I'm not sure if those restrictions are *actually* implemented. I played once Sorc4/PalX and I had no problems. I'd just try it out with setcurrentxp().I know I can't advance as a paladin in this multiclass, which I don't want anyway, but can I take at least that one level of paladin?
Just play the damn game already !I want to run an Aasimar cleric of Lathander/paladin(1). I don't understand how multiclassing works with paladin orders. I would start out as a Morninglord and then at some point (after having enough Animate Dead) dip into paladin. I know I can't advance as a paladin in this multiclass, which I don't want anyway, but can I take at least that one level of paladin?
Just play the damn game already !I want to run an Aasimar cleric of Lathander/paladin(1). I don't understand how multiclassing works with paladin orders. I would start out as a Morninglord and then at some point (after having enough Animate Dead) dip into paladin. I know I can't advance as a paladin in this multiclass, which I don't want anyway, but can I take at least that one level of paladin?
I don't think you have to choose a sub-class. So, it is just a normal Paladin. Thing is, normal Paladin means the second you take Cleric, Paladin is closed off to you, whereas Paladin of Ilamater allows you to freely move between the two (not that it matters, but the choice is there).Paladin of Lathander doesn't exist, the others are Helm (free class to fighter) and Mystra (free class to wizard, no idea why you would ever do this like wtf lmao).
Is there an Ilmater quest? Where is it? I'm only aware of the +2 WIS for being Dreadmaster of Bane thing, which is +2 DC combined with their kit bonus (though alignment means you can't dip paladin for cera sumat).
Paladin only scales their caster level at 1/2 their character level. So 4 paladin levels converts to 2 levels of DUHM, which is not even +1 to stats.
Altenatively, I guess 20% XP penalty to a character kind of works like ECL, depressing their level and giving the rest of your party an XP boost. So it's not really that bad
Poor itemization is the biggest issue imo. I don't think I've seen a +1 stat item in any other 3E game, because its fucking stupid.Rushed and using an engine that was not meant for the ruleset they used. I think the original plan was to stick with 2E but they had to scrap most of their work when switching to 3E and fenagle many things with the engine. In the original game many feats just flat out don't work. Been meaning to try this EE, but last time I ran it I couldn't even get past the first launch window (WINE shit, window shows up a white square).
EE manages to implement things like attacks of opportunity and tripping, grappling, etc so it makes me wonder how much of it was ever just "engine not suitable" and more just a lack of time or careRushed and using an engine that was not meant for the ruleset they used. I think the original plan was to stick with 2E but they had to scrap most of their work when switching to 3E and fenagle many things with the engine. In the original game many feats just flat out don't work. Been meaning to try this EE, but last time I ran it I couldn't even get past the first launch window (WINE shit, window shows up a white square).
Probably both. I remember a few IWD2 projects back in the day claiming to want to do nifty things with the game but engine limitations always crept up. Don't know how long this EE has been in development or if it used other older projects as bases or inspiration. I'm pretty sure they had to play a bit with the engine to make it behave.EE manages to implement things like attacks of opportunity and tripping, grappling, etc so it makes me wonder how much of it was ever just "engine not suitable" and more just a lack of time or careRushed and using an engine that was not meant for the ruleset they used. I think the original plan was to stick with 2E but they had to scrap most of their work when switching to 3E and fenagle many things with the engine. In the original game many feats just flat out don't work. Been meaning to try this EE, but last time I ran it I couldn't even get past the first launch window (WINE shit, window shows up a white square).
NWN had them, and it is 3.0.Poor itemization is the biggest issue imo. I don't think I've seen a +1 stat item in any other 3E game, because its fucking stupid.Rushed and using an engine that was not meant for the ruleset they used. I think the original plan was to stick with 2E but they had to scrap most of their work when switching to 3E and fenagle many things with the engine. In the original game many feats just flat out don't work. Been meaning to try this EE, but last time I ran it I couldn't even get past the first launch window (WINE shit, window shows up a white square).
Lack of spells is up there too though, I can only imagine that the reason there aren't buff spells for wisdom and intelligence is because they forgot.
NWN had them, and it is 3.0.Poor itemization is the biggest issue imo. I don't think I've seen a +1 stat item in any other 3E game, because its fucking stupid.
Lack of spells is up there too though, I can only imagine that the reason there aren't buff spells for wisdom and intelligence is because they forgot.
The poor itemisation is that until you are not getting armour better than +1 until very, very late in the game, and even then you only get a handful of very specific types.
Are you using wine's wined3d? The mod was mostly designed around either the old wined3d from aqrit or later on with the cnc-ddraw wrapper (it's part of the package, iwd2ee\ddrawfix). I'd just copy the contents of the ddrawfix folder into your IWD2 folder and set WINEDLLOVERRIDES="ddraw=n,b"Game crashes trying to launch the graphical options menu for some reason.