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Icewind Dale The Icewind Dale Series Thread

Hydro

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Damn minmaxers
 

0sacred

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I want to run an Aasimar cleric of Lathander/paladin(1). I don't understand how multiclassing works with paladin orders. I would start out as a Morninglord and then at some point (after having enough Animate Dead) dip into paladin. I know I can't advance as a paladin in this multiclass, which I don't want anyway, but can I take at least that one level of paladin?
 

Lonely Vazdru

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I want to run an Aasimar cleric of Lathander/paladin(1). I don't understand how multiclassing works with paladin orders. I would start out as a Morninglord and then at some point (after having enough Animate Dead) dip into paladin. I know I can't advance as a paladin in this multiclass, which I don't want anyway, but can I take at least that one level of paladin?
Just play the damn game already !
 

0sacred

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I want to run an Aasimar cleric of Lathander/paladin(1). I don't understand how multiclassing works with paladin orders. I would start out as a Morninglord and then at some point (after having enough Animate Dead) dip into paladin. I know I can't advance as a paladin in this multiclass, which I don't want anyway, but can I take at least that one level of paladin?
Just play the damn game already !

I think you'll get your wish, I'm pretty much through reading party creation guides.

Half Orc paladin/fighter(4)
Shield Dwarf cleric of Tempus (from the Ultimate Powergaming Party)
Aasimar cleric of Lathander/paladin(1)
Human druid
Drow Rogue(1)/Conjurer (UPP)
Human Sorcerer (UPP)

This is still pretty close to the party I envisioned in the beginning, just without the fluff.
 

0sacred

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My bad, I picked a Gold Dwarf for RP reasons first, but didn't want my frontline to consist entirely of dwarves (damn midgets). But it doesn't matter, I just wanted to take those fighter levels for flavor, you don't seem to need them as a pure paladin will have better Draw Upon Holy Might instead.
 
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Paladin only scales their caster level at 1/2 their character level. So 4 paladin levels converts to 2 levels of DUHM, which is not even +1 to stats.

You could pick Human just fine, +2 to a stat isn't that big of a deal.

Altenatively, I guess 20% XP penalty to a character kind of works like ECL, depressing their level and giving the rest of your party an XP boost. So it's not really that bad
 

Cael

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Paladin of Lathander does nothing. Ilmater gets a sort of a bonus quest/XP and free levelling between Paladin and Cleric, IIRC.
 
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Paladin of Lathander doesn't exist, the others are Helm (free class to fighter) and Mystra (free class to wizard, no idea why you would ever do this like wtf lmao).

Is there an Ilmater quest? Where is it? I'm only aware of the +2 WIS for being Dreadmaster of Bane thing, which is +2 DC combined with their kit bonus (though alignment means you can't dip paladin for cera sumat).
 

Cael

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Paladin of Lathander doesn't exist, the others are Helm (free class to fighter) and Mystra (free class to wizard, no idea why you would ever do this like wtf lmao).

Is there an Ilmater quest? Where is it? I'm only aware of the +2 WIS for being Dreadmaster of Bane thing, which is +2 DC combined with their kit bonus (though alignment means you can't dip paladin for cera sumat).
I don't think you have to choose a sub-class. So, it is just a normal Paladin. Thing is, normal Paladin means the second you take Cleric, Paladin is closed off to you, whereas Paladin of Ilamater allows you to freely move between the two (not that it matters, but the choice is there).

I believe you get a bonus XP reward for cleansing the graveyard in Kuldahar if you are an Ilmater cleric.
 
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For what its worth the EE mod does do some things like this to help make Paladin more viable

jpdS6H5.png

(keep in mind that this doesn't stack with the generic +4 buffs spells so this is still only +1 at level 9 effectively, but its an improvement over a level 30 paladin only getting +5 to stats)
 

cretin

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Genuinely can't imagine playing iwd2 without the EE mod now. Just too many solid improvements and the vanilla game was obviously rushed.
 

Melcar

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Rushed and using an engine that was not meant for the ruleset they used. I think the original plan was to stick with 2E but they had to scrap most of their work when switching to 3E and fenagle many things with the engine. In the original game many feats just flat out don't work. Been meaning to try this EE, but last time I ran it I couldn't even get past the first launch window (WINE shit, window shows up a white square).
 

0sacred

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Paladin only scales their caster level at 1/2 their character level. So 4 paladin levels converts to 2 levels of DUHM, which is not even +1 to stats.

Not that it matters I guess since he already has +1 damage and to hit over a Human

Altenatively, I guess 20% XP penalty to a character kind of works like ECL, depressing their level and giving the rest of your party an XP boost. So it's not really that bad

Well, I've never read about running XP penalized characters, and I'm not about to test out xD (no guides I've read mention this)
 
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Rushed and using an engine that was not meant for the ruleset they used. I think the original plan was to stick with 2E but they had to scrap most of their work when switching to 3E and fenagle many things with the engine. In the original game many feats just flat out don't work. Been meaning to try this EE, but last time I ran it I couldn't even get past the first launch window (WINE shit, window shows up a white square).
Poor itemization is the biggest issue imo. I don't think I've seen a +1 stat item in any other 3E game, because its fucking stupid.

