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The Guild Wars 2 Thread

Vaarna_Aarne

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...and it ultimately does not benefit from trying to break the Trinity because it doesn't seem to have any idea HOW to break the Trinity.

That's the truth. The difficult parts of explorable-mode dungeons, as I recall them, consisted of playing musical chairs with the mob(s) because even a defensive-spec Warrior or Guardian could barely take any hits. Healing was a marginal help at best, and when someone went into FFYL mode, every mob in the room would make them a priority target and thus difficult to resuscitate. This might be an enjoyable paradigm in a true action game, but in Guild Wars 2 I found it to be a tedious pain in the ass. My guild could certainly complete the dungeons and eventually became very efficient at completing many of them, but as an alternative to the Holy Trinity, Guild Wars 2's method is no better. Possibly worse.
Agreed. I played a Norn Guardian, and vast majority of the time I felt like 1) I was getting weaker rather than stronger, 2) that ultimately my class choice didn't matter, 3) and that I spent more time running around like a sissy girl than taking it like a man due to how bloated damage was.

This is in sharp contrast to both Champions Online and Star Trek Online, both of which do the same mobile combat thing GW2 has... Except a lot better. In case of both, Cryptic's method of hyper-charging the Trinity is a LOT more enjoyable than trying to break the Trinity by weakening everyone to the point in being indistinguishable for tactical roles... And with a lot more flexibility for your own build and function.

Still, I would say that it's better to have a system where your role is a distinct and important part of the party you're part of. It's simply more satisfying when you feel like you're performing an important function rather than just Cog #X that doesn't really matter besides how much gear he has (incidentally, both CO and STO have a shitload less gearing involved than GW2, so there's that too).
 

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Vaarna_Aarne

For the record, I am not at all a fan of Cryptic's MMOs. They're shallow, they're casual, they're sometimes a tragic waste of an IP with real potential (STO), and you can have your pick of innumerable other unflattering descriptors I might use to voice my displeasure with their work. That doesn't mean I can't see the merit in your comparison, though, nor that we have to "be enemies." I just want people who look in on this discussion to know where I stand. I hold most (possibly all) MMOs released after 2003 in contempt to a lesser or greater extent, with the possible exception of Guild Wars, since its PvP was challenging, demanding and based almost entirely on player skill.

Having retired from EVE after six years, I promised myself that Guild Wars 2 would be the last MMO I ever played, unless something truly remarkable shows up at some point in the future. It won't be a hard promise to keep these days.
 

roll-a-die

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Play EVE cocksucker, and then tell me about focusing on exploiting the economy.

I played EVE for six years. What did you want me to tell you?

I appreciate the amazing rant. You aren't even clear on your own opinion:

That said, Guild Wars 2 is a VERY good MMO...

...however I would call it a decent MMO,
Welcome to writing between the hours of 12 and 2 AM under the influence of a 9 month old babby crying.

As far as you playing EVE for 6 years, you came off like you were unused to the concept and it weirded you out.
SNIPPY

That said, Guild Wars 2 is a VERY good MMO, people who claim it's shit need to realize something. It's a radical departure from WoW.

Rofl. You seriously needed a 10k word essay to post that bullshit? I feel bad that I wasted the time reading through your drivel, usually if someone puts enough effort for a 10k word essay into something, they hit a good point by accident at least once. Are you working for A.net?
Personally I didn't find it a radical departure at all. Gameplay-wise, it's years behind the stuff Cryptic has done with the MMO format, and it ultimately does not benefit from trying to break the Trinity because it doesn't seem to have any idea HOW to break the Trinity.

No it's not, Cryptic in my opinion, has made some of the clunkyest MMO's in existence, that function not on the strength of their gameplay mechanics, but on the strength of the setting(STO) and the strength of the character customization. They rely on forced grind for the cash shop, forcing you to grind a currency that doesn't matter in the long run, and trade it for a currency that does. Rendering it so that, outside of the gameplay, the base game currency doesn't matter. Their PVP is each is retardedly simple, either being WoW+SUPER HEROES. Or WoW+Star Trek. The only way they really change the formula with classes is by not having them, but you'll still have to spec in certain ways to be anywhere near effective. Providing the ILLUSION of character customization.


They nickle and dime you constantly. Hell the core character stat and skill customization mechanic in Champions is removed in favor of WoW style classes, unless you cough up 50 bucks or 15 currency units per month. Having experienced how different the systems are, you are thus required to buy premium to get anything out of the system PvP wise, or you will run up against dozens of more optimized builds. Or you'll be playing purely against other free scrubs. You can't even advance your ship past a certain point in STO without paying 20 bucks. Or you can grind for 90 hours, farming Dilithium and making it into cash shop currency and eventually after you are completely sick of the game, you'll have a shiny new space ship, until you hit Admiral mid way through, and need to do it all over again. Fuck, if that's not nickle and diming I don't know what is. However it's still better than a lot of systems.

