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The Guild Wars 2 Thread

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Finding Jinnai in HM as Ranger + Paragon with a set of heroes was impossible, and believe me when I said we tried everything, including "top rated pve builds", and loads of incredibly crazy theorycrafting that almost worked. But the constantly spawning rapetrain of 92874698 space marines of all classes that refuse to die and keep shadow-stepping to your heroes is just a bit too much.

Was that the 4 person one? Cause that was the only one that caused me any trouble, and yeah, a Ranger + Paragon wouldn't leave you much room to experiment with. I did that with myself as Ranger + MM necromancer + Spirit rit + Healer.

I'm not whining or complaining about Hard Mode. Also, the original Thunderhead Keep was generally hard only because you didn't have access to heroes, which is actually true for all missions in Prophecies/Factions. ESPECIALLY Factions, which were crazy-difficult at times on release. Good times.

The original original thunderhead keep was hard even as a full-human party (you actually couldn't use henchmen in the early days of prophecies since they were uninfused against the mursaat).

I have fond memories of doing Factions with henchmen on my Ranger going for the legendary survivor title. Good times indeed. Took a lot of knowledge about the missions (and good interrupt/spike skills) to safely corral mindless AI drone around and keep them alive.
 
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Darth Roxor

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Was that the 4 person one? Cause that was the only one that caused me any trouble, and yeah, a Ranger + Paragon wouldn't leave you much room to experiment with. I did that with myself as Ranger + MM necromancer + Spirit rit + Healer.

Nope, the 4 person one was Minister Cho's Estate. And yeah, that was the first roadblock that needed a ton of silly theorycraft as well (iirc our final party comp was super-spike ranger, half damage-half prot paragon, MM rit hero and Drunkoro).

Finding Jinnai is a mission where you have to survive an onslaught of Purity Ministers in the Altrumm Ruins map. There is a bunch of teleporters on it, the space marines constantly spawn in multiple places and there's no rez shrine, so if you get wiped it's GG. There is essentially only one damn place where you can set up a defence without getting attacked from all sides, but the downside is that once you are there, there's no retreat possible. There are incoming hordes of ministers that always aggro you no matter where you are on the map, and need to be superquickly taken out if you don't want to suddenly have 30 of them on your head, and them being purity ministers in HM, taking them out quickly is something of a problem.

Even going full retard with AoE and providing a roadblock at extreme range to keep them all in one place doesn't work, especially because one of those shadowstepping pricks ALWAYS manages to find a way through and shockwave instagib a whole bunch of heroes. That shit was easily the most frustrating quest I've had the displeasure of trying in GW history, and after trying like 30 times, we eventually just called it quits because it was not really worth the nerves anyway.
 
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Well damn, I finished the WoC stuff and I don't even remember it. The only other one I had to do multiple times was the marketplace where shit tons of enemies pour in from all sides (you need to not aggro one side, but that's reaaaaaaly hard since their healers come over to heal the guys you are fighting like total assholes). Must have just gotten really lucky or something. I always go pretty heavy damage though. Lots of the "top pve builds" are just shitty defensive builds with tons of healing that can outlast foes but not kill them particularly quickly.
 

Darth Roxor

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Lots of the "top pve builds" are just shitty defensive builds with tons of healing that can outlast foes but not kill them particularly quickly.

P. much. I remember pretty clearly that this one was the least effective we tried, too :M

The only other one I had to do multiple times was the marketplace where shit tons of enemies pour in from all sides.

Ya, meanwhile I remember I only had to re-do this one once because I got surprised by the sudden bumrush. Good ol' build wars.
 

Avellion

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I always saw the Winds of Change campaign as some kind of deconstruction of the whole game. The dialogue made your character sound really redicilous and for all that bullshit you have always used against your foes... guess what, now the enemies throw all sorts of bullshit against you. I kinda enjoyed fighting against those redicilous odds.

I dont see the point of going overly defensive, I played a paragon (Support has always been my favorite role in RPGs and it is not often we see them), and my party's defense was running into the enemy in front of everyone else drawing all the fire on me while buffed with protective spirit and keeping myself alive with various heals, all while the rest of the party would then swoop in and AoE the entire enemy party to death while they were too busy with me to notice them.
 

Avellion

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Ok, so tommorow Arenanet will release their next living story which will (most likely) lead to the destruction of Lion's Arch. Which will lead to a lot of continuity errors if when they completely fuck up. I guess they need to do something drastic to keep the interest in there, here is a trailer for it



Ok, here is the trailer for reals.
 

Angthoron

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Kinda doubt it's a permanent destruction, unless they're actually ready to introduce Birdsville or the Bazaar, in which case, hey, destroy away.

As for upping the interest, they really need to announce an expansion some time between now and summer. Still, I'm pretty curious to see what happens. Last two patches were actually bringing in decent stuff - Marionette/Wurm are not bad as fights go, and EotM is actually pretty entertaining. Turning yourself into a robot scorpion cannon that fucks gates and walls at an amazing speed is pretty cool.
 

Riel

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Yeah I agree Angthoron, last LS patches have been decent for the most part.

I don't agree the wurm is a good fight though, at least it certainly isn't the kind of stuff I find good, the requirements to succeed are son insane it's been killed only handfull of time by people who spent over an hour waiting in an overflow just to have a go at it with a tiny chance to succeed. Nope, not for me, sorry I come here to have fun, not wait for an event to start.

Marionette is the same kind of shit, but becuase it is signifcantly easier than the wurm it can succeed with just some basic coordination, so there is game everytime you go at her, mind you, there is game, it still fails over half of the time.

As a last note, my declaration of late LS being decent is not to be taken as meaning LS == good. I still think it's a stupid waste of resources and stale, the last episodes of it jave just been better than expected, but if they truly go and destroy the GW2's main HUB for good, so they have wasted resources on making a new map that utimately is simply a place for merchants and personal Story triggers to stand in I will lose any faith I may have left on Anet (do I have any??) I want stuff to play, not a new place for the mystic forge to stand in.
 

Angthoron

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I don't agree the wurm is a good fight though, at least it certainly isn't the kind of stuff I find good, the requirements to succeed are son insane it's been killed only handfull of time by people who spent over an hour waiting in an overflow just to have a go at it with a tiny chance to succeed. Nope, not for me, sorry I come here to have fun, not wait for an event to start.

Well, let me rephrase. The principle of the fight is good, but the implementation is hugely problematic. It should be brought in line with other fights, eg become scalable - 25 decent players doing one head at a time, or 75 average players doing all heads at once should be more than enough, instead of what looks like a 150-man raid that turns into a logistical nightmare with just ten mouthbreathers present. Fuck, 40-man raids in WoW were a logistical nightmare for a lot of people, and that was in closed environments and with a way to prepare, and now you have what, a 150-man ad-hoc, well um, that'll sure end well.

Encounter design-wise, it's a good fight. Scalability-wise, it's pretty bad since it just doesn't scale at all.

Marionette is the same kind of shit, but becuase it is signifcantly easier than the wurm it can succeed with just some basic coordination, so there is game everytime you go at her, mind you, there is game, it still fails over half of the time.

Yeah, again, non-scalability fucks it all up. This could work perfectly with 2-3 people per platform instead of 4-5, which suddenly makes it a 50/75-man instead of 100/125. Easier to manage, more room for maneuvering. So one lane is too heavy? Well, allow them all to enter and upscale the champion inside, per-platform, the mechanics are already in the game anyway. One or two times with an overtuned boss at a populated lane and people will sod off to unpopped lanes themselves. Scale lanes. Champ on low-pop lane to be vet. Simple stuff, really.

I actually don't get why these aren't scaleable, when Tequatl is - especially after last patch, when a ton of people is hanging out at EotM instead of forming at Marionette. ANet should totally hire me as a designer.
 

Riel

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Back to Zerging, man this Living Story shit is geting truly tiring, lucky it's finally over.... though they'll probably have some more zergs planned for next LS seasson that is surely coming :(

All in al this sesson's LS can be sumarized by:
Not so much story
Certainly not living
Lots of Zerging
Some instancing
And plenty of Achivement Points to grind for.
 

Avellion

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So Guild Wars 2 Commie China edition is available now as a closed beta and oh boy is it causing a shit storm.

