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- May 29, 2010
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- 36,705
The design was easy. The programming was hard. I can't find where he said it and my reliable Avellone Quote Finder is no longer available, but he said the programmers had to spend a lot of late nights to make it happen and he disliked that Sawyer put this burden on them.IIRC (I'm pretty sure it was a Roguey post) Sawyer said that the switch to 3rd ed was really easy and took very little time. And really most of the area design and encounters are fine for an IWD game. I don't really see IWD2 being significantly better if it was cloned from BG2 systems and having a 3rd ed game is at least an interesting novelty.
Edit: should have actually tried searching my Avellone Quote Finder's post history, found it: https://twitter.com/ChrisAvellone/status/907848343497461760 https://rpgcodex.net/forums/threads/chris-avellone-appreciation-station.101693/post-5297015
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