Vaarna_Aarne
Notorious Internet Vandal
Yea, the gold prices are so ludicrously low that it's just insane to pay ANet real money for pittance ingame.Guess what, fuckers? The joke's on you cause they'd rather buy farmer's gold than pay you.
Yea, the gold prices are so ludicrously low that it's just insane to pay ANet real money for pittance ingame.Guess what, fuckers? The joke's on you cause they'd rather buy farmer's gold than pay you.
Engineers have no use for gear, at all.Only storymode quest I recall having problems on was on my guardian actually. The sylvari racial quest where you have to find the Orrian scrying mirror in the skritt burrows. My condition damage/everything burns build had a hard time handling waves of destroyer crabs and trolls
Oh, and the lv 50ish one where you have to free krait prisoners for the pact, since I did that with a lv10 harpoon.
The game is laughably shit.
I just saw Divinity's Reach for the first time too, pretty cool and definitely one of the biggest and most interesting starting areas.I've been playing GW2 and it's been a total fucking blast for me, it might be a beginner's enthusiasm though but so far I love it. It's been years since a game got me that hooked, but then again, I'm returning to MMOs after thousands of years so it might be full of conventional shit that I've never seen.
The main cities are also absolutely fantastic, I want to see more cities like these in games. Divinity's reach is ridiculously great. Any word on Cantha being developed for this game? Can't even imagine how Kaineng will be.
Problem is you have a massive city with 20 identical copy-pasted merchants, 20 banks, 20 traders, etc. and meanwhile you consistently have less than 50 players occupying the entire space at once. It's all pretty much completely redundant, except for the occasional special NPC that might sell some specific crafting goods or whatever, which means that while it can be fun to look around the cities, there's absolutely no gameplay reason for most of it to exist. It's like they design MMOs to have tens of thousands online in the same game world at once but then servers mean you only have a thousand instead. It's just disappointing when you realize there is absolutely nothing of interest to do at all in such huge places.The lack of Dynamic Events in DR is probably meant for 'safe area' to do your non-combat stuff.
I recall there's a city that actually had Dynamic events going on like seperatist forces sabotaging the shophouses and recruiters you gotta take down.
Jaesun does your gaydar say if those weapons are gayer than the sword shown earlier?
My Gaydar™ exploded.
That My Little Pony unicorn bow is something else.
I've been playing GW2 and it's been a total fucking blast for me, it might be a beginner's enthusiasm though but so far I love it. It's been years since a game got me that hooked, but then again, I'm returning to MMOs after thousands of years so it might be full of conventional shit that I've never seen.
The main cities are also absolutely fantastic, I want to see more cities like these in games. Divinity's reach is ridiculously great. Any word on Cantha being developed for this game? Can't even imagine how Kaineng will be.
LOL SOUNDS LIKE DALARAN SYNDROME ALL OVER AGAIN. Although they could've done a bit more with the cities, or at least made LA less of a hub. A global city chat would immediately solve this, actually, and I'm shocked they didn't take this very simple lesson of Vanilla WoW to their designs.I've been playing GW2 and it's been a total fucking blast for me, it might be a beginner's enthusiasm though but so far I love it. It's been years since a game got me that hooked, but then again, I'm returning to MMOs after thousands of years so it might be full of conventional shit that I've never seen.
The main cities are also absolutely fantastic, I want to see more cities like these in games. Divinity's reach is ridiculously great. Any word on Cantha being developed for this game? Can't even imagine how Kaineng will be.
Yes big empty cities full of nothing but NPC's saying the same stupid shit over and over without any quests other then stupid jump and run 'puzzles' are incline. May as well look at some 3d max city rendering.
I got 3 exotics, and forgot to do the farm runs on the final day, so missed out on stuff. Plus about ten dyes. Not too much, but pretty decent for the low time investment. Magic Find gear can be useful.Lol...my group dropped their dungeon runs and WvW nights for Mad King farm runs.
Quite crazy really. I got sucked into it but never got anything nice except for exotic spear and trident for my Guardian.
20 G ($10) for Mad Moon shield skin....duuuurghhh..
Oh well, back to dungeon runs. I'm gonna start getting my tanking set to spice things up.
What areas are those? I've had very little trouble with that personally, except for the Norn spots with caves, now that was a painful experience indeed.Almost level 40 now. The enemy respawns in this game are fucking annoying, and even more annoying when combined with the increased enemy density and less open space to move in some of the higher-level areas. It literally means that you can barely reach certain areas, skill challenges, etc. because the enemies you just killed 5 seconds ago respawn before your cooldowns have even reset.
Sometimes it gets so bad that you can't even traverse an area without wasting 10 minutes killing the same mobs over and over, advancing 20 feet at a time because the old ones spawn back. And god forbid the map isn't clear and you can't figure out exactly where to go, because then you'll have wasted your 10 minutes as you have to circle around to the right spot to complete the challenge/quest/etc. killing the exact same enemies yet again.
Combine that with the fact that I am playing a summon-oriented necromancer, whose pets constantly attack any nearby enemies even without my commanding them to (or maybe the enemies attack them, whatever) and it just gets fucking tedious after a while.