- Joined
- Oct 19, 2007
- Messages
- 5,480
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That's bringing back the "early" in early.
Ehehe. Yeah, sometimes it takes me awhile to actually get going on something. I'm at the Temple of the Forgotten God now. Goddamn Verbeeg!
That's bringing back the "early" in early.
That's bringing back the "early" in early.
Ehehe. Yeah, sometimes it takes me awhile to actually get going on something. I'm at the Temple of the Forgotten God now. Goddamn Verbeeg!
Oddly enough I was having a helluva time with them upon first entrance but I just wiped up the entire mess of baddies near the very end of the temple with only moderate tactical planning.
I like to actively search for traps in the IE games. Failing to do it in critical places like a weird corridor or near an oddly placed skeleton was severly punished. That's D&D. A script would kill the fun and make your judgment irrelevant. Im not too keen on games that you watch like NWN, I prefer games that you play. No reason not to make it optional though.Yeah it's pretty annoying how IWD doesn't have a "have thief search for traps anytime it's not attacking" script.
I like to search for traps in the IE games. Failing to do it in critical places like a weird corridor or near an oddly placed skeleton was severly punished. That's D&D. A script would kill the fun and make your judgment irrelevant. Im not too keen on games that you watch like NWN, I prefer games that you play. No reason not to make it optional though.
There's nothing challenging or mentally stimulating about remembering to click on your find traps skill after combat ends.Well, it's not every time, I'm not searching for traps in Kuldahar for instance. And it's certainly not pointless for me. Automated tasks, OTOH, are one step closer to letting the game play by itself, and that's what's pointless. I understand the annoyance, I've been there too, but I'd rather be annoyed than passive.
Plus, you're a rogue FFS. Your speech borders on treason.
This wouldn't be a good thing in situations where there are traps in a combat situation.Yes, or even better, they could remove all the traps as long as you have a thief with decent find traps skill in your party! How fun would that be!
I think there is. But well, as I said, as long as it's not an imposed feature but a script you can choose to use or not, I'm fine with it.There's nothing challenging or mentally stimulating about remembering
Like the web traps in cloakwood forest. What the fuck is that shit.