Oh, I think it's worth playing at this point.Personally got enough of the trash fights right after clearing that frozen aquarium from frost salamanders. Somewhere after the Severed Hand.
See little point to continue playing if you don't find the game fun anymore.
There are plenty of ambushes in IWD. Game is still tactical, but chaotic at times because of real time combat.The biggest issue with motivation to press on in IWD is the encounter design. It's classic Sawyer / proto-Obsidian: ZERG ZERG ZERG.
The doctors knew what was up with BG1 & 2's palette cleanse from zergs with set pieces.
Plant your Greatsword (or weapon of choice) in his guts and send him to the Nine Hells.Is there a way to make a character stop attacking you?
I'd love it if it was to be in 2d isometric 3rd edition.With the success of BG3 what do people think the chances are of us seeing an IWD3 now (not necessarily on the BG3 engine)? I'd imagine Hasbro will be eager to keep the computer gaming cash tap flowing given apart from D&D and Magic most of their traditional toys/games aren't doing well at the moment.
Well I could see it working (preferably without the Romance crap and a player generated party). The Solasta devs could probably do a decent job with a bit of help with regards to story/setting/dialog.Why would you even suggest that, wtf is wrong with you for fuck’s sake?
That, my friend, is a very unwise way to play.I don't have other saves.
ESPECIALLY an RPG...That, my friend, is a very unwise way to play.I don't have other saves.
How does AoO work in practice?
I skipped this component, since I feel like rapid repositioning is an essential aspect of gameplay in iwd. I am yet to start playing though.
Is ee good? From the description it feels like plenty of interesting ideas, with plenty of room to fuck them up and not enough resources to fix what is broken. Just like the original game.