Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Icewind Dale The Icewind Dale Series Thread

Falkner

Thread Decliner
Patron
Joined
Mar 25, 2011
Messages
658
Wasteland 2
It would be great with non-IE combat.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Time for that ultimate IWD playthrough, I'm thinking.

http://www.gibberlings3.net/

IWD Fixpack v4 Released

The Icewind Dale Fixpack is designed to fix several bugs and errors that remain in the game after the official patches have been applied. Version 4 introduces several new bugfixes and an updated Russian translation. The Fixpack works on with or without the expansions Heart of Winter and Trials of the Luremaster installed. In fact, many issues quietly fixed by Heart of Winter or Trials of the Luremaster have been rolled back to every version of the game. Download the mod, check out the readme or project page (including new, extensive documentation), or come participate in the forums.

Nine is Divine: G3 Celebrates Its Ninth Anniversary!

G3 turns nine today! To celebrate, we're releasing five mod updates:

IWD Fixpack v2 Released

The Icewind Dale Fixpack is designed to fix several bugs and errors that remain in the game after the official patches have been applied. Version 2 is a massive expansion from the previous release, thanks to the hard work of devSin identifying and sharing a substantial bug list. The Fixpack works on with or without the expansions Heart of Winter and Trials of the Luremaster installed. In fact, many issues quietly fixed by Heart of Winter or Trials of the Luremaster have been rolled back to every version of the game. Download the mod, check out the readme or project page (including new, extensive documentation), or come participate in the forums.

BG1 Tweaks v4 Now Available

Converted from the Icewind Dale and BG2 Tweak packs, BG1 Tweaks is a WeiDU compilation of fixes, cosmetic changes, and tweaks. Some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Version 4 features a couple of new tweaks as well as fixes and enhancements to the existing components. Each component can be installed separately so the player can pick and choose only those components they wish to install. Download the mod, check out the readme or project page, or come participate in the forums.

Version 13 of IWD Tweaks Released

This is a collection of tweaks that have been assembled for Icewind Dale. Version 13 features some bug fixes in various components as well as a review of the armor tweaks to ensure mod armor and shields are being properly treated. This mod is a compilation of cosmetic changes, and tweaks. Some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Download the mod, check out the readme or project page, or come participate in the forums.

Unfinished Business for Icewind Dale v6 Released

Like its predecessors for Baldur's Gate and Baldur's Gate II, Unfinished Business for Icewind Dale aims to restore content and quests that were omitted from the game as shipped. The additional content in this mod is based on what I can piece together from various game resources and from talking with former developer JE Sawyer on the Obsidian forums. Version six features a new Minor Item Restorationscomponent and also fixes a compatibility buig with Auril's Bane. Download the mod, check out the readme or project page, or come participate in the forums.
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
These are awesome - I'm using the fixpack, UB and widescreen mod in my current IWD campaign and it's going well thus far. :)

I did happen upon what seems to be a bug, though - any chance someone who is also currently playing can confirm this? Namely, the Lucky Scimitar (sold by Conlan in Kuldahar) doesn't seem to be working properly. For me, it just adds the Luck icon to the character portrait, but the character using it doesn't actually gain the THAC0 bonus nor the saving throw bonuses that one should gain from the Luck spell. According to the patch notes, this should have been fixed in 1.41 (the GOG version I'm using is 1.42 apparently). Could this be a cock-up in the GOG version or did I mess something up while modding?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
These are awesome - I'm using the fixpack, UB and widescreen mod in my current IWD campaign and it's going well thus far. :)

I did happen upon what seems to be a bug, though - any chance someone who is also currently playing can confirm this? Namely, the Lucky Scimitar (sold by Conlan in Kuldahar) doesn't seem to be working properly. For me, it just adds the Luck icon to the character portrait, but the character using it doesn't actually gain the THAC0 bonus nor the saving throw bonuses that one should gain from the Luck spell. According to the patch notes, this should have been fixed in 1.41 (the GOG version I'm using is 1.42 apparently). Could this be a cock-up in the GOG version or did I mess something up while modding?