They actually did a good job of breaking up the Trinity of Whack a Mole, healer, all out, DPS and I stand here, tank.. However I will accept they did it by compromising the survivability of classes. This to me is a good thing. Do you know how often I die in dungeons in supposedly the worst class in the game, the necro? I die on average once. My necro isn't even in full exotics yet. Yet she can do pretty much everything my Warrior can, but she is supposedly much less powerful than the "Developer Favorite" the Warrior. Even then there are some speccs and classes that are just bad for certain paths. The Warrior generally can do anything, which is a travesty, it really does need a nerf. The necro doesn't need a buff it just needs the minor non-game breaking bugs it has. They've replaced the trinity with individual roles for certain classes, which in retrospect is something that should have been done long ago. They just need to fine tune some of it. I have a feeling they were forced to release earlier than they wanted due to money issues. Especially given that they were struggling with small staff size towards the end and it was obvious they were.

Really what Guild Wars 2 does is not innovate truly, it takes a bunch of features from other games, mixes them together mostly to success. Some things fall flat. And maybe it's because I'm on the second most populated server in the game, but the world even a few months after release still feels active with players. And my 400 member guild just got 30 new members because of people buying it during the trial. My guild never has less than a 5th of it's members online. People are still playing, which is more than you can really say about Star Wars, and STO, and Champions on release. Champions itself thrives for similar reasons to why Tarnished Coast as a server thrives and has such a big population. RPers tend to find a game and stick with it for ludicrous amounts of time. In Champions all I really ever see when I log on are RPers. Star Trek is generally just abandoned except the bots and AFKers that I see around the capital. FtP was a boon at first. Ultimately their models are just delaying death, by getting players hooked and spending ever increasing amounts of money or time just to compete with others who are hooked like them.

Also, lol at feeling like you are getting weaker as you progress... It's less that you get weaker and more that the scale of threats increases. Unless you mean going back and doing previous zones. There you have two choices for that, fuck off, because they don't want to have higher level players go in and be able to dominate lower level zones ruining the play experience and actually the game balance(Getting legendaries requires 100% map completion), or realize that they needed to do that to keep the enemies and areas relevant later in the game and enjoy it. In an MMO level scaling the player works, in a single player game, it doesn't. I'm predicting WoW will copy a lot of mechanics from Guild Wars 2 in the next expansion and content patches, just like they've copied any other successful MMO. And am also looking forward to what people make with the initial concept brought out by Guild Wars.

...and it ultimately does not benefit from trying to break the Trinity because it doesn't seem to have any idea HOW to break the Trinity.

That's the truth. The difficult parts of explorable-mode dungeons, as I recall them, consisted of playing musical chairs with the mob(s) because even a defensive-spec Warrior or Guardian could barely take any hits. Healing was a marginal help at best, and when someone went into FFYL mode, every mob in the room would make them a priority target and thus difficult to resuscitate. This might be an enjoyable paradigm in a true action game, but in Guild Wars 2 I found it to be a tedious pain in the ass. My guild could certainly complete the dungeons and eventually became very efficient at completing many of them, but as an alternative to the Holy Trinity, Guild Wars 2's method is no better. Possibly worse.
Agreed. I played a Norn Guardian, and vast majority of the time I felt like 1) I was getting weaker rather than stronger, 2) that ultimately my class choice didn't matter, 3) and that I spent more time running around like a sissy girl than taking it like a man due to how bloated damage was.

This is in sharp contrast to both Champions Online and Star Trek Online, both of which do the same mobile combat thing GW2 has... Except a lot better. In case of both, Cryptic's method of hyper-charging the Trinity is a LOT more enjoyable than trying to break the Trinity by weakening everyone to the point in being indistinguishable for tactical roles... And with a lot more flexibility for your own build and function.

Still, I would say that it's better to have a system where your role is a distinct and important part of the party you're part of. It's simply more satisfying when you feel like you're performing an important function rather than just Cog #X that doesn't really matter besides how much gear he has (incidentally, both CO and STO have a shitload less gearing involved than GW2, so there's that too).
What gearing in Guild Wars... You mean the getting into pointless legendaries and exotics? Or getting pointless imbued items, so you can do fractals? Gear is not relevant in Guild Wars 2 outside of a single instance(Fractals.) The rare equipment which will take you less than a day to get into would suffice for pretty much everything. A bonus of 5 percent does not make you OP.

