Come on enough with ineffect circus already, it's not about endgame cleric comparisons to blades of disasters.
This isn't really endgame stuff, Fighter/Clerics dominate from like level 9 onwards due to how good DuHM is. I was just using black blade of disaster to point how how you need to be a ridiculous multiclass at a ridiculous level to deal more damage than a fighter cleric wielding literally anything and spamming their level 2 spell slots with DuHM.
The reality is that some endgame flail removal doesn't do anything to the problem: with HoW and all the xp and whatever ee shit, you are too strong relative to originally designed content. Game needs a cut to gained XP, to gold, itemization change and buff of content past the Hand. That is all.
HoW doesn't add any XP to the main game AFAIK, just don't go there if you don't want to be come out level 30.
You can already cut XP by disabling the double XP from insane difficulty in EE. That's more than enough of a difficulty increase to counteract most of what EE adds IMO. Like don't make a whole party of berserkers, archers, a skald and a sorcerer if you don't want to break the game but otherwise most of the kits aren't really that imbalancing and a lot are actually plain bad.
I don't see how the game needs a cut to gold. You're already saying that the HoW weapons should be removed from the smith, at that point what do you even spend gold on? There's basically nothing to buy except unenchanted plate mail which is <1k gold. If anything IWD just needs more gold sinks.
I'd rather play vanilla with broken flail than bring shit like contingencies into iwd.
Why would you even use contingencies in IWD? It's not worth the time. I don't even know if they are available in the main game, I think the EE has most of the new high level BG2 spells stuffed in HoW. I know stuff like Timestop is right before Icasaracht, meaning that it's basically only usable for two fights in the whole three games (since you need to finish ToTL first, then finish HoW, then finish IWD).
I am sure about this because I played BG1 with SCS and IWDmod and IWD buffs push u above the curve very quickly.
Fukken hla and endgame gear is not comparable, BG2 and TOB actually throws things at you to kill with them; in IWD you just chunk trolls polar worms and various pathetic umberhulks and bosses that get 1 rounded even without HLAs.
It's basically only the IWD1 emotion spells that are substantial buffs. And they are good. But this is more an artifact of how BG1 has a low level cap and so you are forced to stay capped at level 4 spells for like 20 hours of gameplay.
Also chunking hordes of enemies in IWD1 is more a symptom of having 6 perfectly designed characters with min-maxed stats than anything else IMO. Like if you play BG1 you have 10 fighter-type companions to choose from and yet only 3 of them have 18/xx strength, while in IWD1 I roll for 18/91 strength. That's +2 THAC0 +5 damage per hit or more from the start of the game, probably a 150% damage increase for a level 1 character. Add in 18 dex and con and you're probably 100% more durable too. Then include the fact that you are choosing better than average kits and classes (like who does a pure class thief when they could take a fighter/thief lmao?)