1.42 = Icewind Dale + Heart of Winter expansion + free Trials of the Luremaster "expansion expansion" (it would be called DLC nowadays)

And I don't know, it's possible that the fixpack is buggy. The Icewind Dale series hasn't gotten as much loving modder attention as Baldur's Gate. Try removing it (and UB as well, to be safe) and see if it makes a difference?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh look, somebody's released a widescreen UI mod for IWD2: http://forums.gibberlings3.net/index.php?s=a2bdd8a857a3b72b6419ed34f6d2c01f&showtopic=24452
widscreen_in.jpg
widscreen_out.jpg

Too bad it only supports 1920x1200 and 1920x1080.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Looks horrible. :/ I dont know why people want to play these games in sich large resolutions, 800x600 or 1024x768, everything looks so tiny on larger ones and the Ui gets fucked up. :/
 

Nigro

Educated
Joined
Sep 15, 2012
Messages
158
Man dunno why you guys like to play the games with such huge resolutions, here the letters get so small, I think it's worse...
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
And I don't know, it's possible that the fixpack is buggy. The Icewind Dale series hasn't gotten as much loving modder attention as Baldur's Gate. Try removing it (and UB as well, to be safe) and see if it makes a difference?
Removing the mods didn't seem to work. Normally I wouldn't care about a single item, but one of my dudes is a Fighter/Druid and there seems to be a real dearth of good magical scimitars early in the game. I think I'm gonna try to fix it myself - should be pretty doable if the game is as easily moddable as it seems to be. :)
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
And I don't know, it's possible that the fixpack is buggy. The Icewind Dale series hasn't gotten as much loving modder attention as Baldur's Gate. Try removing it (and UB as well, to be safe) and see if it makes a difference?
Removing the mods didn't seem to work. Normally I wouldn't care about a single item, but one of my dudes is a Fighter/Druid and there seems to be a real dearth of good magical scimitars early in the game. I think I'm gonna try to fix it myself - should be pretty doable if the game is as easily moddable as it seems to be. :)

OK. Are you sure the numbers in your char screen are even supposed to update, though? It could be a behind-the-scenes thing.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
970
Location
Equality Street.
Looks horrible. :/ I dont know why people want to play these games in sich large resolutions, 800x600 or 1024x768, everything looks so tiny on larger ones and the Ui gets fucked up. :/

yes, because old games with pixels the size of house bricks look so delicious and juicy on modern flat panels.
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
OK. Are you sure the numbers in your char screen are even supposed to update, though? It could be a behind-the-scenes thing.
I suppose it could - but the actual Luck spell (the effects of which the scimitar is supposed to imitate) does update the numbers on my char screen, so I figured the weapon would do the same. I think I can test that by analyzing some to-hit rolls.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
OK. Are you sure the numbers in your char screen are even supposed to update, though? It could be a behind-the-scenes thing.
I suppose it could - but the actual Luck spell (the effects of which the scimitar is supposed to imitate) does update the numbers on my char screen, so I figured the weapon would do the same. I think I can test that by analyzing some to-hit rolls.

Yes, the Infinity Engine games are notoriously inconsistent about these things.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
OK. Are you sure the numbers in your char screen are even supposed to update, though? It could be a behind-the-scenes thing.
I suppose it could - but the actual Luck spell (the effects of which the scimitar is supposed to imitate) does update the numbers on my char screen, so I figured the weapon would do the same. I think I can test that by analyzing some to-hit rolls.
Yeah, do you ever roll a 1? Which shouldn't happen when under luck.

Dual-class fighter->druid using a composite bow is better anyway, you can become a level 12 fighter at 1.25 mil XP iirc and to get to druid 13 you only need 750K, so you reactivate very quickly by that point in the game.
 
Joined
Jan 7, 2012
Messages
15,271
There's no standardized effects in IE games, every spell just has a large list of attributes to be applied to a character. It's almost a certainty that things will always behave inconsistent.
 

