Im attempting to play this game again. The IE game discussion around project eternity got me in the mood. Last time I played it about half way and just got tired of all the repetitive combat. I love the first few areas exploring around the cities and such....we will see how far I get this time.
How do you all like to set your autopause options? If you set the pause at the end of round it almost feels turn based. I just wish I could customize it more because I like to see to hit rolls and damage. With how it works you have to scroll up the messages.
Also using a bard this time...don't usually
Auto-pause when spell-cast is a good way to make sure your mages don't stand around doing nothing afterwards.
I think you can see die rolls by clicking an option in the feedback menu.
Bards are great in IWD games, you can extra content/dialogue options for quests and some pretty neat bard-only loot. If you want to have the best sword in either game be sure to also have a paladin (or at least 1 lvl of paladin in IWD2)
I'm currently replaying IWD 2 and this time I think I might finally finish it. Re-visiting it, I remember what I liked and didn't like about it: the encounter design is better than in any other IE game because of Sawyer I guess (this bears well for PE), but the story makes no fucking sense once you start chapter 3. This really made me rage back in the day because I actually liked a lot the way IWD did story in a dungeon-crawler bassed game. You could mostly ignore it if you didn't care for it (and it seems most people did, judging by the number of 'IWD had no story' posts), but if you paid attention to the lore in the dungeons and probe all the characters you could find some pretty nice stuff that wasn't force-fed /nfodumped on you like in the Baldur's Gates, for example: how the whole war between the elves and the dwarves that were once bros and, as such, the destruction of the Seldarine Hand and Dorn's Deep was brought about by a single drow, Nym. I also really liked the priest's arc: how he doesn't understand Jerrod's, the hero of his faith, sacrifice and though it cowaardice in the beginning and ends up getting it in the end and repeating it, echoing it.
Leaving that story-fag diversion aside, I recently found out Sawyer had to write IWD2 story over a week-end so now I'm willing to give him so slack and see it through.