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The Guild Wars 2 Thread

Kane

I have many names
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While that explains why you dislike the game it still doesnt explain why are you so butthurt with it. I think that Diablo 3 is a joke and anyone who bought it is a moron but you dont see me crying about it on every page of the D3 topic.

every page? this thread has 118 pages and i post that its shit once and i am complaining on every page.

i am also particulary butthurt because GW1 is a game i played lots.
 

markec

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While that explains why you dislike the game it still doesnt explain why are you so butthurt with it. I think that Diablo 3 is a joke and anyone who bought it is a moron but you dont see me crying about it on every page of the D3 topic.

every page? this thread has 118 pages and i post that its shit once and i am complaining on every page.

i am also particulary butthurt because GW1 is a game i played lots.

I played loads of mmo-s from Everquest and WoW to AoC and War and only which managed to keep me playing more then a few weeks were GW 1 and 2. Well I agree with GW1 being a better game and I agree with some of your points while not all of them, GW2 is still far better game then 90% of mmo-s out there. As said while it is a game with lots of flaws I dont see it as something worth being so butthurt about.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Got my new computer assembled and a copy of this, rolled a Charr Engineer. I'm enjoying myself at the moment.

I like the way quests change areas depending on whether or not other people achieved their objectives. Every time the Flame Effigy tried to make a run at the Victory Statue I always saw it get dog-piled. Today I wandered through and discovered it had succeeded, and now NPC engineers were busy trying to repair the statue while Flame Legion troops interfered.



It was a hoot messing with Jenk's half-assed Ghostbusters prototype.

Excellent choice. The kit mechanic alone will make for fun times.
But I think you will tire of the grenades once you hit level 30+ due to sprained fingers.
 

RK47

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Dead State Divinity: Original Sin
Oh finally, got to the end of it. I kinda forgot to visit the finale for some reason.
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:salute:
 
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Upcoming update will add a new arbitrarily difficult dungeon and new arbitrarily stronger armor that lets you beat the dungeon once you have grinded to get it.

MMO Progress.
 

Metro

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Not sure what people expected from this -- most F2P mmos are only good for like 30 or so hours if treated as a single player ARPG (with minor co-op).
 

waywardOne

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I have so many of these awkward moments when I'm killing shit, then someone else comes along and helps me kill shit, and when everything's dead I either run away or log out to avoid having to interact with them.
 

RK47

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:hmmm: Yeah one of my favorite moment is to stalk people without saying a damn thing, and just kill what they're kill, quest what they're questing.
 
Self-Ejected

Excidium

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Not sure what people expected from this -- most F2P mmos are only good for like 30 or so hours if treated as a single player ARPG (with minor co-op).
Except this isn't F2P. It's the same model as GW1. Anet shooting themselves on the foot has nothing to do with the model, more with being retarded.

I leave the game for a month and they add wow-style gear progression when they always stated they were against this kind of thing. FFS

I guess it's a good thing I didn't spend all my gold crafting a set that is already obsolete. :x

also

Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.
1253507-BL66NV0.jpg
 

RK47

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The new dungeon seems p. cool at least.

no.

spent 10 mins following the world exploration chain. event bugged at stage 3. 2 dozen people staring at the spot where boss npc supposed to spawn. no go.
entered dungeon to have a go.
got knocked down into lava.
cannot be revived even in combat due to bug when my corpse was ported back on top.
and i cannot respawn, the dungeon mechanics is requires u to wipe whole party b4 respawning the fallen party.

maybe i am on a hot saturday morning with a short fuse, but the whole experience just shows how broken A.Net PVE is.
i decided to not give a fuck and just order a pizza while doing my laundry instead.

Hell, last night my guild literally spent 6 hours farming gold due to a dungeon loot increase.
So it all revolves around taking down a pair of boss NPC - each giving 10 silver each (14 with food buff) and then grabbing a chest loot.
that's at least 33 silver per 10 min. run.