Honestly having a set trinity role helps new players get skilled at the game, and promotes pointless competition between classes. Well I'm DPS, that means I should be doing the most damage possible, right? Well I'm a healer, I need to get the most heals out possible. And then my guildies see that I'm 5th on the healing meter and decide to kick me out of the raid because RAIDING R SRS BIZNYS. They then bring in a scrub who pulls aggro constantly and can't do what my class was focused on, which was cleansing. Only, the healing meter they were using wasn't tracking cleansing, so they didn't realize I WAS THE ONLY PERSON REMOVING DEBUFFS. This is legitimate drama that got me kicked out of the top raiding on my server guild in World of Warcraft during BC(I had 4 of the server first end boss raid kills during BC.). The roles system, or any system that has super easily measurable statistics results in more than enough pointless drama. In Guild Wars 2, every class should be self sufficient but complement each other. And each one has a unique feature beyond their class feature that makes them useful(Warriors have extreme mobility, Necro's have massive control over debuffs, Mesmers have excessive amounts of mobility, thieves do incredible single target burst damage, etc.) The aggro mechanics are far more interesting than threat in WoW. And they managed a good hybrid of scripted conditions+threat as an aggro mechanism. In WoW especially now-a-days, if you play correctly you almost never pull aggro despite when enemies logically should be swapping targets. Even EVE is trying to make new aggro mechanics. WoW relies on bosses that defy normal mob aggro rules to keep things interesting. Rather than making a system that works and is interesting. Guild Wars system isn't perfect, but again with refinement it could become close to that.

And that's the thing, in Cryptic games, the gameplay in general, in my opinion, is terrible. Star Trek is mostly automatic, annoying circle strafing/doing circles around your opponent in space combat. Champions is mostly just, well let's just say I've never had to move in combat in Champions to succeed. Even running those weird miniquest things. Get into combat, start my damage, things die, select next target, start my damage, things die. OH NOES A BOSS SUPERVILLAIN! Start my damage, occasionally block, things die.

That combined with the time/money investment they want to do anything in both of those games, means that I really don't have the time or money to do so. Again Vaarna I think this is a case of you really not seeing the flaws in the Cryptic MMO's, particularly because you bought life time membership to both of them.
 

Kane

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They actually did a good job of breaking up the Trinity of Whack a Mole

No they didn't? Just because did break up "the holy trinity" doesn't automatically mean they did a good job at it. The oh-so-bad "holy trinity" of GW1 is lightyears ahead of GW2.

Really what Guild Wars 2 does is not innovate truly, it takes a bunch of features from other games, mixes them together mostly to success.

Didn't I make a post about this? Yes I did:

raw may I ask why are you so butthurt by this game?

Because Guild Wars 2 is Shit. There aren't any redeemable qualities about it at all. All the features are derivative, and none of the games they're derived from are good. I haven't seen this level of derivative to game development since (insert Korean WOW-clone)!

- For example, Dynamic Events. World events that repeat endlessly as if to say, "Check out how great we are at imitating your grandfather's ability to retell the same story in an increasingly more boring way every time" remind me a lot of Warhammer Online's Public Quests. Doesn't ArenaNet know that Rift already copied Public Quests? Maybe they thought that Rift's implementation was too exciting/spontaneous and wanted to really dumb it down.
Instanced Storytelling

- Then the Instanced Story Telling. In Guild Wars 2, just in case you're having too much fun 'playing the game', they break up content with horrible cut-scenes. The comical homage to Star Wars: The Old Republic's atrocious nerd-pandering is overshadowed by the two games' chronological proximity. Didn't ArenaNet see that the TERA developers already copied this feature? It worked out just as great when they did it! Somehow, Guild Wars 2 manages to outdo both games in sheer genericness!

- Instanced PvP. What is the perfect way to make sure that you tear down all the credibility you build with carebears with storytelling and dynamic content? Throw them into a "server war" against other players who have no real reason to fight. I don't really care, but if I cared about stupid garbage, I'd be outraged. The Battleground Warzone Battlefield PvP implementation manages to be somehow more generic than all predecessors. Prepare to be on a prefabricated even playing field with other disappointed gamers in this tab-target nightmare. I'm disturbed that they didn't include Huttball.

- Weapon Abilities: Weapon choice dictating character ability progression? What a novel idea! In fact, it was novel when Final Fantasy XIII had a significantly more interesting implementation of it.

- The Intentionally Ridiculous Race Choice. Arguably the most confounding of the litany of ripped off features is their attempt to manufacture an underdog race to parallel the Gnome from WoW or the Tarutaru from FFXI. Why would you intentionally make something so stupid looking? WHY!?

So the 50 thousand dollar question: Does Guild Wars 2 Have Any Original Features? I don't know, but what I know is that GW2 is
shit.

Friends don't let friends play games for faggots. Play they real deal, play UO. http://relpor.com/
 
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I'll say it again: The problem with GW2 starts and ends with the dodge move.

