Did you follow any house rules on resting?I remember the Burial Isle being really brutal with a standard party, but this time the Drowned Dead and Wailing Virgins were not nearly as scary.
Did you follow any house rules on resting?I remember the Burial Isle being really brutal with a standard party, but this time the Drowned Dead and Wailing Virgins were not nearly as scary.
Did you follow any house rules on resting?I remember the Burial Isle being really brutal with a standard party, but this time the Drowned Dead and Wailing Virgins were not nearly as scary.
Were you using mostly spells for healing then?
The entire main quest of Heart of Winter is linked to that short prologue side quest. Aihonen is the hero that, a century ago, killed Icasaracht; the "blue lady" in Easthaven is his old lover who promised him to give the magic sword he used to kill the dragon to his descendants. You agree to help her, she gives you the sword and you bring it to Jhonen, Aihonen's descendant. This apparently meaningless event brings the dragon back to life: before dying, she had prepared some necromantic shenanigans (she removed her children's souls from her eggs and performed some kind of ritual to bring her soul into those eggs in the case of her death), but her plans were ruined by Aihonen: when he killed the dragon, his sword shattered in her heart, preventing the soul from leaving the body. When the blue lady extracts the sword from the corpse of Icasaracht (that lies deep in the lake Lac Dinneshere) to fulfill her promise to her old lover, the necromantic ritual revives Icasaracht bringing her soul into her old eggs.But what was that about her heart being broken by a man called Aihonen? Did she mean it literally, as in he killed her by piercing her heart with a weapon? And wasn't Aihonen the same guy that was involved with a Sea Elf in IWD?
This makes me want to take another go at IWD. Reflecting on how my feelings have changed for the IE games over the years, I find that as a kid was mostly captured by the atmopshere and the wonder of the fantasy world. Nowadays I still appreciate the graphics and style, and the writing - either for being "classic fantasy" in IWD or for its old-school cheesyness in BG, but I'm just as attracted by the "building" part of the RPG - making the builds and maintaining the discipline for advancing through the dungeons. Probably that's why I've turned more towards IWD in recent times. I can't be satisfied with BG's level of storytelling any more.
Also Icasaracht recognizes the sword if you bring it to the final HoW fight. It doesn't change anything, but it's a nice touch.The entire main quest of Heart of Winter is linked to that short prologue side quest. Aihonen is the hero that, a century ago, killed Icasaracht; the "blue lady" in Easthaven is his old lover who promised him to give the magic sword he used to kill the dragon to his descendants. You agree to help her, she gives you the sword and you bring it to Jhonen, Aihonen's descendant. This apparently meaningless event brings the dragon back to life: before dying, she had prepared some necromantic shenanigans (she removed her children's souls from her eggs and performed some kind of ritual to bring her soul into those eggs in the case of her death), but her plans were ruined by Aihonen: when he killed the dragon, his sword shattered in her heart, preventing the soul from leaving the body. When the blue lady extracts the sword from the corpse of Icasaracht (that lies deep in the lake Lac Dinneshere) to fulfill her promise to her old lover, the necromantic ritual revives Icasaracht bringing her soul into her old eggs.
This stuff is extremely simple and there's nothing too special about it, but god it's so much better than the usual "the world is ending, let's save it from the approaching void" that we get nowadays.
If I remember correctly, the blue lady is also in love with Jhonen, because he remembers her her past lover.
If you complete the quest, when you return to Easthaven to kill Belhifet, Jhonen gives you the Restored Blade of Aihonen (a +1 long sword, +5 "within a dragon’s flight distance of Lac Dinneshere" with some minor bonuses). You can give the blade to the blind dwarf in HoW to get an improved version with better minor bonuses.
It's because some battles are tough. Name RPGs without savescumming, even your loved Skyrim has it, if not it would be shit. And if the game is tedious it's time to think about stop playing.No IE game is "hard". Every single one of them was meant to be savescummed. At worst they are tedious, not hard. Actually i don't think hard games exist much in the last 2 decades. Even Dark Souls, a game where you literally can't die and you just resume from the last checkpoint, is considered "hard" and i don't know why. It is tedious, not hard. Savescumming is the best skill codexers possess, and can make shortwork of any cprg.
