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The Guild Wars 2 Thread

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
Mindless Zerg Combat.
Completely generic bosses devoid of any kind of personality or even a name.
Special Effects taking up the entire screen.
No coordinaiton or cooperation between players.

This is truly the savior of the mmorpg genre.

Edit: Why is the Karma reward on one image different than the actual karma gained?
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Mindless Zerg Combat.
Completely generic bosses devoid of any kind of personality or even a name.
Special Effects taking up the entire screen.
No coordinaiton or cooperation between players.

This is truly the savior of the mmorpg genre.

Ye, looked rather... pointless. Good for face rolling though!
 

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
Mindless Zerg Combat.
Completely generic bosses devoid of any kind of personality or even a name.
Special Effects taking up the entire screen.
No coordinaiton or cooperation between players.

This is truly the savior of the mmorpg genre.

Ye, looked rather... pointless. Good for face rolling though!
But this is exactly what the mmorpg genre should have evolved into.

PvE being around bashing your head on the keyboard where the challenge is not to fall into a coma (or break your keyboard). No one else does it, such innovashun!
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
Mindless Zerg Combat.
Completely generic bosses devoid of any kind of personality or even a name.
Special Effects taking up the entire screen.
No coordinaiton or cooperation between players.

This is truly the savior of the mmorpg genre.

Ye, looked rather... pointless. Good for face rolling though!
But this is exactly what the mmorpg genre should have evolved into.

PvE being around bashing your head on the keyboard where the challenge is not to fall into a coma (or break your keyboard). No one else does it, such innovashun!


That reminds me, I never gave much attention to the arguments about there not being enough going on. Every time I heard the complaints about combat systems similar to EQ, it always sounded the same as listening to my nephew complain about how boring chess was.
 

DramaticPopcorn

Guest
Mindless Zerg Combat.
Completely generic bosses devoid of any kind of personality or even a name.
Special Effects taking up the entire screen.
No coordinaiton or cooperation between players.

This is truly the savior of the mmorpg genre.

Edit: Why is the Karma reward on one image different than the actual karma gained?
Probably because of the guild buff Karma +15%
EDIT: great addition... now if only there was lvl 80 version... http://wiki.guildwars2.com/wiki/Experience_Scroll
 
Last edited by a moderator:

Black_Willow

Arcane
Joined
Dec 21, 2007
Messages
1,866,230
Location
Borderline
Yeah, open world PvE mostly sucksorz hard and is only good if you want to get some money.
On the other hand wvw is still gud.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,076
Location
Azores Islands
Started playing my low level warrior again this weekend, only to later realize that the new profession in the expansion is a warrior with ritualistic powers, so now I stopped playing again because I don't want to level a character only to do it again once the expansion hits.
 
Joined
Jan 7, 2012
Messages
14,149
1 hour of quality gameplay:
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Man, you could throw a few Jackson Pollock paintings in there and no one would be the wiser. It's complete visual diarrhea.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,566
Codex 2013
I've been sucked back into this really bad lately. I took my 42 elementalist up to 80 in something like a week, I was playing so much. It finally feels like I'm getting somewhere in the game now and most of the things I disliked previously seems to have been fixed. There are finally players on most maps, there's a proper LFG tool which means finding people to do open-world content or dungeons with is no longer an issue and I finally don't feel like I'm being gimped to be poor all the time. I made something like 28g yesterday just from doing world bosses.

Hopefully in the expansion they address the fact that the majority of bosses just require you to spam DPS with a massive zerg. That still sucks.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,157
I too came back to it for a while, sold unused mats and crafted myself an ascended 2hander, 5% damage increase, feel good man D: At least they're keeping the promise of not introducing gear treadmill so I can pick up where I left last time without worrying about gear. Of course most of the mechanics are as inferior to GW1 as always but it's decent popamole mmo. Doing the season 2 storyline now.
 

Dire Roach

Prophet
Joined
Feb 28, 2007
Messages
1,592
Location
Machete-Knight Academy
I've been sucked back into this really bad lately. I took my 42 elementalist up to 80 in something like a week, I was playing so much. It finally feels like I'm getting somewhere in the game now and most of the things I disliked previously seems to have been fixed. There are finally players on most maps, there's a proper LFG tool which means finding people to do open-world content or dungeons with is no longer an issue and I finally don't feel like I'm being gimped to be poor all the time. I made something like 28g yesterday just from doing world bosses.

Hopefully in the expansion they address the fact that the majority of bosses just require you to spam DPS with a massive zerg. That still sucks.
In the past year, all the new open world boss fights that they've introduced require a bit more brainpower than just standing still and turning on autoattack. Check out the Triple Worm and the Silverwastes breach/Vinewrath events. Unfortunately, having all these raid-sized events happening in open world instances without the ability to create raid groups in-game makes communication and organization haphazard at best. The first popular solution players came up with was to make guilds dedicated to defeating a specific raid boss, such as Tequatl. Nowadays, people just call out in map chat for everyone to use the LFG tool to bring in random people so the instance hits its population cap and hope for the best.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,566
Codex 2013
Yeah, I noticed that they changed the way world bosses worked. It was a nice touch, though still a pity that for most people it still only means spamming auto-attack. The world bosses would be a lot more fun if they were limited to about a dozen players who actually needed to employ tactics to finish the fight, though I can't see any way for them to do it with the way servers work at the moment.
 

Luckra

Educated
Joined
Jan 13, 2015
Messages
64
Location
Montréal
I'll try to log in with my mesmer soon to play the season 2 story and see all these changes. Did they introduce some kind of merging of servers to have more players on the maps or was there a sale or something to boost the player base?
 