Before A.net fix it that is.
Verdict: Too many issues to resolve, not enough manpower to fix them all. Introducing new content = new issues.
 
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Excidium

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Odd, I had no issues at all in the dungeon. But I left after clearing the third mini-dungeon because I was tired.

The world event is kinda glitchy yes, I couldn't get the item I needed from the Largos assassin.
 

Shannow

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So much rage :)
It's no GW2. It has many issues, especially because many skills are balanced for a GW style game in a game that's not GW2...
But, low level as I am, I'm still having fun. Just abused the trait system to give myself 100% crit chance. Ha, good fun.
I expect to keep playing this for a few more months (mostly because I don't have much time to play...).
 

RK47

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Dead State Divinity: Original Sin
i do agree that the game is working as intended in terms of leveling through exploration and ignoring all talky bits like WoW. You can simply go anywhere, do anything , and get rewarded.
But once you delve deeper into world v world and dungeons - it starts to unravel itself.

Hell, i just spent like 30 mins running with a group who exploited 3 paths in one run.
Three months after release. And that's the state of dungeons.
 

Angthoron

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Tried out new dungeon, seen 5 different fractals so far. I'm sure it'd be more awesome if I knew more about GW lore, but still had some fun times. Went with a clueless group first, got a Prometheus-like giant to free from chains with a hammer that only charges up the special chain-breaker attack after you kill a trash mob with it, AND you can only hold on to it for 40 seconds; took a while to get people to believe that what I'm saying is indeed correct, but was a fun little run, would be great with a more coordinated group or voice chat (or both). Then got to Siege of Ascalon. Sadly was too tired to finish this, but it was looking interesting.

Today, went again, got a Ratnik instance (wasn't too special really, average stuff), an aquatic cave with Ecco the Dolphin stealth mechanic, was kinda neat, then a winter village thingy where you had to carry torches and light up fires in order not to freeze. Was a pretty fun run.

Overall, I rather like these new mini-instances. They're not too hard, but most of them seem to be reasonably well thought-out. Only issue I have is the "if you're dead, you're dead" thing, especially in instances that go very far vertically, like the Prometheus place. With a co-ordinated group it'd be easy enough, but with a PUG, it can become a major pain in the ass.

The scavenger hunt this time is, as was mentioned, very nicely bugged, and the rewards are fairly underwhelming. The invasions pretty much tilted the overflow into severe lag mode as well - either ANet is testing the limits of servers again, or they've really underestimated the power of "One-time event" drawing power.

Hell, i just spent like 30 mins running with a group who exploited 3 paths in one run.
Three months after release. And that's the state of dungeons.

Which dungeon? They did fix most of CM exploits by now, at least.

And eh, not to be an apologist or anything, but dungeon exploiting going unfixed for ages is not all that unusual, sadly. I wish they'd fix it, but at the same time, I'm hoping they would actually fix balance issues in dungeon encounters to begin with, so people wouldn't need to exploit in the first place.
 
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Excidium

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Went with a clueless group first, got a Prometheus-like giant to free from chains
It's Dr. Manhattan!

Also, talking about exploits, on that step where the floor continually explodes (I think it's when you need to break the seal on his chest or something) there's a spot where explosions don't hit. Though I think that is more like "clever use of mechanics" as Blizzard likes to call it than an exploit properly.
 

Angthoron

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Went with a clueless group first, got a Prometheus-like giant to free from chains
It's Dr. Manhattan!

Also, talking about exploits, on that step where the floor continually explodes (I think it's when you need to break the seal on his chest or something) there's a spot where explosions don't hit. Though I think that is more like "clever use of mechanics" as Blizzard likes to call it than an exploit properly.
I am not sure it's an exploit, but we'll see if they fix it away.
 

RK47

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Dead State Divinity: Original Sin
heart of the waves.
we got to a world ceiling, jumped into water, and swam to the bosses room.
and killed all 3 of them, under 30 mins.
 

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