0sacred
poop retainer
Well there are two things I distinctly remember after all this time: taking minutes to prebuff before every fight, and waiting for the damn summons to come out right.
both rangers and rogues are horrible in IWD2. Locks can be just bashed and sneak attacks are awkward. Other than that, yeah, you probably need an arcane caster.Strongheart Halfling rogue/ranger
Rangers are honestly alright in IWD2? At least compared to other full BAB classes.both rangers and rogues are horrible in IWD2. Locks can be just bashed and sneak attacks are awkward. Other than that, yeah, you probably need an arcane caster.
It is the other way around. The decimal is truncated. A part of 5x Deep Gnome + 1 Drow will have a party LA of +2.IIRC the whole encounter thingamabob worked like this: the encounter level was tested against average character level to determine XP. If it was equal to your own level you got more XP, less if character level was higher (and possibly more if it was less). So with an Aasimar and a Deep Gnome in the party your average character level would be (2+4+1+1+1+1)/6 = 1,6. Now the devious thing about IWD2 was that I've heard this number is always rounded up, resulting in an average character level of 2 instead of 1. OTOH if you use any race with a higher character level the average character level is always going to go up, so it doesn't matter unless you use so many races with a higher character level that average character level goes up another level.
Can anyone confirm this?
Pretty sure favored class for gnome was illusionist but I don't remember whether that makes a difference in IWD2. Ranger on the other hand isn't bad if you focus on ranged, but I sometimes take one just to make the tree-maze level less awful.I just couldn't find a good way to incorporate a paladin into either a melee heavy or magic heavy party. So I guess I will indeed abuse summons (again).
Aasimar paladin/fighter(4)
Gold Dwarf cleric of Helm
Moon Elf druid
Aasimar cleric of Lathander
Human bard
Gnome illusionist/fighter
is it still true that only gnomes can multiclass to a specialist wizard without XP penalty? If not, what's the point of the gnome's favored class (I recall gnomes' favored class to be bard).
Is abjuration as a school worth having? I don't remember facing many magic wielding enemies.
Just bring a druid.Pretty sure favored class for gnome was illusionist but I don't remember whether that makes a difference in IWD2. Ranger on the other hand isn't bad if you focus on ranged, but I sometimes take one just to make the tree-maze level less awful.I just couldn't find a good way to incorporate a paladin into either a melee heavy or magic heavy party. So I guess I will indeed abuse summons (again).
Aasimar paladin/fighter(4)
Gold Dwarf cleric of Helm
Moon Elf druid
Aasimar cleric of Lathander
Human bard
Gnome illusionist/fighter
is it still true that only gnomes can multiclass to a specialist wizard without XP penalty? If not, what's the point of the gnome's favored class (I recall gnomes' favored class to be bard).
Is abjuration as a school worth having? I don't remember facing many magic wielding enemies.
Your party looks good as it is, though. Should be fun.
The strong schools are necromancy/evocation/enchantment. Mostly because specialists have a +2 bonus to their spell school's DC (maybe an unaccounted leftover from IWD1).Is abjuration as a school worth having? I don't remember facing many magic wielding enemies.
3.0 was +2DC. They nerfed it in 3.5.The strong schools are necromancy/evocation/enchantment. Mostly because specialists have a +2 bonus to their spell school's DC (maybe an unaccounted leftover from IWD1).Is abjuration as a school worth having? I don't remember facing many magic wielding enemies.
well, they could have at least acknowledged the bonus in the description box3.0 was +2DC. They nerfed it in 3.5.The strong schools are necromancy/evocation/enchantment. Mostly because specialists have a +2 bonus to their spell school's DC (maybe an unaccounted leftover from IWD1).Is abjuration as a school worth having? I don't remember facing many magic wielding enemies.
Dude, in 3.0, Spell Focus was +2 as well. They nerfed that to +2 in 3.5. People keep saying that 3.5 suffered from power creep, when DnD 3rd Ed started off much worse and 3.5 was the nerf.well, they could have at least acknowledged the bonus in the description box3.0 was +2DC. They nerfed it in 3.5.The strong schools are necromancy/evocation/enchantment. Mostly because specialists have a +2 bonus to their spell school's DC (maybe an unaccounted leftover from IWD1).Is abjuration as a school worth having? I don't remember facing many magic wielding enemies.
Yes, and I'm saying that BIS could have documented the bonus in manual/description box. Also, just to not mix things up, I'm talking about specialist wizards. Not spell focus feats.Dude, in 3.0, Spell Focus was +2 as well. They nerfed that to +2 in 3.5. People keep saying that 3.5 suffered from power creep, when DnD 3rd Ed started off much worse and 3.5 was the nerf.well, they could have at least acknowledged the bonus in the description box3.0 was +2DC. They nerfed it in 3.5.The strong schools are necromancy/evocation/enchantment. Mostly because specialists have a +2 bonus to their spell school's DC (maybe an unaccounted leftover from IWD1).Is abjuration as a school worth having? I don't remember facing many magic wielding enemies.
For Infinity Engine, only Siege of Dragonspear, but they don't join your partyno traps, just like in IWD1?
Trannies aren't traps, they are the anti-traps, they announce their presence wherever they go.For Infinity Engine, only Siege of Dragonspear, but they don't join your party