0sacred
poop retainer
Dual wielding on non-rangers yay or nay? I heard way back that there aren't good off-hand weapons or rather that many enemies are resistant to piercing, and that clubs don't count as light weapons in IWD2.
Got a link to the build?
Con generally isn't that important compared to dex and str. On the other hand you can really dump charisma into the ground because smite is a useless pile of shit and saving throws are kind of a meme stat (past the early game you should be immune to anything that is going to fuck you if you fail a save and if you aren't then the other 5 out of 6 characters in the party are fucked and you die).
The problem is that even if it works its one ATTACK per use, which is kind of a joke. At early levels where one hit might be a decent chunk of something's HP its alright (though its still only like +5 to your hit if you minmax cha), but later on when you have 5 APR and it takes dozens of hits to kill things its kind of a joke, not even worth your time to physically press the button and use. I'm not sure why she's maxing Charisma then. Wisdom is the paladin casting stat, not charisma, so its not like you're getting spellcasting. I haven't actually played paladin in IWD2 because they are kinda crap so maybe someone else can enlighten us if there's something we're missing or not in the class description.is Smite not working? I never noticed it doing anything tbh
EXCUSE ME, you must have missed the word "authoritative", in all its hundreds of occurrences.It is Lilura. I find xir's commentary as useful as tits on a bull, which is rather ironic.
You get 76 to distribute as you like (min 3), IIRC. Try 18/16/18/3/18/3. You still get 2 skill points per level as a human.Paladins aren't a great choice in IWD2. IWD2 start you at 10 in stats, and gives you a 16 point buy. Assuming Human Fighter with level 1 dip in Paladin, stat should be something like 15|12|14|8|8|16. Then put every ability upgrade into STR. All it really amounts to is trading 1 feat for +3 in all saves and access to that sword. Not a bad deal. 1 Pal/ X Cleric is probably better as Cael states, but your stat distribution gets more nuanced depending on if you favor spells or melee. Something min-maxed like 15|10|10|8|15|15 with your level up bonuses going +1 STR, +1 CHA, +3 WIS.
Paladins aren't a great choice in IWD2. IWD2 start you at 10 in stats, and gives you a 16 point buy. Assuming Human Fighter with level 1 dip in Paladin, stat should be something like 15|12|14|8|8|16. Then put every ability upgrade into STR. All it really amounts to is trading 1 feat for +3 in all saves and access to that sword. Not a bad deal. 1 Pal/ X Cleric is probably better as Cael states, but your stat distribution gets more nuanced depending on if you favor spells or melee. Something min-maxed like 15|10|10|8|15|15 with your level up bonuses going +1 STR, +1 CHA, +3 WIS.
I don't really consider myself someone that "plays HoF", but I do remember 2 playthroughs.for those of you who play HoF, do you need to go into "Ultimate Powergaming Party" retard territory to play/enjoy it? Does it even make sense with a suboptimal party?
I don't really consider myself someone that "plays HoF", but I do remember 2 playthroughs.for those of you who play HoF, do you need to go into "Ultimate Powergaming Party" retard territory to play/enjoy it? Does it even make sense with a suboptimal party?
One was a solo monk, where I attackmoved through the game with vampiric swords. It was mostly AFK - I let the game run in a window while doing something else.
The other playthrough was 1 level 30 sorceress + 5 level 1 sorcs at the start. The 5 sorcs were kept as xp mules throughout chapter 1. At the end of Chapter 1, I had 6 level ~30 sorcs with 50 Wailings/Mass Dominate etc. Needless to say, it was a breeze.
You don't need an "ultimate powergaming party" to play it. XP is cheap and you gain levels quickly. The UPP I think is designed with a normal play in mind - 6 sorcs with Mass Dominate is going to be stronger than whatever is in the guide.
I never played it completely with a level 1 party.
If you put everything into upping your spellcasting DC, you can just about get there with level 9 spells. Certainly with a sorceress, that has access to eagle's splendor as a stat bonus (in iwd2, not every stat has the appropriate stat raising spell, i.e. there's no fox's cunning). Cleric can get even a little bit higher, but clerics get mass dominate only as a domain spell... 1 cast. Sorceress can just retry, I don't remember precisely how many lvl9 castings you get with CHA30+ but certainly a lot more than 1. And then there are spells that don't have a saving throw, like Power Word: Blind.I don't really consider myself someone that "plays HoF", but I do remember 2 playthroughs.for those of you who play HoF, do you need to go into "Ultimate Powergaming Party" retard territory to play/enjoy it? Does it even make sense with a suboptimal party?
One was a solo monk, where I attackmoved through the game with vampiric swords. It was mostly AFK - I let the game run in a window while doing something else.
The other playthrough was 1 level 30 sorceress + 5 level 1 sorcs at the start. The 5 sorcs were kept as xp mules throughout chapter 1. At the end of Chapter 1, I had 6 level ~30 sorcs with 50 Wailings/Mass Dominate etc. Needless to say, it was a breeze.
You don't need an "ultimate powergaming party" to play it. XP is cheap and you gain levels quickly. The UPP I think is designed with a normal play in mind - 6 sorcs with Mass Dominate is going to be stronger than whatever is in the guide.
I never played it completely with a level 1 party.
This is interesting because I've read that you can't beat monsters' saves in HoF, so Mass Dominate would be useless. But that was a while ago and I guess the author wasn't very good at the game because he also said that you HAVE to hide behind summons and there's no way to melee anything.
If you put everything into upping your spellcasting DC, you can just about get there with level 9 spells. Certainly with a sorceress, that has access to eagle's splendor as a stat bonus (in iwd2, not every stat has the appropriate stat raising spell, i.e. there's no fox's cunning).I don't really consider myself someone that "plays HoF", but I do remember 2 playthroughs.for those of you who play HoF, do you need to go into "Ultimate Powergaming Party" retard territory to play/enjoy it? Does it even make sense with a suboptimal party?
One was a solo monk, where I attackmoved through the game with vampiric swords. It was mostly AFK - I let the game run in a window while doing something else.
The other playthrough was 1 level 30 sorceress + 5 level 1 sorcs at the start. The 5 sorcs were kept as xp mules throughout chapter 1. At the end of Chapter 1, I had 6 level ~30 sorcs with 50 Wailings/Mass Dominate etc. Needless to say, it was a breeze.
You don't need an "ultimate powergaming party" to play it. XP is cheap and you gain levels quickly. The UPP I think is designed with a normal play in mind - 6 sorcs with Mass Dominate is going to be stronger than whatever is in the guide.
I never played it completely with a level 1 party.
This is interesting because I've read that you can't beat monsters' saves in HoF, so Mass Dominate would be useless. But that was a while ago and I guess the author wasn't very good at the game because he also said that you HAVE to hide behind summons and there's no way to melee anything.
On normal it doesn't really matter, but in HoF, sure. Sorceress is going to have a higher spell DC and more spellcasts. And as you mention, there's no spell selection for wizards.interesting, so sorc is potentially better at CC? I already hold a grudge against wizards because they didn't manage to put in spell selection on level up for wizards.