Monks get 18 unarmed attacks per round on level 49.
Yeah, this kind of stuff is enough to put me off. I enjoyed IWD2 being toned down compared to Throne of Bhaal. So no, I haven't tried the content changes... but do report
Ok, lets hope it wont end up being massive wall of text.
First of all there is option to increase lvl cap to 49 during instalation. It's mostly for those who plan to play HoF mode. Normal game will end around 17-19 level.
There is build-in cnc-ddraw which is execelent. It is advised to uninstall ddraw fix provided by Gog version of the game before you start install Enchanced Edition.
There is now lootbar just like the one from Beamdog EE's. This is HUGE improvement.
During installation you can chose what you want to install.
Many of races have been reworked. Now elves get "search" all the time, just like in Neverwinter nights which makes them excelent thieves.
One of the halfling subraces get 1.5x dmg from strenght when using sling. There are more changes when it comes to races but I wont list them all here.
Classes has also been reworked.
Fighter now can get greater specialization. They also get crit chance incerease and dmg every 5 levels. They can chose "Kensai" feat at level 1. What it does it gives you +1 to attack and damage every 3 level but prohibits you from using armors exept robes. They are dmg GODs if you give them Two-handed weapon.
Barbarians are ultimate tanks. They benefit most from using medium armors which gives them even more damage reduction. Barbarian rage now also gives some immunities. Dwarves make best race here because they start with 20 CON and some essential feats that enchance tankiness are locked by CON stat.
Monks have been reworked. They start with 2 APR at level 1 and increase it by 1 per 3 levels. Their unarmed damage is now capped at 1-8+5.
Rogues now are more useful. More traps and locked chests and doors, and stuff to pickpocket. Drows makes best race here because rogues can take exp penalty. They can max all rogue skills
and social skills. With micromanagement they can dish some serious dmg by hiting monsters in the back. Or stay away and shoot stuff. They also get extra luck per 5 levels.
Wizards now can chose 2 spells per level.
Sorcerers can now replace some spells depending on level.
Rangers get manyshot and improved two weapon fighting earlier then others. They also get spells as early as level 2 (same with Paladin). Favored enemies now give +4 dmg.
Paladins get buffed. No longer need to be level 28 to unlock 6 level spells. Now they are avaible at 18 level. They get some boosts for other things aswell.
Bards now get better songs. Not much to say here.
Druids now can cast in shifted form if they take proper feat (requires 13 charisma). They can also spend feats on new exotic shapes. Blink dog can teleport, Rhino beetle is large so he can
block hallways and prevent ambushes. Creeping doom can lock on casters and have high piercing dmg reduction.
Clerics .. have some of the domain spells changed and abilities depending on order have been changed.
Spells have been reworked. Biggest highlight are teleport spells that let you teleport entire party to previously explored space. Or recall rogue who failed on hide check.
From watching videos on youtube, normal difficulty is more difficult now. Lost followers fight in Kuldahar graveyard IS EXTREME and will make SCS players cry.
Some of puzzles like battle squares or Volcano map has been reworked. (this is huge thing).
Lot of casters are now prebuffed. Some easy strategies might not work vs them
This all is only tip of a ICEBERG , there is a lot more changes.
ALSO ALSO I dont know what magic they did but there is no more fog of war glitch and mouse input is excelent.