GW1 was based around prot (either passive/active defense or offensive shutdown/interrupt). Giving characters powerful prot isn't a bad thing. The problem is that dodge is all-encompassing and boringly easy to use. 95% of the team interaction and cooperation is now thrown away in favor of keeping your finger on the dodge key.

Arguably one could say that the dodge move is itself a problem caused by taking GW1 and trying to squeeze its mechanics into a form in which everything in PvE is doable with 1 person without needing teamwork. To which I would say that the real problem is MMOs. Fuck MMOs and the shitheads who make them. Funny how MMOs pretend to be about playing with friends yet you never need a single other person to beat brain dead GW2, while GW1 limits you to only 7 people and made cooperation essential. GW2 is an MMO in the sense that you get to have an online chatroom next to your hamster wheel.
 

Kane

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I'll say it again: The problem with GW2 starts and ends with the dodge move.

GW1 was based around prot (either passive/active defense or offensive shutdown/interrupt). Giving characters powerful prot isn't a bad thing. The problem is that dodge is all-encompassing and boringly easy to use. 95% of the team interaction and cooperation is now thrown away in favor of keeping your finger on the dodge key.

It also indirectly promotes clusterfuck gamplay, while making running an ordered lineup impossible. Wich was one of the key areas to discern good from bad players in GW1. Combat in GW2 is more like Planetside 2, but without actual engaging FPS mechanics and boring tabfests instead.
 

Blaine

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As far as you playing EVE for 6 years, you came off like you were unused to the concept and it weirded you out.

In EVE, it is possible to earn a very comfortable living doing pretty much anything. You can make your fortune via station trading, research and production, exploration and running complexes, Incursions, exploiting wormhole space, exploiting resources in nullsec, piracy and suicide ganking, scamming, spying/infiltration/corporate theft, ratting, freighter hauling (so-so, but still profitable), or being a bigwig in a power bloc who reaps (or skims) a portion of the profits. Running missions is also viable, even the carebear variety. You can even, if you like, trade real-life money for PLEX and sell them for ISK. $400 will buy about 20b ISK, enough to keep someone (who knows what they're doing) in reasonably fitted T2 frigates, cruisers and even BCs for many months, even years if they earn some ISK in the meantime and aren't retarded. Mining used to be lucrative back in the day, but not anymore, and is probably still hopelessly fucked despite CCP's promises to "fix" it. Meta-game methods such as ghost training and research alts have faded from prominence over the years, but buying and reselling characters for a margin of profit still works.

I've done all of these except for research and production (too much bean-counting for my taste), being a power bloc bigwig, or straight-up buying ISK. Of all the above options, Guild Wars 2 pretty much only offered the equivalent to station trading for the first two months, which I got sick of in EVE somewhere around 2008 or 2009. Everything else was crap loot, farming trolls (also crap), or buying gems.

I remember when people first started farming those trolls. It was well over a week after I'd started farming Skales in the southwestern corner of the Eternal Battleground. I felt sorry for the poor saps all clustered together farming trolls for hours on end, for less than a 1/4 what you could make farming Skales when the getting was good.
 

Shiki

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They're not even real furries you know. They lack certain stupid shit sexualization aesthetic qualities. You want truly terrifying furries, go to Club Caprice.

Oh come on. They walk/run like animals. You don't get furrier than that, it's not just a matter of "stupid sexualization" (and btw I don't really like norns either, because while their females look like some oversexualized top models with gigantic breasts that could appeal to people who masturbate while looking at a 3d character, their males look like freaks pumped full of steroids or something. Too much sexual dimorphism in their race, much more than in humans. It's clearly obvious that there was pandering to lonely nerds while making the female norns. OTOH they made the male norns too much like a freak show.). And wtf is "club caprice". Well, I don't really want to know. Just sayin'.
 

roll-a-die

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HEY GUYS MY HYPERBOLE IS BETTER THAN HIS HYPERBOLE BECAUSE I TALK ABOUT HOW SHIT THE GAME IS. AREN'T I SOOOO CLEVER!


Rather than point out how the game is bad, point out how they could have done things better. It makes you sound far more credible and less like you are just bitching.


Let's see, looking at that post, point 1, RIFT already did events. Yeah and they were just as static, just as boring, and just as stupidly poorly balanced around zerging.

The personal story is at very least better than TOR and TERA. It's instanced because of the issue of having dozens of people's story quests going on at the same time would ultimately render them even more generic and trivialize the feel of them. I would love to see dungeons being more emphasized in the story beyond just plot hooks put in place. I think it would help the story grandly as well if they funneled people into zones they might not otherwise visit and had more non-combat missions. As it is the lore is interesting, if only marginally so, and that should improve, just as it did in GW1 with expansions.

Instanced PvP, I agree to a large degree with this point, mostly because the monthly is ridiculous with it's requiring 50 WvW kills, and 100% map completion requiring the PvP maps as well. However I fail to see how the could do it better without generating asymmetric gameplay, which is never fun in pvp unless the game is entirely built around it.

