lot of work. There really should be a new name for people who just suggest grandiose ideas without going into any specific details or fleshing them out properly.

People who make GDDs are called "game designers", not "idea guys".

Level designers typically do the level design, the writing, sometimes some of the PR. I started my game with a design documents because I had read it was a good thing to do. It was a total waste of time, and I think there are zero lines that are relevant now, except the pitch.
Actually, applying for level design at a company you want to work with is probably the "regular point of entry" in the industry.
Designing a board game is not just writing cool ideas on a sheet of paper actually. It is mostly seing the results of what you have written be played, try to understand why it doesn't work as well as expected, despite everyone getting out of their way to tell you they had a great time because they are afraid to hurt your feelings.
This part is exactly the same in video game design actually.

Another possibility is to start by modding an existing game (or just using whatever level design toolset exists for a game). The main problem with idea persons is that everyone has its dream game, so unless you happen to find someone who has the exaxt same dream game, it won't work:
I have worked with quite many freelancers over time. They basically work for money, so that they can have enough savings to work on their own free game.
Only people who already worked with you before may give it a shot.
That is another reason why modding is a good place to start with: modders are used not to get paid, or to apply as level designer somewhere (so that you can talk your colleagues into leaving the company and starting one with you).
The last option would be to take part in game jams: it is a great place to find people you could work with, and see whether it matches.
 

Gahbreeil

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Sure, why not! You can have this one for free. I believe it's an honest representation of the ideals portrayed in asarlai.
Is it you as a supporter of these ideals? I'm afraid people might not share your enthusiasm in licking your own arse.
How is bankrupting your organization, losing supporters or assets not a consequence? Actually, XCOM has more C&C than most RPG. Also, you need to play Kenshi. You probably won't be able to get better art anyway for such a niche genre and no budget.
XCOM has RPG choice and consequence? Actual choice of quest, yes. Choice of dialogue that affects the world not. Picking up someone's item to see that person later on going bankrupt not either.
 

Gahbreeil

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Gahbreeil why are you trolling the Codex with this nonsense? What's your endgame here?
In all due seriousness, how is a game pitch to discuss with a community of Role-Playing Game enthusiasts trolling? My finale is a video game and you know that well enough if you've read my posts. Actually, did you mean that I am literally trolling the mentioned community with something unachievable? And if you want an answer that isn't too serious, just ask and you will receive.
 
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Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
How is bankrupting your organization, losing supporters or assets not a consequence? Actually, XCOM has more C&C than most RPG. Also, you need to play Kenshi. You probably won't be able to get better art anyway for such a niche genre and no budget.
XCOM has RPG choice and consequence? Actual choice of quest, yes. Choice of dialogue that affects the world not. Picking up someone's item to see that person later on going bankrupt not either.[/QUOTE]
The world state literally depends on your actions in X-COM and even more so in Apocalypse, as you can bankrupt other factions (kind of), or make them aligned with your, or more likely, the aliens. The fact that it is not delivered through dialogue lines or whatever doesn't make it any less C&C...
 

Bruma Hobo

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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
RPGs are inherently capitalistic. Nobody would go on quests if there wasn't a motivation of rewards.
Ultima_IV_box.jpg

Virtue is it's own reward, QED.

Stop trying to make anti-capitalism happen. That's like blaming bad ideas on the alphabet. There are real dragons to be slain while you dull your blade on mere concepts.
 

Gahbreeil

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One six sided dice is rolled for damage with single handed weapons, two six sided dice are rolled for damage with bows and bastard weapons. Three for two handed weapons. Four are rolled for skill checks. Either this or percentage calculations.
 

Shackleton

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
You say you actually wrote a book?
I sure did and I had fun writing it. The excerpt might be one that needs the word "work" instead of "jobs" yet that's all that I can see there.

I see the concept of the 'run on sentence' is one you are not familiar with. Never mind, you've read lots of words so I imagine you're an expert on writing.
 

InSight

Learned
Possibly Retarded
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Feb 20, 2020
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Exploration is one of the fundamental elements of a Role-Playing Game. and any game without exploration belongs in a different genre. :M

Please Elaborate.
If you mean exploration of behaviors and their roles (or other inner/mental experiences)then i agree.
If you mean outer/external/visual exploration consider/imagine the following:

A game that start with the player arrested by the police in a dystopian future with different rules and confined in the interrogation room/cell. there is no exploration worth to speak of except perhaps the seconds it takes the eyes to scan the room there could properly be no movement at all(aside the head area) depends on how handcuffed/confined the player is. There is the role of the cops, there may be the role of the lawyer, and the role of the player as suspect who will the role of either a free citizen or prisoner depending on how the game ends. how the event unfold, does the player manages to convince the cops of his innocence(if he was innocent to begin with) or not (with a limit time or not) all in one room. Here you have an example of a game that can be described as Role-Playing Game but without exploration. Yet according to you in would belong in a different genre, and what genre it would be? perhaps such form of Exploration is not as fundamental as your years of experience( so i assume) led you to believe/fathom/conclude.
 

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