Humanity has risen!
Arcane
Yeah, false positives are very common, I'm sure many of the people who use crack here can attest to it.
Cleve's heard of monetisation and is trying his hand at it. As always the Neaderthal doesn't really get the Sapiens - you are supposed to pretend microtransactions are not blatant extortion, Cleve!Are you insinuating someone here would use illegal software? Good heavens, sir.
Anyway, it detects the same thing in the 1.0 version as well, if anyone's curious. 2spooky4me
Are you insinuating someone here would use illegal software? Good heavens, sir.
Anyway, it detects the same thing in the 1.0 version as well, if anyone's curious. 2spooky4me
My god, that must have a been a journey with lots of ups and downs. Write a novel!I actually joined this site to find out more information about Grimoire...
Quest Complete.
Updated the OP, pinned the newspost.
When do you plan on sending out the bigger, backer-only demo, Cleve? Will it come with something like a basic manual?
Sure but why not actually spell out what the attributes/skills are/do, rather than NAP, FEL, SPE etc. If there isn't physical space on the interface then as a tool tip (or there is a little box below skills which explains the skills, could also be used for attribute descriptions).One design idea of Grimoire is that this game should not try to be Call of Duty with autoregeneration, hand-holding tutorial and popamole softshoe rail shooting/gameplay. For 17 years I have had the attitude if the player doesn't like a game to be a little more challenging, requiring some critical thinking, a little bit of inventory shifting and analysis, even avoidance of certain areas until they are ready to handle them, that's just the style of the game and they should not be playing. There is plenty of drooling popamole out there for all who desire complete mental shutdown when playing computer games. That is not this kind of game.
I also was not averse to party death/defeat. It is not the worst thing in the world and fearing it will scare the player off if they discover they can drown in water if they have no swimming skill is too timid in design. This is why you have savegames, after all. For example, if Shiva-Han-Goromu and his bat army defeat you, maybe the player will now hesitate and think about that strange room above with the dials, the inscriptions in the Causeway. If they can be bothered they will discover that nearly every single boss encounter in Grimoire has a kryptonite that can be exploited by the player willing to think about the problem. If they can't be bothered and their OCD/ADD prevents them from thinking about anything longer than 3 seconds, they will find this game is not for them.
I actually joined this site to find out more information about Grimoire...
Quest Complete.
I actually joined this site to find out more information about Grimoire...
Quest Complete.
You could always stick around until Grimoire 2. That should last you another two decades.
Sure but why not actually spell out what the attributes/skills are/do, rather than NAP, FEL, SPE etc. If there isn't physical space on the interface then as a tool tip (or there is a little box below skills which explains the skills, could also be used for attribute descriptions).One design idea of Grimoire is that this game should not try to be Call of Duty with autoregeneration, hand-holding tutorial and popamole softshoe rail shooting/gameplay. For 17 years I have had the attitude if the player doesn't like a game to be a little more challenging, requiring some critical thinking, a little bit of inventory shifting and analysis, even avoidance of certain areas until they are ready to handle them, that's just the style of the game and they should not be playing. There is plenty of drooling popamole out there for all who desire complete mental shutdown when playing computer games. That is not this kind of game.
I also was not averse to party death/defeat. It is not the worst thing in the world and fearing it will scare the player off if they discover they can drown in water if they have no swimming skill is too timid in design. This is why you have savegames, after all. For example, if Shiva-Han-Goromu and his bat army defeat you, maybe the player will now hesitate and think about that strange room above with the dials, the inscriptions in the Causeway. If they can be bothered they will discover that nearly every single boss encounter in Grimoire has a kryptonite that can be exploited by the player willing to think about the problem. If they can't be bothered and their OCD/ADD prevents them from thinking about anything longer than 3 seconds, they will find this game is not for them.
Not a big deal I'm sure when you get into the which I haven't yet (Win7)
I actually joined this site to find out more information about Grimoire...
Quest Complete.
You could always stick around until Grimoire 2. That should last you another two decades.
In case there were any doubts at this point, it will 100% be in Unity 3D. I already have a prototype complete with turn-based combat, dungeon architecture and fantastic monsters.
I am willing to jump through whatever hoops are required to make Grimoire 1 run anywhere it is needed but Unity will eliminate many headaches in a microsecond.
You'd best hope medical science invents hand-holding health auto-regeneration in the next few years, otherwise we'll all be dead before we experience Grimoire 2 in Unity.
Tried the new version, was able to create two characters and the game froze (not black screen tho) when re-rolling for the 3rd one. Is it important to run the game in admin?
Tried the new version, was able to create two characters and the game froze (not black screen tho) when re-rolling for the 3rd one. Is it important to run the game in admin?
NO, IT IS NOT IMPORTANT.
IT IS MANDATORY.
... and I work with Windows 7 every day and know that this is not just a problem with Grimoire. Any program that is not an .MSI can have these problems if you do not run it in admin with full permissions.
My son has tested that package on Win 7 64 bit and it seems to be running perfectly.
The game froze at the pond when initiating combat with some fish... damn it!
Win 7 Ultimate x86 build 7600