Final Fantasy 13 was a piece of shit, and you know it. It's only redeeming feature was that it was a final fantasy game and thus I could write it off after playing it for a few days. The weapon system you mentioned failed in large degree because they were too restrictive and relied on an annoying upgrade system.

The Asura look ridiculous, yes, but in lore they are much different from the Gnomes, and the Tarutaru. They could have been improved by replacing them with Skritt and making the Asura an NPC race akin to the Skritt as they are now.
 

Kane

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HEY GUYS MY HYPERBOLE IS BETTER THAN HIS HYPERBOLE BECAUSE I TALK ABOUT HOW SHIT THE GAME IS. AREN'T I SOOOO CLEVER!


Rather than point out how the game is bad, point out how they could have done things better. It makes you sound far more credible and less like you are just bitching.

Oh boo hoo. So I am supposed to do A.nets job now? That's not how it works. And quite frankly I don't care. As far as I am concerned I am the guy who pays money for a game that is either shit or isn't shit. I don't need credibility to state the fact GW2 is shit, just like noone needs credibility to state that the sun rises in the east and sinks in the west. That's not to say that I don't have ideas how to make the game better, but why should I waste my time jotting those down to some random shitposter on the internet? The only one that is worth that time is a.net themselves, and they already told us they want their game that way. They hammered out the direction years ago and the destination is Shittenhausen. The train has departed a long time ago.

Let's see, looking at that post, point 1, RIFT already did events. Yeah and they were just as static, just as boring, and just as stupidly poorly balanced around zerging.

Exactly. So now you agree with me that GW2 is shit?

Instanced PvP, I agree to a large degree with this point[...]

You seem to defnintely agree with me that GW2 is shit.

Final Fantasy 13 was a piece of shit, and you know it.

Yes, OBVIOUSLY it was shit. God in heaven let brain rain down from the sky. GW2 is shit because it's a bad derivate of shit games. If you take shit and mold it, hey, it's still shit big surprise!!!

The weapon system you mentioned failed in large degree because they were too restrictive and relied on an annoying upgrade system.

Totally unlike GW2. Like, totally.

The Asura look ridiculous, yes, but in lore they are much different from the Gnomes, and the Tarutaru.

Ixians look ridiculous too and their lore is from the Dune Universe. How does lore actually factor in to something looking ridiculous? Picasso looks like shit but he has good lore behind him, so he's cool?
 

roll-a-die

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HEY GUYS MY HYPERBOLE IS BETTER THAN HIS HYPERBOLE BECAUSE I TALK ABOUT HOW SHIT THE GAME IS. AREN'T I SOOOO CLEVER!


Rather than point out how the game is bad, point out how they could have done things better. It makes you sound far more credible and less like you are just bitching.

Oh boo hoo. So I am supposed to do A.nets job now? That's not how it works. And quite frankly I don't care. As far as I am concerned I am the guy who pays money for a game that is either shit or isn't shit. I don't need credibility to state the fact GW2 is shit, just like noone needs credibility to state that the sun rises in the east and sinks in the west. That's not to say that I don't have ideas how to make the game better, but why should I waste my time jotting those down to some random shitposter on the internet? The only one that is worth that time is a.net themselves, and they already told us they want their game that way. They hammered out the direction years ago and the destination is Shittenhausen. The train has departed a long time ago.

Let's see, looking at that post, point 1, RIFT already did events. Yeah and they were just as static, just as boring, and just as stupidly poorly balanced around zerging.

Exactly. So now you agree with me that GW2 is shit?

Instanced PvP, I agree to a large degree with this point[...]

You seem to defnintely agree with me that GW2 is shit.

Final Fantasy 13 was a piece of shit, and you know it.

Yes, OBVIOUSLY it was shit. God in heaven let brain rain down from the sky. GW2 is shit because it's a bad derivate of shit games. If you take shit and mold it, hey, it's still shit big surprise!!!

The weapon system you mentioned failed in large degree because they were too restrictive and relied on an annoying upgrade system.

Totally unlike GW2. Like, totally.

The Asura look ridiculous, yes, but in lore they are much different from the Gnomes, and the Tarutaru.

Ixians look ridiculous too and their lore is from the Dune Universe. How does lore actually factor in to something looking ridiculous? Picasso looks like shit but he has good lore behind him, so he's cool?
I had a post addressing each of your points with around a paragraph of text, but then the maintenance ate it, so I'll do the TL:dr version of it.

The reason I'm saying you should make yourself look slightly credible is that you are attempting to set yourself up as a critic of the game. Criticism that is mindless and non-constructive is just whining, and is childish.

