Tried out new dungeon, seen 5 different fractals so far. I'm sure it'd be more awesome if I knew more about GW lore, but still had some fun times. Went with a clueless group first, got a Prometheus-like giant to free from chains with a hammer that only charges up the special chain-breaker attack after you kill a trash mob with it, AND you can only hold on to it for 40 seconds; took a while to get people to believe that what I'm saying is indeed correct, but was a fun little run, would be great with a more coordinated group or voice chat (or both). Then got to Siege of Ascalon. Sadly was too tired to finish this, but it was looking interesting.
Today, went again, got a Ratnik instance (wasn't too special really, average stuff), an aquatic cave with Ecco the Dolphin stealth mechanic, was kinda neat, then a winter village thingy where you had to carry torches and light up fires in order not to freeze. Was a pretty fun run.
Overall, I rather like these new mini-instances. They're not too hard, but most of them seem to be reasonably well thought-out. Only issue I have is the "if you're dead, you're dead" thing, especially in instances that go very far vertically, like the Prometheus place. With a co-ordinated group it'd be easy enough, but with a PUG, it can become a major pain in the ass.
The scavenger hunt this time is, as was mentioned, very nicely bugged, and the rewards are fairly underwhelming. The invasions pretty much tilted the overflow into severe lag mode as well - either ANet is testing the limits of servers again, or they've really underestimated the power of "One-time event" drawing power.
Hell, i just spent like 30 mins running with a group who exploited 3 paths in one run.
Three months after release. And that's the state of dungeons.
Which dungeon? They did fix most of CM exploits by now, at least.
And eh, not to be an apologist or anything, but dungeon exploiting going unfixed for ages is not all that unusual, sadly. I wish they'd fix it, but at the same time, I'm hoping they would actually fix balance issues in dungeon encounters to begin with, so people wouldn't need to exploit in the first place.