Also Icasaracht recognizes the sword if you bring it to the final HoW fight. It doesn't change anything, but it's a nice touch.The entire main quest of Heart of Winter is linked to that short prologue side quest. Aihonen is the hero that, a century ago, killed Icasaracht; the "blue lady" in Easthaven is his old lover who promised him to give the magic sword he used to kill the dragon to his descendants. You agree to help her, she gives you the sword and you bring it to Jhonen, Aihonen's descendant. This apparently meaningless event brings the dragon back to life: before dying, she had prepared some necromantic shenanigans (she removed her children's souls from her eggs and performed some kind of ritual to bring her soul into those eggs in the case of her death), but her plans were ruined by Aihonen: when he killed the dragon, his sword shattered in her heart, preventing the soul from leaving the body. When the blue lady extracts the sword from the corpse of Icasaracht (that lies deep in the lake Lac Dinneshere) to fulfill her promise to her old lover, the necromantic ritual revives Icasaracht bringing her soul into her old eggs.
This stuff is extremely simple and there's nothing too special about it, but god it's so much better than the usual "the world is ending, let's save it from the approaching void" that we get nowadays.
If I remember correctly, the blue lady is also in love with Jhonen, because he remembers her her past lover.
If you complete the quest, when you return to Easthaven to kill Belhifet, Jhonen gives you the Restored Blade of Aihonen (a +1 long sword, +5 "within a dragon’s flight distance of Lac Dinneshere" with some minor bonuses). You can give the blade to the blind dwarf in HoW to get an improved version with better minor bonuses.
The IE games (and this applies to PoE/Deadfire) require some self-restraint in order to keep them fun for the player, but how much and in which direction is very subjective per the player himself.It's because some battles are tough. Name RPGs without savescumming, even your loved Skyrim has it, if not it would be shit. And if the game is tedious it's time to think about stop playing.No IE game is "hard". Every single one of them was meant to be savescummed. At worst they are tedious, not hard. Actually i don't think hard games exist much in the last 2 decades. Even Dark Souls, a game where you literally can't die and you just resume from the last checkpoint, is considered "hard" and i don't know why. It is tedious, not hard. Savescumming is the best skill codexers possess, and can make shortwork of any cprg.
I may not be remembering right, but the dragon you fight is the mate of the one killed by Aihonen (or maybe I'm confusing stories).
It's because some battles are tough. Name RPGs without savescumming, even your loved Skyrim has it, if not it would be shit. And if the game is tedious it's time to think about stop playing.
So the writing is quite good for a CRPG, but too bad the rest was really substandard compared to BG 1's expansion or to IWD.
Almost every game has savescumming in someway, the exceptions are games with limited continues or without them. In the end you decide what is of better quality. Of course if you don't like masterpiece like Baldur's Gate II or Mass Effect 1 you have shit taste.I think this is the secret of making them so addictive to you. Savescumming allows you to feel like you are overcoming obstacles, without actually overcoming them with skill. It makes you feeeeel GOOOOOOOD, but it is a fake feeling not based on real quality but perceived quality. Even some of my most favourite games do this, in the past i have fallen victim to the same psychological effect, it is just that as i grew up and i became old and disillusioned with this shit, i snapped out of the brainwashing and smelled the coffee...
I can see how someone could find higher levels easier due to having access to more spells (in this context, "higher" meaning even just levels "5+" when compared to "1-4"). Once you reach level 3, you gain access to Horror/Web, so your fighting capabilities against big groups of enemies vastly improves; around level 5 you learn Haste and, depending on how many warriors your group has, that means adding A LOT of of attacks.I don't mean to be rude, but how exactly has your perception of the difficulty changed? Because you seem to be implying (and please correct me if I'm mistaken) that it is a function of spell complexity, which strikes me as insane when arguing that lower levels are more difficult to than higher levels; in AD&D (less so in 3E, but still somewhat the case) spells generally get more complex and conditional at higher levels, not less so. If your argument is that you can understand the mechanics of high-level spellcasting, but not low-level... well, I have to say that reeks of utter bullshit.
BTW I like BG2. Calling BG2 a masterpiece is something I respectfully disagree with (hasn't aged very well, lacks meaningful C&C, encounter design is generally lackluster aside from some admittedly very fun mage battles).
I also like ME1 (and even 2 and 3 for what they are!), but then again I also like Cheerios and would still roundly make fun of anyone who proclaimed Cheerios the apotheosis of Western culinary traditions.
Low levels spells are weak, and the good ones get better when you're higher level, andalso at low levels you have few spells which sucks. Go play that shit gold box games you noob. If you make comparisson with food Mass Effect would be like the best barbecue you ate in your life.I don't mean to be rude, but how exactly has your perception of the difficulty changed? Because you seem to be implying (and please correct me if I'm mistaken) that it is a function of spell complexity, which strikes me as insane when arguing that lower levels are more difficult to than higher levels; in AD&D (less so in 3E, but still somewhat the case) spells generally get more complex and conditional at higher levels, not less so. If your argument is that you can understand the mechanics of high-level spellcasting, but not low-level... well, I have to say that reeks of utter bullshit.