I'm old enough, and wise enough, to know that with MMO's it generally takes a year for them to come into their own. EQ didn't become good until the second expansion. UO took 2 expansions as well. Same can be said for EVE. Though it's debatable if EVE is actually good. I can see the glittering gems ready to be made from compressing the carbon in the shit. Give it time to develop, it will get better.

FF13's weapons system was nothing like guild wars 2, and I'm sad you are obfuscating your point in such a way to make it sound as if it is. It revolved around upgrading weapons more akin to Monster Hunter than to Diablo 2 as it is in GW2

Arma 2's feature set could be printed word for word on the back of a box of Battlefield 3, and still be accurate. What makes a feature bad or good is the implementation, not purely the idea of the feature itself. Cover systems if they are done well, can be a good thing for a game. Same for QTE's as the Walking Dead proves.

Instanced PVP in Guild Wars isn't bad, it just lacks relevance, give me the ability to level purely in sPvP or tPvP, then I'll likely start reconsidering that. WvW suffers from a lack of need really, if you needed to do WvW to actually gather mats at higher levels, it would be interesting, as it is the devs have said the consider it an integral part of the PvE, but they haven't elaborated on why. Other that frustrating people like me to the point of anger because you need to get 50 WvW player kills to get your monthly. Which is ludicrous. Making it actually an integral part would really aid in the collaboration you see in the WvW and people other than diehard WvWers might actually start playing it. As it is, I have an Omega siege golem blueprint in my inventory for the next time I try WvW to complete my monthly. The reason it's shit is the integration with the real world, and not the whole idea of it. You can't really change the maps to be more interesting without upsetting the balance and rendering WvWvW, a supposedly even competition by three servers, into an asymmetric clusterfuck, where one side due to an advantage in map design will always have the lead. I'm saying this being on a server that is in the third tier, and the top of that tier. There's actually a good degree of startegy that goes into running a WvW campaign. And I do think there needs to be a few additional mechanics in place to make it more tolerable. IE things like if a base is out of supply, you can't build anything there. No cannons, no catapults, no balistas, nothing. This would allow attrition and capture of forts close to a races spawn without what happens now happening again and again. IE players go to the spawn and then just grab supplies there, and then run back take a mesmer port back into the fort and build the cannons. While the attacking force basically needs to bore the enemy to death by remaining persistent and feeding them kills. Until eventually the enemy just logs out and then an hour later recaptures the fort to begin the game again. I think that you should be able to take spawns on the borderlands. Essentially make it so that a faction can actually fully win one of those, and eliminate the enemies from the running.

Asura make more sense because of the lore behind them. They are from the Depths, every race in the depths is smaller and more technologically able than the people on the surface. They fled the depths because they were too weak to fight Primordus and the destroyers. Which would make a bad ass generic black metal band name. The other races from the depths are also smaller and more vermin like than the rest of the races. Skrit are rats with a hivemind, implied to have been greater than the Asura are now when they were still concentrated. The Dredge have a functioning socialist communism, and tech that is almost on level with the Charr if not more so given what we've seen in the fractals. They are all weird. However the Asura make sense, because of the lore, even in their ridiculousness. The Asura are actually the least ridiculous, and the most evil/sociopathic of the races from the depths.
 

Blaine

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Oh man, a Guild Wars 2 apologist calling EVE Online shit... good times.

At the risk of further increasing the size of your walls o' text, you should know that you don't have to worry about forums (or any other website) "eating your posts" if you use Lazarus, an add-on available for Firefox and Chrome. It's unobtrusive and works like a charm.
 

roll-a-die

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Oh man, a Guild Wars 2 apologist calling EVE Online shit... good times.

At the risk of further increasing the size of your walls o' text, you should know that you don't have to worry about forums (or any other website) "eating your posts" if you use Lazarus, an add-on available for Firefox and Chrome. It's unobtrusive and works like a charm.
I'm a bitter vet, been playing since the beta in 03, it's a good game, ask Vaarna my opinion of it. I still recommend it. However, I've had people completely dislike the game for the reasons I really like it. IE players being the content, and mechanics being at the core of the gameplay. That generally leads to dickish behavior in the first one, to the point of a vocal powerful majority or minority claiming control of the game simply by nature of being the core of the content. And the second leads to elitism, and a sense of confusion upon entry into the game by new players. This is the reason why whenever I mention EVE, it's with the caveat that "It's debatably a good game, I like it, but give it a try and you might not."

Personally, having run a WH corp(Most of our members are now in AHARM and RnK), run a low-sec alliance for a time(Merged with Sedition shortly after I left.) been a director in several Null sec alliances(Maybe you've heard of them, they were called Morsus Mihi. Before that I was a director in Mercenary Coalition.) and nearly run a small faction warfare coalition(It never really got off the ground), as well as having been one of the signing officers of the TDF and BTL treaties. I'm retired from EVE, and just play it to blow shit up occasionally while my moons continue to bring in massive profits officiated by my former corpmates who keep it all running using the spreadsheets I designed.