Lack of spells is up there too though, I can only imagine that the reason there aren't buff spells for wisdom and intelligence is because they forgot.
 

cretin

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Rushed and using an engine that was not meant for the ruleset they used. I think the original plan was to stick with 2E but they had to scrap most of their work when switching to 3E and fenagle many things with the engine. In the original game many feats just flat out don't work. Been meaning to try this EE, but last time I ran it I couldn't even get past the first launch window (WINE shit, window shows up a white square).
EE manages to implement things like attacks of opportunity and tripping, grappling, etc so it makes me wonder how much of it was ever just "engine not suitable" and more just a lack of time or care
 

Melcar

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Rushed and using an engine that was not meant for the ruleset they used. I think the original plan was to stick with 2E but they had to scrap most of their work when switching to 3E and fenagle many things with the engine. In the original game many feats just flat out don't work. Been meaning to try this EE, but last time I ran it I couldn't even get past the first launch window (WINE shit, window shows up a white square).
EE manages to implement things like attacks of opportunity and tripping, grappling, etc so it makes me wonder how much of it was ever just "engine not suitable" and more just a lack of time or care
Probably both. I remember a few IWD2 projects back in the day claiming to want to do nifty things with the game but engine limitations always crept up. Don't know how long this EE has been in development or if it used other older projects as bases or inspiration. I'm pretty sure they had to play a bit with the engine to make it behave.
 

Cael

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Rushed and using an engine that was not meant for the ruleset they used. I think the original plan was to stick with 2E but they had to scrap most of their work when switching to 3E and fenagle many things with the engine. In the original game many feats just flat out don't work. Been meaning to try this EE, but last time I ran it I couldn't even get past the first launch window (WINE shit, window shows up a white square).
Poor itemization is the biggest issue imo. I don't think I've seen a +1 stat item in any other 3E game, because its fucking stupid.

Lack of spells is up there too though, I can only imagine that the reason there aren't buff spells for wisdom and intelligence is because they forgot.
NWN had them, and it is 3.0.

The poor itemisation is that until you are not getting armour better than +1 until very, very late in the game, and even then you only get a handful of very specific types.
 

0sacred

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Poor itemization is the biggest issue imo. I don't think I've seen a +1 stat item in any other 3E game, because its fucking stupid.

Lack of spells is up there too though, I can only imagine that the reason there aren't buff spells for wisdom and intelligence is because they forgot.
NWN had them, and it is 3.0.

The poor itemisation is that until you are not getting armour better than +1 until very, very late in the game, and even then you only get a handful of very specific types.

Yeah NWN had them, but it also uses a more restrictive point buy method (as intended). It's easy to end up with uneven numbers in NWN while you can just dump stats in IWD2 to max the stats you want.
 

Melcar

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Tried the IWD2EE yesterday a bit. It installs and runs under WINE. Like with all weidu mods, game launch times increase significantly (not to mention the actual mod installation that takes forever). I can finally advance from the first window that sets the resolution and get into the game. Said window pops up every time I launch the game. Is that how it works normally or is there an option to disable it? Game does not seem to like gamescope as it crashes at launch, which makes it a bit unplayable under Linux due to the lack of scaling.

I launched a saved game and even made a new one. Seemed to work fine. The alternate FoW option is nice as it removes flickering for me. Game crashes trying to launch the graphical options menu for some reason. Wished they included extra bigger fonts, but I guess modding the original GUI is a real pain. Tried a few builds with the changed feats and they seem to work fine. Experienced a few crashes to desktop, seemed to be random.

Did not play too long as playing the game in a tiny window is no fun (and neither at my screens 1440p resolution). I did not like the crashes. Probably just WINE. Maybe if I try to install it with Steam and proton and use their own integrated scaling.
 
Last edited:

Lagi

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I did try to install linux (was it mint?) this year, but i folded on lack of wifi connection (i just want to play... not "hacking" my own drivers).

IWD2EE doesnt have bigger fonts? is there some other mods that change fonts? (not like I'm playing iwd2 again)
 

Jigby

Augur
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May 9, 2009
Messages
395
Game crashes trying to launch the graphical options menu for some reason.
Are you using wine's wined3d? The mod was mostly designed around either the old wined3d from aqrit or later on with the cnc-ddraw wrapper (it's part of the package, iwd2ee\ddrawfix). I'd just copy the contents of the ddrawfix folder into your IWD2 folder and set WINEDLLOVERRIDES="ddraw=n,b"

Making it compatible with every wined3d version would probably be untenable.

That should also solve upscaling.
 

Melcar

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Using the ddraw fix with the override (it's the same WINE profile I use for original IWD2 with all the fixes applied). Going to tinker with it some more latter on as I really want to try all the changes in the EE (and I'm already burned out form the 2E IE games).
 

Melcar

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I freshly installed IWD2 again and applied the EE mod. Seems to work now, with proper scaling with cnc-ddraw. The graphics options submenu still causes the game to crash, but that's not critical. Had a problem with the game running way too fast if I upped the game AI updates even a little (30 is too slow and seems laggy). Fixed it by capping both maxfps and maxgameticks to 40 in the ddraw.ini file and now the game runs smooth. Initial game launch times are shit, but I can live with it (it's a problem with WINE and weidu mods). Does the resolution selection screen have to pop up every damn time I launch the game?

Scaling works (720p scaled to 1440p) but does not look as crisp compared to what I can get in gamescope, despite both having integer scaling options. I guess the algorithm in cnc-ddraw is not as good. Still the game looks great.





 

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