Shannow
Waster of Time
Cheating = not following the official rules.
Winning with your wallet is official part of many games. Get over it.
Winning with your wallet is official part of many games. Get over it.
Cheating = not following the official rules.
Winning with your wallet is official part of many games. Get over it.
You are welcome. Though the information didn't even take hold until your edit. I'm not surprized
OT:
South Park actually analysed the whole microtransactions system quite nicely.
The gist was:
1. Make a game easy. Give the player huge positive feedback right from the beginning. Make the gameplay not good enough that you'd actually be expected to ask a normal price for it.
2. Have the gameplay feed into the addiction tendencies a certain percentage of the population has. (So RPG elements and grinding.)
3. Make the player "wait" unless he pays.
4. Profit.
Now that's mostly for the mobile phone app game industry, of which I have no knowledge. But I compared it to Neverwinter Online and browser games (eg on kongregate) and it's pretty close to the mark.
You are welcome. Though the information didn't even take hold until your edit. I'm not surprized
OT:
South Park actually analysed the whole microtransactions system quite nicely.
The gist was:
1. Make a game easy. Give the player huge positive feedback right from the beginning. Make the gameplay not good enough that you'd actually be expected to ask a normal price for it.
2. Have the gameplay feed into the addiction tendencies a certain percentage of the population has. (So RPG elements and grinding.)
3. Make the player "wait" unless he pays.
4. Profit.
Now that's mostly for the mobile phone app game industry, of which I have no knowledge. But I compared it to Neverwinter Online and browser games (eg on kongregate) and it's pretty close to the mark.
GW2's PTW features aren't horrifically insurmountable. If the gameplay itself wasn't shit and the PvE was rescaled to a more reasonable 1-40 level span then I could live with it.
That said, the fact that GW2 has a very expansive cash shop is the reason Anet hasn't been forced to release actual content updates that people would pay for.
So you're saying, GW2 is not p2w? Ok.
You don't play p2w games cause nobody forces you to? Ok.
Actually, I was under the impression that the phrase "Pay to Win" came about due to more specific historical reasons.You can't win an MMO generally, so the taking "win" literally without context to the use is meaningless. What "win" meant was people could circumvent rules to get past obstacles (ie win past them). For instance, someone buying gold was paying to win because they no longer had to spend the time and effort to obtain the gold. They had an instant win button to get what they wanted. They wanted a new item... press the "I win" button someone brought you one for real cash. Wanted to be max level without doing the work yourself? Press that "I win" button and someone would level you to max for you. Don't want to take the time to earn a mount so you can move faster through the world? Why... just pull out some cash, call out "I win" and bam... here is a new mount for you!
That is what it means in the context of play. People just over time decided to change the meaning so they could justify such. Game studios began to adjust the meaning so they could claim they weren't selling "Pay to Win", they were selling "convenince" and the dreaded ignorant phrase of "what it means to me" trumped proper understanding to which the word now is completely meaningless. Go out and ask people and you will get multiple definitions, it is pointless. Even the GW2 team gave their own "version" of why their game is not Pay To Win with excuses as to what they term Pay to Win to really mean. It is a total Clinton style defense of "Well, that isn't technically sex" all to avoid the main issue.
I watched it over the years change and it was ridiculous to see one idiot after the next change the meaning of the word to fit whatever stupid social acceptance of it was at the time. So... sure... I can go with you and accept that the idiomatic meaning of the word is no longer its original one (similar to gay no longer meaning happy), but at the end of the day, it is still cheating and no amount of excuses can justify people who do it.
Actually, I was under the impression that the phrase "Pay to Win" came about due to more specific historical reasons.
Back in the late 90s/early 2000s, when a few online games started to popularize the phrase "Free to Play" to describe their business model, they also became notorious for including built-in microtransactions that gave huge advantages to paying players, especially in the case of Korean MMOs. Since most of these games featured PvP modes, it was very common to see paying players defeat non-paying players with ease because they had access to more powerful items that their opponents did not. These items were so much more powerful compared to items that free players had access to, that they practically invalidated the role of player skill in determining who was the victor in a match. By purchasing these items for PvP, you were literally paying to win fights against other players, hence the phrase Pay to Win.
The idea that Free to Play games were inherently unbalanced in PvP became so popular that people became skeptical of any new game that announced itself to use that business model, automatically accusing it of being Pay to Win until proven otherwise ("F2P = P2W"). However, in the context of P2W referring particularly to unbalanced PvP scenarios, some game companies nowadays try hard to appear like they're avoiding P2W in their design philosophy. And people agree with their "bullshit" because, like I said before, most people don't really care if players pay to advance in a game when there is no competition involved, but they will complain when others pay to gain a clear advantage over them in a contest that's not supposed to be about who pays more.