EVE was the MMO where I got the most involved out of any MMO I've ever been involved in.

CCP is dumb, and I want nanofleets with 2 ab's making your ship go faster than your missiles back. I want the days of sniper battleships back. I want the days when a single alliance can come into null sec and change things for the better or for the worse. I want the day when the clear cut enemy and dark evil dude was the Drone Russians, and the NC was a force for all that was good. I want my supercap skills to be relevant for more than just bridging my bros around space and time and grinding structures. I want a day when alliances that recruited from outside of EVE couldn't do much.

EVE is a terrible terribly good game. And I've played literally over 5 years of actual playtime on a single toon. Taken two 1 year breaks and have a toon skilled into a Nyx, Hel Ragnarok and Erebus. As well as a toon with every T3 cruiser maxed. And a JF toon. My main has 160 million skill points, and his clones cost 40+ million to replace, without the set of slaves+omega I generally have in his head.

To say I'm calling EVE shit, is to say I'm calling myself shit, and I most definitely am not. I poured enough of myself into EVE, that right now, I would be playing EVE, if I didn't know people would be encouraging me to start an alliance again and take on that responsibility again. The last time I did that it didn't go well I nearly lost my surgical residency because of it. That and I have a kid now, and children especially infants are more important than video games.
 

Kane

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The reason I'm saying you should make yourself look slightly credible is that you are attempting to set yourself up as a critic of the game.

Am I? I am just stating that GW2 is shit.

What makes a feature bad or good is the implementation, not purely the idea of the feature itself.

Some mechanics are shit.
Some mechanics are badly implemented and therefore still shit.
A big diffference in Assburgerhausen, I am sure.

Instanced PVP in Guild Wars isn't bad, it just lacks relevance

rel·e·vance [rel-uh-vuh ns]
noun
the condition of being relevant, or connected with the matter at hand: Some traditional institutions of the media lack relevance in this digital age.

"PvP in Guild Wars isn't shit, it's just shit."

:hero:
 

roll-a-die

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You know what raw, quit fucking trolling, dodging the points and not answering with any actual constructive thoughts. Give genuine content, not just whining about LULZ GW2 SUCKS AND SO DO YOU. You are making a very effective ass out yourself. At least Kline has been attempting to do these things.
 

Blaine

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roll-a-die

I started playing in 2006, which if I recall correctly was a year before Trinity and the graphics update. I may have heard of MM and MC, in passing. The best years I personally spent in EVE were with Agony Unleashed. I want POS bowling back for the sheer forum butthurt factor.

CCP has made some truly dumbfuck decisions in recent years, such as wasting resources on Ambulation and Monoclegate, but the core mechanics have remained pretty much intact, in my view. I don't disagree with you that the game has some severe problems, though. I'd say I'm one of the few bittervets who feels that new player attraction and retention is indeed a serious problem. While new players can certainly still apply themselves and break into their blob or small-gang PvP circlejerk of choice, the ever-increasing inertia of xenophobia, elitism and entrenchment to be found in nullsec, lowsec and pretty much everywhere else is worrisome.

I think 2007-2009 was the sweet spot, when new players had the advantage of shit like online FAQs, guides, helper websites, EFT/EVEMon, the wisdom of experienced players to draw upon, and a stable, aged in-game economy. In the early years, no one knew what the fuck was going on and owning a battleship seemed an impossible dream... or so I've read. And now, as I've said, the game is old as fuck and filled with entrenched xenophobic fucks.

That said, it is the only commercial MMO still running that I consider to have remained true to its roots, the last bastion of old-school in a sea of WoW clones, et cetera. Certainly the only sandbox MMO worth a damn.
 

roll-a-die

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roll-a-die

I started playing in 2006, which if I recall correctly was a year before Trinity and the graphics update. I may have heard of MM and MC, in passing. The best years I personally spent in EVE were with Agony Unleashed. I want POS bowling back for the sheer forum butthurt factor.

CCP has made some truly dumbfuck decisions in recent years, such as wasting resources on Ambulation and Monoclegate, but the core mechanics have remained pretty much intact, in my view. I don't disagree with you that the game has some severe problems, though. I'd say I'm one of the few bittervets who feels that new player attraction and retention is indeed a serious problem. While new players can certainly still apply themselves and break into their blob or small-gang PvP circlejerk of choice, the ever-increasing inertia of xenophobia, elitism and entrenchment to be found in nullsec, lowsec and pretty much everywhere else is worrisome.