Nigro

Educated
Joined
Sep 15, 2012
Messages
158
OK. Are you sure the numbers in your char screen are even supposed to update, though? It could be a behind-the-scenes thing.
I suppose it could - but the actual Luck spell (the effects of which the scimitar is supposed to imitate) does update the numbers on my char screen, so I figured the weapon would do the same. I think I can test that by analyzing some to-hit rolls.
Yeah, do you ever roll a 1? Which shouldn't happen when under luck.

Dual-class fighter->druid using a composite bow is better anyway, you can become a level 12 fighter at 1.25 mil XP iirc and to get to druid 13 you only need 750K, so you reactivate very quickly by that point in the game.
what happens when you reactivate? you suddenly become a juggernaut of death and destruction?
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
you get the fighter abilities back , attacks per round and your bow proficiency, until then you are restricted to druid abilities (i.e. no bows, less attacks per round etc)
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
Dual-class fighter->druid using a composite bow is better anyway, you can become a level 12 fighter at 1.25 mil XP iirc and to get to druid 13 you only need 750K, so you reactivate very quickly by that point in the game.
I don't think a Druid (Fighter dual or not) can use bows due to religious restrictions, much like a to-Cleric dual can only use Cleric weapons, at least without rule-changing mods. I'm going to double-check to be sure, though - if you're right then I fucked up my Druid and I'm going to resort to self-harm because rolling up a decent set of stats for that dude was an absolute bitch.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Dunno if I had a mod installed? Armor restrictions still were present iirc. However, becoming lvl12 fighter is for 5 points in sword (another full attack) and 3 in bows, then I dual and lose all those points? I cannot believe this.
 

godsend1989

Scholar
Joined
Oct 30, 2009
Messages
270
Divinity: Original Sin
i always play old game in 800x600, bigger resolution is just wrong, feels like cheating you can see too much ground not to mention i don`t like to control ants on screen, i wan`t to see what is going on the battlefield.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
i always play old game in 800x600, bigger resolution is just wrong, feels like cheating you can see too much ground not to mention i don`t like to control ants on screen, i wan`t to see what is going on the battlefield.

But remember that monitors have also gotten larger since the late 90's.

I play in 1280x800 personally.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Man dunno why you guys like to play the games with such huge resolutions, here the letters get so small, I think it's worse...
There are font mods for a lot of the Infinity Engine games that make them far easier to read.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
i always play old game in 800x600, bigger resolution is just wrong, feels like cheating you can see too much ground not to mention i don`t like to control ants on screen, i wan`t to see what is going on the battlefield.

But remember that monitors have also gotten larger since the late 90's.

I play in 1280x800 personally.

I also use 1280x800 for all IE games. It's a good middle ground.
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
I'm using 1280*800 here too, 1440*900 is also a nice compromise on a 16:10 monitor. :)

I don't think a Druid (Fighter dual or not) can use bows due to religious restrictions, much like a to-Cleric dual can only use Cleric weapons, at least without rule-changing mods. I'm going to double-check to be sure, though - if you're right then I fucked up my Druid and I'm going to resort to self-harm because rolling up a decent set of stats for that dude was an absolute bitch.

Also confirming this - my Druid can't use bows even after reaching a higher level than his original class (Fighter). He can use metal armors, though, so this might be an oversight/inconsistency on the part of the developers.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Also confirming this - my Druid can't use bows even after reaching a higher level than his original class (Fighter). He can use metal armors, though, so this might be an oversight/inconsistency on the part of the developers.
Well, that sucks. Perhaps you should install the mod, whatever it was, the tweakpack perhaps?
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
Yeah, I'm sure it can be modded, but I would prefer to play the game (mostly) as the developers created it - besides, now I don't have to re-roll my Druid. I spent a good hour rolling stats for him - I guess I have mild OCD and I feel like using DaleKeeper is cheating, but rolling stats 1000 times is not. :P
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom