Some of you rave about the mods that already exist for IE games. If they did find the source code, will that help modding efforts for IWD2? Wasn't content cut from the game when it was released? If so, would finding the source code allow that to be restored?
Because I don't give two shits about any "woke" stuff if I can have more of the core gameplay I enjoyed in the IE games.
Finding the source code on its own isn't going to do anything since it will stay with beamdog and not be released for modders.
IWD2 modding is held back by a few things:
- The engine is substantially different from BG1/2/IWD1, so modding cross-knowledge between games is hampered. I think there's a lot of things script-wise that simply don't work in the IWD2 engine, so you have to learn new ways to do things.
- IWD2 is the buggiest IE game by far, which makes modding more annoying
- IWD2 is (I assume) the least popular of the games, modders usually go for the game where their mod will be played by the most people. Which is why 95% of mods are either for BG2 or BG1 in the BG2 engine, because that's what's played.
If beamdog released an EE it could probably help on all of these but I doubt that you'd see substantial mods for the game beyond stuff like tweakpack and simple ui mods.
The itemization is lackluster to say the least
This really can't be overstated. I can only assume the devs didn't understand the difference between 2nd ed and 3rd ed because IWD2 items are weird. It seems to treat +1 to a stat like it makes a powerful item and +2 to a stat as either endgame or fucking heart of fury tier equipment. I don't want the opposite where every character has +8 to all stats by the endgame and merchants are running around selling infinite quantities of every item, but cmon. A lot of classes also had really sparse spell lists.