I think 2007-2009 was the sweet spot, when new players had the advantage of shit like online FAQs, guides, helper websites, EFT/EVEMon, the wisdom of experienced players to draw upon, and a stable, aged in-game economy. In the early years, no one knew what the fuck was going on and owning a battleship seemed an impossible dream... or so I've read. And now, as I've said, the game is old as fuck and filled with entrenched xenophobic fucks.

That said, it is the only commercial MMO still running that I consider to have remained true to its roots, the last bastion of old-school in a sea of WoW clones, et cetera. Certainly the only sandbox MMO worth a damn.

God I remember brawling with Agony Unleashed in my short time in Tortuga and PL, you guys even fought MM at one point, they are one of the few alliances that still maintains a good training program. I honestly think that's what kills a large amount of alliances, their inability to foster player skill. Agony is great at doing that. And I wish they could have more success than they do now. I'd love to see entities like Agony hold sov in a meaningful manner, and retain the ability to do so without the current serfhood/fuedal coalition system that is set up in Null Sec, where you have to have a sponsor and thus lose portions of your identity. Main reason I quit EVE, is that even though I mourn the loss of my superpowerful ships, I also would love to see a point where the blob ceases to be a factor. Personally I've suggested in a couple threads that maybe limiting the mobility of fleets rather than nerfing effective ships would allow the blob to be combated. I dislike that Titans can do a 250 man jump across multiple systems. And they can chain it together to make a jump every 30 seconds with a sufficiently trained crew. Morsus Mihi did a test at one point, where we got a bunch of titans together and basically sent a fleet of 100 people around the universe in around 20 bridges and 15 minutes. With 20 disconnects along the way. This kind of force projection of massive fleets leads to an inability to guerrilla warfare the blob much. And results in a much more effective tactic simply being to blue ball them, ninja rep structures and attempt to fight what fights you can by taking to timezones outside your opponents main ones. Basically when I was in Morsus Mihi, I predicted the NCdot(Note that NCdot/Northern Coalition. is not former a NC member, the current incarnation of the NC is actually Goonswarm and the Clusterfuck Coalition. NCdot are Triumvirate mark 3 or 4 now.) and BLdot signature sov warfare tactics around 3 years ahead of time. Mercenary Coalition. had the good graces of being the entity that started the decline of BoB with the Tortuga incident, which was a good thing. PL, the successors to Tortuga and the MC, buddying up with TEST, not so much, and is a sign of the times. EVE has declined heavily and is mostly a game for people like me with lots of money, to use people who have been playing the game for a relatively small amount of time to do my dirty work. In the end, the end game of EVE, is and has always been Coalition level politics, and who can manage the most effective business essentially. Until someone integral gets bored and decides to fuck off, forming their own club.
 

RK47

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wow .

just wow.

:dance:

Everywhere.

You guys are awesome, thanks. :lol:

Raw is
:deadhorse:
 
Self-Ejected

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Way too many words ITT

Be more concise with your butthurts, I'm a GW2 player and I have short attention span.
 

roll-a-die

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They actually did a good job of breaking up the Trinity of Whack a Mole

No they didn't? Just because did break up "the holy trinity" doesn't automatically mean they did a good job at it. The oh-so-bad "holy trinity" of GW1 is lightyears ahead of GW2.
I hadn't noticed this before, but I think I'll address it now. They didn't have a holy trinity in Guild Wars 1, there were actually 6 roles to classes. Direct Damage(Focused on doing direct damage straight to the enemy, Warrior, Elemental, Ranger, certain Monk builds and, partly Thieves), Indirect Damage(Focused on doing damage to the enemy by not doing only direct damage but by otherwise impacting their professions strengths while still doing some damage. These were generally fielded to counter specific combo's. Monks made good minion killers. Elementalists made good distractions and minion killers. Assassin's were good ambush predators), Tanks(Warrior, Paragons.) healers( in general, Monks, Necros, certain types of Ritualists), buffers(Who focused purely on keeping the 10-40 second duration buffs up on their allies. Mesmers, Necro's, Devishes, Paragons, Ritualists.) and debuffers(Focusing on disabling and rendering helpless the enemies, while also rending their enemies buffs in twain. Ritualists, Necro's, Mesmers, Assassins, Thieves.)

Guild Wars has never followed the Holy Trinity, to say it does is dumb and displays a lack of knowledge on the subject matter at hand. The Holy Trinity Elements they did have, were genuinely rare to actually see full versions of. And each class could be specced into at least 2 roles. Even then there were some that didn't easily fit into any slot of the holy trinity(Mesmer.)
 

RK47

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Way too many words ITT

Be more concise with your butthurts, I'm a GW2 player and I have short attention span.

State of Dungeon PVE class (according to 'pro players'):

In the name of the Father Warrior
The Son of Mesmer
And the Holy Guardian
Amen

Is this accurate? I've not logged on for a while since I gifted my account to a friend.
 

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