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Icewind Dale The Icewind Dale Series Thread

Jigby

Augur
Joined
May 9, 2009
Messages
395
despite both having integer scaling options.
integer scaling is going to affect only the size of the scaling. Plus, you're already at integer since you're playing at half your desktop resolution. So the integer option at that resolution should have no effect. For filters, switch the shaders. I guess the common ones are nearest-neighbor, sharp bilinear, catmull-rom, catmull-rom-sharp and fsr. FSR was added only in 6.5.0.0, so you might have to update (the version packaged with iwd2ee seems to be ~6.0.0.0). Also some of those shaders might be in the shader-package.zip (shader-package.zip\interpolation\...)
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,784
Location
Merida, again
Downloaded the most recent cnc-ddraw (6.9 something). Been playing with the filters. Nearest neighbor looks much crappier than what I get in gamescope. Catmulll-rom-bilinear seems to be the best one for me.
 
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Jigby

Augur
Joined
May 9, 2009
Messages
395
I think FSR has the sharpest look, but it doesn't look good with the old fog of war and I don't like the one in EE. So I can't really use it...

Nearest neighbor looks much crappier
Yeah, I also dislike nearest neighbor, some people like though, even Codex has plenty of recommendations with set resolution to your desktop half and the integer scale application etc...
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,784
Location
Merida, again
Nearest neighbor looks rather good and crisp in gamescope, so not sure what is happening with cnc-ddraw. Haven't tried fsr, but at least in gamescope it tends to smudge the edges of sprites a bit too much and some colors look messed up (like reds). Text rendering with gamescope and fsr is much better than with other filters. The EE fog of war looks weird, but I prefer it over the constant flickering with the original fog.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,510
Guys can you bash together a quick summary for what you did to get IWD2EE running on wine? Ive been having trouble all morning.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,784
Location
Merida, again
Got it running on a WINE staging prefix (ver 9.19) with nothing extra except cnc-ddraw. Mod installs fine (just takes a while like all weidu mods). Using IWD2 Complete from GOG.
  • Install IWD2 (preferably on its own WINE prefix)
  • Download the latest IWD2EE and extract it to your IWD2 install folder
  • Run the IWD2EE setup and install desired components
  • Get the latest cnc-ddraw from here
  • Extract the cnc-ddraw archive to your IWD2 install folder
  • Add a ddraw override to your WINE prefix and set it to "native"
  • Run cnc-ddraw config utility (it should be inside your IWD2 installatin folder too) and set preferences to your liking
 
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Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,826
Location
Copenhagen
Dragon's Eye, Norway. Wonder if it was an inspiration

467702539_545885975022717_3865382669453483294_n.jpg
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,641
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Christmas is just around the corner, which means it is time to reinstall IWD2 and be reminded that its "select party" screen has better writing than any RPG I played in the last 20 years.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
623
Any news about that ToEE total conversion mod for IWD? Pretty sure there was a dedicated thread somewhere around.
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
565
Christmas is just around the corner, which means it is time to reinstall IWD2 and be reminded that its "select party" screen has better writing than any RPG I played in the last 20 years.
My replay is delayed because no snow in Poland yet. :(
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,641
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Posting here to say that I think the magma level in IWD2 is completely fine and I'm tired of pretending it's not. It's one of the lowest points in the game, but it's so short that the backtracking isn't nearly enough to become boring. Obviously, it's not WHY I replay this game, but it also doesn't really count as a reason not to.
 
Joined
Jan 7, 2012
Messages
15,410
I agree the magma level isn't that long. It's also so late in the game that I barely think of it when I recall the tedium of IWD2, my mind immediately goes to how obnoxiously drawn out the ice fortress is. Which triples in tedium if you do the battle squares, and then you go back a second time later in the game. You could probably spend a third of your game time there.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,640
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Is anyone interested in proompted portraits? I could upload them somewhere.
I think they look alright. Obviously not better than works of Kovacs and Sweet. But sure as hell better than some stinkers half-arsed by Manley.

Examples:

MaElf1L.png


FeDro1L.png


FeRog1L.png
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,405
Location
Germany
Is anyone interested in proompted portraits? I could upload them somewhere.
I think they look alright. Obviously not better than works of Kovacs and Sweet. But sure as hell better than some stinkers half-arsed by Manley.

Examples:

MaElf1L.png


FeDro1L.png


FeRog1L.png
What program did you use? The middle one looks authentic.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,640
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
What program did you use? The middle one looks authentic.
Long story short:
1. Some models of Stable Diffusion can do that. These were made in ZavyChroma XL. I had not-horrible results in Dreamshaper (SD 1.5) too.
2. The whole trick is "Image to Image" wih the right settings and good input graphic. It gives this "tastefully messy painting" effect.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,640
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Well, that's oddly flattering.
Truly, I must be quite good at telling a machine to make things for me.

IWD2-ready portraits: https://drive.google.com/file/d/18Q3DFBnxydK1QHY72ZEE5if8mi4Ho4Ow/view?usp=sharing

PNG pictures, composition and minor details might be different:
00049-1647802631.png
00055-2530228765.png
00093-1647802631.png

00233-1453679696.png
00311-1661255271.png
00110-284546315.png

00339-984560040.png
00383-1827990916.png
00584-2819177349.png

00710-3857661789.png
01442-1160122014.png
00004-3534497124.png

00011-1233663574.png
Nice portraits.

Modded from celebrity photos?

I think 80% of them come from a single picture of some erotic model standing in desert landscape.
Fed to the machine over and over again, across various Stable diffusion version.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
855
Steve gets a Kidney but I don't even get a tag.
Posting here to say that I think the magma level in IWD2 is completely fine and I'm tired of pretending it's not. It's one of the lowest points in the game, but it's so short that the backtracking isn't nearly enough to become boring. Obviously, it's not WHY I replay this game, but it also doesn't really count as a reason not to.
Of the supposedly bad parts of IWD2 - ice temple, fellwood, volcano, this is the only one I have an issue with. You just sail around on the lava boat talking to people to trigger something new to progress to the next day and it's full of sections where the game takes the controls from the player to slowly play a scene. There's what, two real fights in total in the whole time loop sequence? Once you know what to do, it's passable, but it's the one part of the game that I just want to be done with when it starts.
Then again, I kinda like the ice temple (battle squares aside) and fellwood and wish the fellwood section was expanded with sidequests, more areas and a dungeon. The marsh and river caves are alright, but I think I'd rather have chapter III more focused on a single large location with more stuff.
 

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