Dire Roach

Prophet
Joined
Feb 28, 2007
Messages
1,592
Location
Machete-Knight Academy
Yeah, I noticed that they changed the way world bosses worked. It was a nice touch, though still a pity that for most people it still only means spamming auto-attack. The world bosses would be a lot more fun if they were limited to about a dozen players who actually needed to employ tactics to finish the fight, though I can't see any way for them to do it with the way servers work at the moment.
Several major world boss encounters can be triggered to begin as a guild mission at times when nobody expects them to appear. You could, in theory, gather your guild in the wee hours of the morning to try to fight one of these bosses and hope that no random players are around to help you. Too bad it doesn't seem like Anet will try to add private instanced raids any time soon.

I'll try to log in with my mesmer soon to play the season 2 story and see all these changes. Did they introduce some kind of merging of servers to have more players on the maps or was there a sale or something to boost the player base?
Megaservers happened. All open world PvE maps and the sPvP lobby now share players with other servers from your region. Your server selection is now only relevant for WvW.
 

deranged

Cipher
Joined
Nov 8, 2008
Messages
513
Location
Governed by clowns
Extremely good fun all - around until you max 2-3 toons. That is a couple of months of casual play for most of us.

After that:

-Pve sucks, mindless zerging at 10-15 fps. Zero tactics.

-Pvp sucks, unbalanced P/U mesmers will kill anything, rest is all meta. Each prof has one (some more) meta build that can insta kill certain other profs and insta die from the rest. That's pretty much it.

-WVW can be fun, if you are roaming, but 3 maps (EB excluded) will not keep your interest for long. You can also zerg, but then see PvE.

That sums up the game I think.
 

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
Discount at 10/15E, for those who give a damn.
Another sale ehh, so soon after the other? Clearly the other sale must have done them some favors.

I can't wait for the scientologists guild wars 2 fanboys try to lure in more suckers, only to harass them when they leave the cult game, labelling them as suppressive persons entitled fucks.
 

Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,277
Location
||☆||
Buy this shit or just wait for ESO to drop subs? Because I guess the WoW tokens will cost a fuckton of jewgold.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,104
GW2 will probably give you more bang for the buck, but no one can really guarantee if you'll actually LIKE the content it delivers.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,566
Codex 2013
The lore and content in GW2 is dreadfully generic, but the PVE content in ESO isn't much better.

I played GW2 last month and had a lot of fun until I hit end-game, when I kinda ran out of things to do. I'm currently enjoying ESO but we'll see what it's like at the end-game. I prefer ESO's combat to GW2 though. It allows more variation in your builds.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,566
Codex 2013
Another sale ehh, so soon after the other? Clearly the other sale must have done them some favors.

I can't wait for the scientologists guild wars 2 fanboys try to lure in more suckers, only to harass them when they leave the cult game, labelling them as suppressive persons entitled fucks.

It's hilarious to watch the GW2 fanboys crying over the fact that the game is getting an expansion. Because it's not like the game desperately needed one or anything.
 

Avellion

Erudite
Joined
Jan 9, 2014
Messages
756
Location
This forum
Buy this shit or just wait for ESO to drop subs? Because I guess the WoW tokens will cost a fuckton of jewgold.
Guild Wars 2 could have been the greatest thing since sliced bread. A lot of ideas the game had were good. But the execution of said concepts simply put, made these ideas not fully realized, with many of them being far inferior to what had been done before. It has a lot of content, but the dungeons were very badly designed with mechanics that were simply put broken for PvE. The PvP isnt a lot better, with the devs appearantly being confused on whether or not they want to make a fun casual game or an esport, failing badly to reach either. Yesterday Anet had hosted a tournament, and when I checked (which was near the time of the finals), the thing had less than 3k viewers. Quickly browsing Twitch one can see that some WoW and RuneScape streamers have viewers more than that, and those were not even for special events. Dynamic events are fun at first, but they end up feeling extremely samey, far more repetitive than the questing system it was meant to replace. On the bright side, there are the occational cosmetic changes. But in the end, that town you saved will be invaded in 10 minutest anyways, greatly cheapening out your heroics. The game's lore is extremely banal and SJW to the point where fucking BioWare would blush. And the game was dumbed down to the point where players can not expect to find any challenge going up to level cap, and at the level cap the game lacks depth to keep your interest. The also employs level scaling.

ESO is supposedly confused in itself, not knowing whether to be WoW, Dark Age of Camelot or a TES game. I would say... avoid. But on the bright side, the devs have been working a lot harder than the GW2 devs.

Don't go for either and get something The Secret World. If not that, I am sure Vaarna_Aarne wouldn't mind playing with you in Neverwinter or Star Trek Online.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,566
Codex 2013
The ESO devs are a lot more inept than the GW2 devs. In their recent patch they broke an entire questing zone by making all the NPCs unable to move, meaning that faction's players can't continue the main story. I wish I was joking. They at least fix their bugs though. They're releasing a hotfix tomorrow and it's probably going to be several GBs to download because they cannot into patching either.

There are some bugs in GW2 that I reported 2 years ago and they still haven't been addressed. An example is a specific main story quest where you have to escort Trahearne and rescue some asura research teams. It's one of the longest main story quests and it contains the most bugs. Research teams just don't follow you for no apparent reason, if Trahearne dies he disappears, rendering the mission unfinishable and forcing you to restart. I lost about 30 minutes of progress because Trahearne died right near the end. It's ridiculous. You can find people reporting these bugs since shortly after release.
 

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