jagged-jimmy said:Then IWD II: some epic intrusion to a goblin camp, epic adventure through the underdark passage. Some smaller "discovered" locations on the way. Skill checks and usage. Diversity in char classes. More actual quests and puzzles. Better encounters and combat, with some epic battles. Better rule system.
mountain hare said:One thing about IWD 2's plot which really aggravated me was the whole 'one party army' theme going on. Your Lvl 5 party is constantly expected to collide head on with goblin/orc armies, with little to no military or material support. The prevailing attitude is 'Oh, plz go and recapture Shaneguard bridge from the Horde. We can't afford to send any reinforcements to help, but here's a dagger +1 you can borrow to help you in your efforts'.
No leader in their right mind would send 6 poorly armed, low level dudes to retake a strategic point from an entire fucking army
mountain hare said:If Icewind Dale 2 is a combat game, then it is ridiculous that you are obligated to face down an entire battalion of enemies at level 4 or 5. The only reason you win at Shaengarne is because the AI is retarded.
mountain hare said:Ice Temple. Fell Wood. Worthless skills. 5 minutes before every fight to cast your buffs. Fell Wood. Grey morality turns to black morality. Ice Temple. Fell Wood. Less hack and slash. Oh, and did I mention Fell Wood?
Quite simply, Icewind Dale I is a straightforward hack and slash dungeon crawler. You design your characters, and then focus on the hack and slash element. The momentum of Icewind Dale II is punctuated by annoying as hell 'puzzle dungeons' and 'mazes', as well as cutscenes and the obligation to buff every 5 minutes. IWD II is also far more buggy. Charm spells broke my game on several occasions.
One thing about IWD 2's plot which really aggravated me was the whole 'one party army' theme going on. Your Lvl 5 party is constantly expected to collide head on with goblin/orc armies, with little to no military or material support. The prevailing attitude is 'Oh, plz go and recapture Shaneguard bridge from the Horde. We can't afford to send any reinforcements to help, but here's a dagger +1 you can borrow to help you in your efforts'.
jagged-jimmy said:First of all i dont get this "5 min to buff" bullshit. I never had to buff for this long. Also the game is atleast not cheating with some faggot spell trigger shit.
Worthless skills? There are some fairly decent points in the game to use alchemy, persuasion and even lore. Better then the first in my book, although of course nothing super cool it being a dungeon crawler after all.
And there is more then enough hack and slash, there are more and varied (mixed enemy parties) battles encounters.
mountain hare said:If you want a decent AC, you *need* to cast:
- Cat's Grace (bonus dex)
- Armour
- Ghost Armour (deflect. bonus)
- Barkskin (generic bonus)
- Improved invisibility (generic bonus)
- Haste (generic bonus)
...
mountain hare said:I'm just pointing out that if you're going to have a combat oriented game, battles should make sense in the context of the setting and storyline. It just doesn't seem plausible that the leader of Targos would send 6 poorly equipped, low skilled grunts to take down an entire battalion of troops, while providing virtually no support. Particularly when the battle has such strategic importance.
kmonster said:mountain hare said:If you want a decent AC, you *need* to cast:
- Cat's Grace (bonus dex)
- Armour
- Ghost Armour (deflect. bonus)
- Barkskin (generic bonus)
- Improved invisibility (generic bonus)
- Haste (generic bonus)
...
I guess I know what your problem is. You chose a too hard difficulty level for your skill.
kmonster said:I guess I know what your problem is. You chose a too hard difficulty level for your skill.
jagged said:Buffs take long to cast...wtf seriously.
So you chose ("exact opposite") a too easy difficulty level for your skill ? Why didn't you increase the difficulty setting then ? And why did you even bother buffing (and complaining about it afterwards) if the difficulty you chose was too easy for you ?mountain hare said:kmonster said:I guess I know what your problem is. You chose a too hard difficulty level for your skill.
It's the exact opposite. Higher level difficulties require you to make regular use of buffing spells.
Looks as if you're one of those noobs who read the guides but don't understand them. Every balanced party, even the pregenerated ones can get through HoF mode after the normal game without too much trouble, you don't need a decoy character.Hell, there are entire guides dedicated to the design of high AC decoy characters, so that you can survive in Heart of Fury Mode.
kmonster said:So you chose ("exact opposite") a too easy difficulty level for your skill ?
Why didn't you increase the difficulty setting then ?
And why did you even bother buffing (and complaining about it afterwards) if the difficulty you chose was too easy for you ?
Every balanced party, even the pregenerated ones can get through HoF mode after the normal game without too much trouble, you don't need a decoy character.
Those guides are thought experiments about the most powerful party after cheating up your level to 30