Identified dyes are untradeable, to identify dyes you will need to use a one time consumable dye evaluator for 38 gems (roughly half a dollar) each, appearantly there are 2 subscriptoin plans with one of the subscription plans providing the following bonuses,

-Discount from gem store
-Access bank from anywhere
-Extra bank space
-Teleport to party members
-Extra bag space
-Resurrect
-Access trading post from anywhere
-Daily Rewards
-Extra skill points
-Prestige and Glory
 

Darth Roxor

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Identified dyes are untradeable, to identify dyes you will need to use a one time consumable dye evaluator for 38 gems (roughly half a dollar) each

Gahaha

Meanwhile in better games...

YRS4uN.jpg


enjoy your popamoles!
 

Rahdulan

Omnibus
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Messages
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So Guild Wars 2 Commie China edition is available now as a closed beta and oh boy is it causing a shit storm.

Identified dyes are untradeable, to identify dyes you will need to use a one time consumable dye evaluator for 38 gems (roughly half a dollar) each, appearantly there are 2 subscriptoin plans with one of the subscription plans providing the following bonuses,

-Discount from gem store
-Access bank from anywhere
-Extra bank space
-Teleport to party members
-Extra bag space
-Resurrect
-Access trading post from anywhere
-Daily Rewards
-Extra skill points
-Prestige and Glory

You mean this?

jSR2Sfo.jpg


Didn't ANet recently confirm they're going for just B2P even in China?
http://www.joystiq.com/2014/02/28/guild-wars-2-dodges-subscription-fee-in-china/

Guild Wars 2 will launch in China as a one-time purchase supported by frequent free updates, maintaining the same business model supporting the game since its launch in 2012. The upcoming Chinese version, which ArenaNet will produce in a publishing partnership with KongZhong Corporation, will see timely updates that mirror content additions in North America and Europe.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
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So Guild Wars 2 Commie China edition is available now as a closed beta and oh boy is it causing a shit storm.

Identified dyes are untradeable, to identify dyes you will need to use a one time consumable dye evaluator for 38 gems (roughly half a dollar) each, appearantly there are 2 subscriptoin plans with one of the subscription plans providing the following bonuses,

-Discount from gem store
-Access bank from anywhere
-Extra bank space
-Teleport to party members
-Extra bag space
-Resurrect
-Access trading post from anywhere
-Daily Rewards
-Extra skill points
-Prestige and Glory
Sauce on the dye ID kit?

The VIP thing was partially dismissed though, that's a 2-month-old datamine thing. Still, can see that happening. Chinese getting shafted wouldn't surprise anyone at this point.
 

Avellion

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Sauce on the dye ID kit?

The VIP thing was partially dismissed though, that's a 2-month-old datamine thing. Still, can see that happening. Chinese getting shafted wouldn't surprise anyone at this point.

fLsGLkT.jpg


Found on Reddit (people below translated it and discussed it).

Didn't ANet recently confirm they're going for just B2P even in China?

They did, but appearantly the VIP pass thing is available in the cash shop. Which means either they conveniently forgot to remove it, lied to temporarily avoid a PR disaster or changed their minds afterwards.

kkyKlJl.jpg
 
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Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
What the fuck, not even an option to buy 5 or 10 at a time? I guess they count on amazing AZN APMs there.

Hmm. That's pretty retarded if they actually decide to keep these and it's not just a "Let's see how it works" shit. The VIP thing is stupidly cheap though, considering the general costs of account-wide stuff (600 being cheapest, bank size expansion).
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
People bothering to login in this game confuses me.
What's in there that hooks you? Was it the fuckable-looking model you can't fuck?
Or the brilliant Zerg v Zerg or the not so good team DM compared to MOBAs?
Or was it the wonderful voice acting?
Or the awesome Arcade mechanics to dodge attacks with network latency playing a part?
 

Night Goat

The Immovable Autism
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Codex 2013 Codex 2014
People bothering to login in this game confuses me.
What's in there that hooks you? Was it the fuckable-looking model you can't fuck?
Or the brilliant Zerg v Zerg or the not so good team DM compared to MOBAs?
Or was it the wonderful voice acting?
Or the awesome Arcade mechanics to dodge attacks with network latency playing a part?
It is a fun game, at least if you're playing the right class. Sad to see how they've mismanaged it since release.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
You mean they fixed the engineer?
 

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