Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Guild Wars 2 Thread

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
GW2 runs better on my WAY below-spec laptop than fucking "everyman MMO" WoW. It also runs WAY better on my desktop.

You're just making shit up now to defend your chosen crappy game.
Don't be a retard, Mr. I Tried MoP Trial. WoW on full settings, especially with filtering turned on, is a massive hog these days. I actually suspect it's more dependent on HDD speed/swap file, which would certainly explain why it runs like COMPLETE shit on my old/wrecked machine. GW seems to be more reliant on CPU, which in turn takes off some load from my admittedly shitty GPU (onboard built-in crap yay) and the likely sub-par and worn HDD. With all settings set to minimum and with relatively same amount of shit going on on the screen, both games run relatively same, with GW seeming to have more stable frames. Surprising, I know. As I said, I'm guessing the framerates are bottlenecked by the HDD, but if that's the case I'd say both would be running in the range of 15-20 FPS on low, with WoW potentially running better, yes.

On the desktop though, the number ranges are very odd, with normal FPS in WoW on full being in range of 30-60 in high pop densities on full with filtering off, and in GW it's in range of 40-70 with reflections set to second highest with less frame jumping. In lower densities, like dungeons, I'd say WoW wins out though, but only until particle effects from a raid kick in, then it's back to pretty much same range again. CBA to FRAPS just to satisfy your curiosity so take it as you will. And yeah, GW had some frame issues, but like I said in the rest of the selectively unquoted post, they did something to the engine and it's a lot smoother now, though I can't obviously tell if this is true for all systems - just the ones of a dozen or so people I know.

Problem with WoW engine is that it's kinda old, and the effects that they keep putting into it are possibly not 100% compatible. This clearly showed in Cataclysm, in MoP it seems to have improved again, partly thanks to x64 client and partly because they seem to have toned down the particle effect abuse. Of course, some of the addons might be to blame for worse performance in WoW (had to switch to Skada finally, since Recount is COMPLETE shit and resource hog - enjoy Sha of Anger kills with 5 second screen lags), but fuck you if you're going to raid without addons.

How was it?

:killit:

Terrible. :(
It was unchallenging and we didn't attack Zhaitan directly at all.
More like trash with sub bosses left and right. Followed with turret sequence against mini-dragons that pukes trash mobs to kill the turret men.

Zhaitan just ... looks angry and gets cannoned to death while periodically giving birth in mid fight.

I will marry the mesmer after this and settle down in Beetletun. :hug:
Yeah, this is kinda what I unfortunately heard. Don't know much about the Explore mode of Arah though, once I finish my story (hopefully some time this month, time permitting), I'll give it a spin. Kinda disappointing though, I was hoping it'd be a real battle. Also the dragon should've had WAY more heads, the description of their plans for him originally sounded way cooler than what it seems to be.

Which mesmer do you mean, the one from the story mode? :M
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Arah explorable will likely pose a tough challenge for a good while. Just avoid path 1 because it's very easy for the final door to bug out. (inb4 lol i solod arah exp on my 1st try trololol)
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
What has this game become, that people are comparing the merits of World of motherfucking Warcraft.

Problem with WoW engine is that it's kinda old, and the effects that they keep putting into it are possibly not 100% compatible.

The GW2 engine is just as old.
It has become an MMO. Shock and horror, people compare MMOs to MMOs, who'd have thunk.

GW2 engine is a heavily modified GW1 engine. WoW engine is certainly more updated than GW1 actual current engine, but it's not modified heavily, for that they'd have to overhaul way too fucking many things and they basically don't need to because people shouldn't be trying to raid using shitty laptops.

Edity-edit: WoW engine is actually a heavily modified WC3 engine, anyway, as a bro reminded me. So technically it's a tad older.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
GW2 engine is a heavily modified GW1 engine. WoW engine is certainly more updated than GW1 actual current engine, but it's not modified heavily, for that they'd have to overhaul way too fucking many things and they basically don't need to because people shouldn't be trying to raid using shitty laptops.

For being that heavily modified it sure runs like shit with 20+ people on the screen. :lol:

I wish a.net had actually made their shitty engine Ready-for-MMO^TM. Should've stuck to arena type games.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
GW2 engine is a heavily modified GW1 engine. WoW engine is certainly more updated than GW1 actual current engine, but it's not modified heavily, for that they'd have to overhaul way too fucking many things and they basically don't need to because people shouldn't be trying to raid using shitty laptops.

For being that heavily modified it sure runs like shit with 20+ people on the screen. :lol:

I wish a.net had actually made their shitty engine Ready-for-MMO^TM. Should've stuck to arena type games.
The fuck are you on about? Never had any issues, except the FPS bug in Charr capital.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
The fuck are you on about?

The GW2 engine is shit.
Or your computer is? Like I said, I had no problem with FPS, when I did, I tuned down reflections, again, no problem, not in Lion's Arch at peak hours, not in WvW, not in sPvP, maybe somewhat at launch when 200 or so idiots would start spamming everything on the scale-up Champion mobs. After the recent sneak tweaks performance is good enough to not drop reflections in massive group situations, and this is more or less been the case for everyone once we noticed there were changes to performance. GW2 has problems in certain aspects, definitely, but I don't know what you consider a great engine if this is shit.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
If there's one thing I would say is the best part in GW2, it's that it's got the technical side of things down pat.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
raw may I ask why are you so butthurt by this game?