Like you said, I also witnessed the birth of the phrase and watched how it changed over time, but it seems like a lot of people agree with my definition of it as well.
Well, yes/no. Consider the above example: I, a non-payer, dismiss the notion of something being P2W not because I am trying to rationalize "cheating", but because I possess the item in question and did not pay, and therefore, I can win it without paying. Most are sort of grudgingly forced to accept this explanation when I fling this fact back at them in PvP, since I can hardly be called a P2W wallet-warrior if I did not pay.The reason PTW differs is that very reason of people thinking thier acceptance of a cheat really isn't cheating. It is a rationalization process and has continued to be rationalized since it was coined early on. If you were to go back to the inception and asked people if what we see now is PTW, it wouldn't simply be a yes... it would be a a HELL YES.
I disagree. Paying merely to circumvent gameplay isn't necessarily P2W, it's just paying to not-play. One has to achieve some kind of WIN for it to be pay-to-win, otherwise you've paid to LOSE, as is typical of the guy who has bought a big expensive shiny in a permanent-destruction game, only to immediately lose it as he has insufficient experience and skill to wield it. A thing, especially to me, is pay-to-win ONLY if it cannot be feasibly acquired as a normal product of gameplay...and what is feasible, obviously, differs widely by the willingness of the individual to take the actions required. Paying to be max level isn't pay-to-win because it grants no advantage over anyone else who is max-level, and people are normally able to achieve max-level, probably within merely days to weeks, without paying anything. Paying for the Premium Asswhupping Device you can't get anywhere else, is pay-to-win. Paying for the device that can also be bought for a large sum of Golds from the Auction House...more of a gray area. After all, I have a dozen of the things and didn't pay anything...PTW is at its basic core, paying to circumvent game play. That is, it is paying to achieve progress, reward, advantage, merit, etc... Any attempt to claim otherwise is rationalizing to justify a given acceptance. /shrug
That's not the case for Xenich here, obviously. He's the special kind of internet elite.
Well, yes/no. Consider the above example: I, a non-payer, dismiss the notion of something being P2W not because I am trying to rationalize "cheating", but because I possess the item in question and did not pay, and therefore, I can win it without paying. Most are sort of grudgingly forced to accept this explanation when I fling this fact back at them in PvP, since I can hardly be called a P2W wallet-warrior if I did not pay.
Of course, there's also the distinction between P2W, the act, and P2W, the item/power/service/etc. One can potentially "P2W" by buying the item from an aftermarket site, despite the fact that such an item is not offered for any money anywhere by any official game source, but the items gained in such a manner are never called P2W because they cannot normally be officially paid for at all. Meanwhile, an item can be called P2W, even though it can be acquired in-game without paying, at least not personally, but yet you can dismiss an accusation of P2W by revealing that you did not pay.
Well, at the most basic level of meaning, pay-to-win requires that the individual pay, and then win. If you pay, but do not win, it's not pay to win because you lost, and if you have it and didn't pay, then it's not pay. What would happen if someone pays, but does not win, and someone else has it and wins, but does not pay? Is THAT still pay-to-win? Someone paid, and someone won, but the individual paying and the individual winning are not the same or otherwise affiliated...
Nah, I'm not. We agree on this point. But I known guys who load their toons out with a fortune in high-powered premium goodies...take worst DPS in the missions and lose to my white vendortrash. I made his ship better by telling him to rip out all those silly toys and install this vendortrash.So, if you earn exp at an increased pace because you paid money, then you "win" that exp by paying, not through earned game play. Win in context of this discussion means to overcome obstacles, progression, achievement, milestone, etc...
Sadly, having been there, this is not an absurdity, but a reality. $150 worth of premium hardware. 2K DPS to my 12K with white trash and freebie gear. Paying to lose. It was a failure by any metric of "win", and cost a fortune. They paid a lot of money, and were worse off than if they hadn't. Pretty much nobody would have accused this guy of paying to win...for the simple reason that he lost.I shouldn't have to respond to your point concerning "what if they didn't win". We both know that is an argument of absurdity.
Nah, I'm not. We agree on this point. But I known guys who load their toons out with a fortune in high-powered premium goodies...take worst DPS in the missions and lose to my white vendortrash. I made his ship better by telling him to rip out all those silly toys and install this vendortrash.
Sadly, having been there, this is not an absurdity, but a reality. $150 worth of premium hardware. 2K DPS to my 12K with white trash and freebie gear. Paying to lose. It was a failure by any metric of "win", and cost a fortune. They paid a lot of money, and were worse off than if they hadn't. Pretty much nobody would have accused this guy of paying to win...for the simple reason that he lost.