Arenanet kind of screwed themselves with their manifesto. I thought that ascended gear was a good way to add endgame progression without going full treadmill, but the butthurt it caused was absolutely insane.
No item progression = dead game, no matter how much anti-WoW nerds protest. Are they still playing? No. When will MMORPG developers learn that casual bullshit design only works for 6 hour singleplayer blockbusters.
I liked how they totally overhyped their "dynamic events" pre-release, and they turned out to be just Zerged up versions of ordinary public quests with a minor difference between activations based on whether or not a horde of players was nearby.
It's not even just that the open quests suck ass and generally the gameworld is grindtastic (I didn't mind this since for a while it was fun to explore new zones, heck the XP I enjoyed the most was just the platformer and exploration XP, since the combat is so hopelessly mediocre in GW2), it's that the sense of progression is killed at around the half-way point of leveling through. You literally hit a point where you stop growing more powerful and get less and less out of each level.
It's not even just that the open quests suck ass and generally the gameworld is grindtastic (I didn't mind this since for a while it was fun to explore new zones, heck the XP I enjoyed the most was just the platformer and exploration XP, since the combat is so hopelessly mediocre in GW2), it's that the sense of progression is killed at around the half-way point of leveling through. You literally hit a point where you stop growing more powerful and get less and less out of each level.
When I read the beginning of your sentence I thought you were going to mention the lack of actual end game beside the 8 dungeons +fractals.. but you're complaining about the levelling process? It takes ~1 week to get your first character to lvl 80. The process could be the most boring thing ever and it wouldn't matter, once you're 80, you're 80, what matters is the end game and this game has none.
Some of the dungeons can be fun to do and having speedclear groups to do them and trying to find new strategies to shave off minutes are all fun activities, but there's only 8 dungeons and they're all pretty short except for Arah path 4 and SE Path 2. And this is pretty much the only content along with fotm worth doing at lvl 80 in PVE.
They're all rather simplistic and lack advanced mechanics to figure out. It doesn't exactly take a genius to understand that this game is nothing more than 5 dps players doing full dps rotation as fast as possible on everything.
If it took you a week to hit 80, you've got way too much free time.It takes ~1 week to get your first character to lvl 80. The process could be the most boring thing ever and it wouldn't matter, once you're 80, you're 80, what matters is the end game and this game has none.
If it took you a week to hit 80, you've got way too much free time.It takes ~1 week to get your first character to lvl 80. The process could be the most boring thing ever and it wouldn't matter, once you're 80, you're 80, what matters is the end game and this game has none.
I'm not still playing Guild Wars 2, but I definitely got my money's worth. It's true that there's not much of an endgame, but the endgame in other MMOs consists of running a gear treadmill ad infinitum, and I say fuck that; I've got better things to do than waste all my time in a Skinner box.
Why would you do this? It isn't a race to level 80, and getting there is most of the fun.To level an 80 quickly just grind dynamic events and waypoint from one place to the other. You don't need to be a nolife to get to 80 in one week but you do need to be willing to spend 100% of your in game time grinding rather than looking at pretty flowers while "exploring". Instead of exploring everything or whatever just look at the main dynamic events and grind them. They are the thing that gives you the most xp-for-time-spent, basically a lot better than any other in game activity. Don't do anything but that, and when you outlvl an area just go straight toward the best events / meta events on the next, don't explore anything else. Don't do events that take too much time (like escort events).
Except it stops being fun around half-way through when you don't get anything cool anymore or have anything to look forward to in terms of mechanics.Why would you do this? It isn't a race to level 80, and getting there is most of the fun.To level an 80 quickly just grind dynamic events and waypoint from one place to the other. You don't need to be a nolife to get to 80 in one week but you do need to be willing to spend 100% of your in game time grinding rather than looking at pretty flowers while "exploring". Instead of exploring everything or whatever just look at the main dynamic events and grind them. They are the thing that gives you the most xp-for-time-spent, basically a lot better than any other in game activity. Don't do anything but that, and when you outlvl an area just go straight toward the best events / meta events on the next, don't explore anything else. Don't do events that take too much time (like escort events).
lol notl;dr this game just fucking sucks.
lol notl;dr this game just fucking sucks.
At least wvw doesn't.