Because Guild Wars 2 is Shit. There aren't any redeemable qualities about it at all. All the features are derivative, and none of the games they're derived from are good. I haven't seen this level of derivative to game development since (insert Korean WOW-clone)!

- For example, Dynamic Events. World events that repeat endlessly as if to say, "Check out how great we are at imitating your grandfather's ability to retell the same story in an increasingly more boring way every time" remind me a lot of Warhammer Online's Public Quests. Doesn't ArenaNet know that Rift already copied Public Quests? Maybe they thought that Rift's implementation was too exciting/spontaneous and wanted to really dumb it down.
Instanced Storytelling

- Then the Instanced Story Telling. In Guild Wars 2, just in case you're having too much fun 'playing the game', they break up content with horrible cut-scenes. The comical homage to Star Wars: The Old Republic's atrocious nerd-pandering is overshadowed by the two games' chronological proximity. Didn't ArenaNet see that the TERA developers already copied this feature? It worked out just as great when they did it! Somehow, Guild Wars 2 manages to outdo both games in sheer genericness!

- Instanced PvP. What is the perfect way to make sure that you tear down all the credibility you build with carebears with storytelling and dynamic content? Throw them into a "server war" against other players who have no real reason to fight. I don't really care, but if I cared about stupid garbage, I'd be outraged. The Battleground Warzone Battlefield PvP implementation manages to be somehow more generic than all predecessors. Prepare to be on a prefabricated even playing field with other disappointed gamers in this tab-target nightmare. I'm disturbed that they didn't include Huttball.

- Weapon Abilities: Weapon choice dictating character ability progression? What a novel idea! In fact, it was novel when Final Fantasy XIII had a significantly more interesting implementation of it.

- The Intentionally Ridiculous Race Choice. Arguably the most confounding of the litany of ripped off features is their attempt to manufacture an underdog race to parallel the Gnome from WoW or the Tarutaru from FFXI. Why would you intentionally make something so stupid looking? WHY!?

So the 50 thousand dollar question: Does Guild Wars 2 Have Any Original Features? I don't know, but what I know is that GW2 is
shit.

Friends don't let friends play games for faggots. Play they real deal, play UO. http://relpor.com/
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
What class are you playing? Be sure to do the story mission for good chunk of EXP and gear when you're at the right level.
I started with a necro minion master, but so far it sucked mostly. Felt like playing a squishy without any damage potential. Healing was far too unreliable. Minions are too weak all around and I'm forced to go staff just to keep them alive. It's probably viable when playing in a real group and with the right traits, but up to level 14 it was kinda meh.
I put the necro aside and started a warrior. As soon as I got healing signet it really started being fun. Few issues with survivability and solid damage output. I'm sure I'll try a few other classes and builds, but I'm quite satisfied with the warrior atm (level 11).

Still not much time to play :(
 

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,289
Location
Borderline
What class are you playing? Be sure to do the story mission for good chunk of EXP and gear when you're at the right level.
I started with a necro minion master, but so far it sucked mostly. Felt like playing a squishy without any damage potential. Healing was far too unreliable. Minions are too weak all around and I'm forced to go staff just to keep them alive. It's probably viable when playing in a real group and with the right traits, but up to level 14 it was kinda meh.
I put the necro aside and started a warrior. As soon as I got healing signet it really started being fun. Few issues with survivability and solid damage output. I'm sure I'll try a few other classes and builds, but I'm quite satisfied with the warrior atm (level 11).

Still not much time to play :(
Necromancer squishy??? FFS man, Necro is probably the second class in means of survaivability (after guardian). I've seen warriors die much more often than necros.
If you want to know what "squishy" means roll an elementalist.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Necromancer squishy??? FFS man, Necro is probably the second class in means of survaivability (after guardian). I've seen warriors die much more often than necros.
If you want to know what "squishy" means roll an elementalist.
What I love about the codex retards is that they always use selective reading. Take one statement and completely ignore the context :bro:
It always leads to fun reading and makes you guys easy to spot. Please, never change.
 

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,289
Location
Borderline
So where's my "selective reading?" Minion master necros are hard to kill even on lower levels with barely any traits. If you feel its squishy then L2P.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Got my new computer assembled and a copy of this, rolled a Charr Engineer. I'm enjoying myself at the moment.

I like the way quests change areas depending on whether or not other people achieved their objectives. Every time the Flame Effigy tried to make a run at the Victory Statue I always saw it get dog-piled. Today I wandered through and discovered it had succeeded, and now NPC engineers were busy trying to repair the statue while Flame Legion troops interfered.



It was a hoot messing with Jenk's half-assed Ghostbusters prototype.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
51,084
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

While that explains why you dislike the game it still doesnt explain why are you so butthurt with it. I think that Diablo 3 is a joke and anyone who bought it is a moron but you dont see me crying about it on every page of the D3 topic.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom